From cc18db5dd19138533f441996d2a4412c12ac02e6 Mon Sep 17 00:00:00 2001 From: shenlei Date: Tue, 29 Sep 2026 23:37:15 +0900 Subject: [PATCH] =?UTF-8?q?=E5=95=86=E5=9F=8E=20NPC=20=E5=95=86=E5=BA=97?= =?UTF-8?q?=EF=BC=9A9010=20=E7=99=BE=E5=BA=97=E8=80=81=E6=9D=BF=E5=A8=98?= =?UTF-8?q?=E5=9C=A8=E4=B8=89=E4=B8=AA=E6=9D=91=E5=8D=96=E5=95=86=E5=9F=8E?= =?UTF-8?q?=E7=89=A9=E5=93=81=EF=BC=88=E6=9C=8D=E5=8A=A1=E7=AB=AF=E5=AE=89?= =?UTF-8?q?=E8=A3=85=E8=84=9A=E6=9C=AC=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 203 没有网页商城,系统菜单的商城窗口是空的。把 40 件商城物品放进商店 14, 挂在 a1/b1/c1 杂货店旁的 NPC 9010 上,按 item_proto gold 金币出售(红龙/蓝龙 1 金币)。 9010 的 mob_proto on_click 原为 2(无处理),改为 1(ON_CLICK_SHOP)才能打开商店。 Co-Authored-By: Claude Opus 5.5 --- tools/server/item-mall-shop/README.md | 56 ++++++++++++++++++++++ tools/server/item-mall-shop/install.sh | 65 ++++++++++++++++++++++++++ tools/server/item-mall-shop/items.tsv | 41 ++++++++++++++++ 3 files changed, 162 insertions(+) create mode 100644 tools/server/item-mall-shop/README.md create mode 100755 tools/server/item-mall-shop/install.sh create mode 100644 tools/server/item-mall-shop/items.tsv diff --git a/tools/server/item-mall-shop/README.md b/tools/server/item-mall-shop/README.md new file mode 100644 index 00000000..9f019b5b --- /dev/null +++ b/tools/server/item-mall-shop/README.md @@ -0,0 +1,56 @@ +# 商城 NPC 商店(203 服务端) + +40250 系统菜单里的「商城」按钮发 `/in_game_mall`,服务端回 `mall `,客户端用网页窗口打开这个地址。203 没有网页商城, +URL 指向 google.com,所以窗口是空的。这里的做法是:把商城物品放进一个普通 NPC 商店,按金币卖。 + +- 商店 vnum 14(`shop` / `shop_item` 表),挂在 NPC 9010「百店老板娘」上(客户端模型 goods_02)。 +- 9010 放在三个村(a1 / b1 / c1)的杂货店 9003 旁边,位置写在 `install.sh` 的 `VILLAGES` 里。 +- 9010 在 mob_proto 里的 `on_click` 原本是 2,点击后没有任何处理。脚本把它改成 1(ON_CLICK_SHOP,见 game `trigger.cpp`), + 点击才会打开商店。`item_mall.quest` 只在测试服下给 9010 加对话选项,正式服不影响。 +- 售价写在 item_proto 的 `gold` 列(`item_proto.txt` 第 10 列 / DB `item_proto.gold`)。这 40 件物品的 + `shop_buy_price`(卖给 NPC 的价格)是 0,所以不能低买高卖。 +- `items.tsv`:vnum、数量、价格、名称,一行一件,最多 40 件(`SHOP_HOST_ITEM_MAX_NUM`,5×8 格)。 + +## 定价 + +| 物品 | 价格(金币) | +|---|---| +| 红龙 / 蓝龙的祝福(全部 8 种) | 1 | +| 经验戒指、小偷的手套、幸运金币 30 分 / 3 小时 / 10 小时 | 5 万 / 25 万 / 70 万 | +| 丝绸包囊 30 分 / 3 小时 / 10 小时 | 3 万 / 15 万 / 40 万 | +| 第三只手、兵法六统 15 分 / 30 分 / 3 小时 | 2 万 / 4 万 / 20 万 | +| 仓库扩张卷 15 分 / 30 分 / 3 小时 | 1 万 / 2 万 / 10 万 | +| 龙神的攻击 / 防御 / 生命 / 智力 | 各 10 万 | +| 双倍伤害丸、无视防御丸 | 各 15 万 | +| 经验药水、夺宝手套 | 各 20 万 | +| 物品属性转换秘籍 | 50 万 | +| 追加物品属性秘籍、龙神的祝福书 | 各 100 万 | + +价格按时长大致线性递增,长时长的略有折扣。改价格时编辑 `items.tsv`,然后重新安装。 + +## 安装 + +```sh +scp -r tools/server/item-mall-shop root@:/root/ +ssh root@ 'sh /root/item-mall-shop/install.sh' +ssh root@ 'cd /usr/metin2/server && sh close.sh; sleep 8; echo 1 | sh start.sh' +``` + +db 只在启动时读取 item_proto、mob_proto 和商店表,game 只在启动时读取 npc.txt,所以装完必须重启。脚本可以重复运行: +价格和商店每次都按 `items.tsv` 重写;某个村如果已经有 9010,就不会再加一个。 + +## 回滚 + +每次运行都会备份到 `/root/backup-itemmall/<时间>/`: + +```sh +B=/root/backup-itemmall/<时间> +cp $B/item_proto.txt $B/mob_proto.txt /usr/metin2/server/share/conf/ +for m in metin2_map_a1 metin2_map_b1 metin2_map_c1; do + cp $B/$m.npc.txt /usr/metin2/server/share/locale/newcibn/map/$m/npc.txt +done +mysql -uroot player < $B/player-shop.sql +``` + +回滚后同样要重启。203 上最早的备份(改动之前)在 `/root/backup-itemmall/20260929-162714`,但这份备份里还没有 mob_proto; +9010 原来的 on_click 是 2。 