fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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@@ -46,6 +46,15 @@ func setup(m2client: Node, skill_table: RefCounted, ui_manager: CanvasLayer) ->
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ui = ui_manager
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if client.has_signal("skills_changed"):
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client.skills_changed.connect(refresh)
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if client.has_signal("point_changed"):
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client.point_changed.connect(_on_point_changed)
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func _on_point_changed(_vid: int, point_type: int, _value: int, _amount: int) -> void:
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# 40250 RecvPointChange refreshes the skill window when level/four-stat,
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# active/support/horse points change. Keep the window's rows and plus
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# buttons live even when no GC_SKILL_LEVEL packet follows the point update.
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if point_type in [1, 12, 13, 14, 15, 27, 28, 112, 113] and is_open():
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refresh()
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func set_job(j: String) -> void:
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job = j
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