diff --git a/tools/server/item-mall-shop/install.sh b/tools/server/item-mall-shop/install.sh new file mode 100755 index 00000000..bee5f300 --- /dev/null +++ b/tools/server/item-mall-shop/install.sh @@ -0,0 +1,65 @@ +#!/bin/sh +# The item-mall NPC shop (40250's 商城 was an external web shop that 203 never had). Run on the server from +# this directory, then restart db + game (README.md). Safe to run again: prices and the shop are rewritten +# from items.tsv, the NPC is only added to a village that does not have one yet. +set -eu + +SERVER=${SERVER:-/usr/metin2/server} +LOCALE=${LOCALE:-newcibn} +SHOP_VNUM=14 +NPC_VNUM=9010 +HERE=$(cd "$(dirname "$0")" && pwd) +ITEMS="$HERE/items.tsv" +PROTO="$SERVER/share/conf/item_proto.txt" +MOB_PROTO="$SERVER/share/conf/mob_proto.txt" +MAPS="$SERVER/share/locale/$LOCALE/map" +BACKUP=/root/backup-itemmall/$(date +%Y%m%d-%H%M%S) +export LC_ALL=C + +# village: map, then the NPC position (next to the general store 9003) and facing. +VILLAGES="metin2_map_a1 686 565 8 +metin2_map_b1 598 689 4 +metin2_map_c1 391 693 5" + +mkdir -p "$BACKUP" +cp -p "$PROTO" "$BACKUP/item_proto.txt" +cp -p "$MOB_PROTO" "$BACKUP/mob_proto.txt" +echo "$VILLAGES" | while read -r map x y dir; do cp -p "$MAPS/$map/npc.txt" "$BACKUP/$map.npc.txt"; done +mysqldump -uroot player shop shop_item item_proto mob_proto > "$BACKUP/player-shop.sql" +echo "backup: $BACKUP" + +# item_proto.txt column 10 is the price an NPC shop sells the item for (TItemTable::dwGold). +awk -F'\t' -v OFS='\t' 'NR == FNR { if ($1 !~ /^#/ && NF >= 3) { price[$1] = $3; want++ } next } + ($1 in price) { $10 = price[$1]; n++ } { print } + END { if (n != want) { print "item_proto.txt: " n " of " want " items found" > "/dev/stderr"; exit 1 } }' \ + "$ITEMS" "$PROTO" > "$BACKUP/item_proto.new" +cat "$BACKUP/item_proto.new" > "$PROTO" + +# mob_proto.txt column 14 is ON_CLICK: the NPC only opens its shop with 1 (ON_CLICK_SHOP, trigger.cpp); +# 9010 ships with 2, which has no handler. +awk -F'\t' -v OFS='\t' -v v=$NPC_VNUM '$1 == v { $14 = 1; n++ } { print } + END { if (n != 1) { print "mob_proto.txt: NPC " v " not found" > "/dev/stderr"; exit 1 } }' \ + "$MOB_PROTO" > "$BACKUP/mob_proto.new" +cat "$BACKUP/mob_proto.new" > "$MOB_PROTO" + +{ + awk -F'\t' '$1 !~ /^#/ && NF >= 3 { printf "UPDATE item_proto SET gold = %d WHERE vnum = %d;\n", $3, $1 }' "$ITEMS" + echo "UPDATE mob_proto SET on_click = 1 WHERE vnum = $NPC_VNUM;" + echo "REPLACE INTO shop (vnum, name, npc_vnum) VALUES ($SHOP_VNUM, 'item_mall', $NPC_VNUM);" + echo "DELETE FROM shop_item WHERE shop_vnum = $SHOP_VNUM;" + awk -F'\t' -v shop=$SHOP_VNUM '$1 !~ /^#/ && NF >= 3 { printf "INSERT INTO shop_item (shop_vnum, item_vnum, count) VALUES (%d, %d, %d);\n", shop, $1, $2 }' "$ITEMS" +} | mysql -uroot player + +echo "$VILLAGES" | while read -r map x y dir; do + npc="$MAPS/$map/npc.txt" + if awk -F'\t' -v v=$NPC_VNUM '$11 == v { found = 1 } END { exit !found }' "$npc"; then + echo "$map: NPC $NPC_VNUM already placed" + else + [ -z "$(tail -c 1 "$npc")" ] || echo >> "$npc" + printf 'm\t%d\t%d\t0\t0\t0\t%d\t1m\t100\t1\t%d\n' "$x" "$y" "$dir" "$NPC_VNUM" >> "$npc" + echo "$map: NPC $NPC_VNUM at $x,$y" + fi +done + +mysql -uroot player -N -e "SELECT COUNT(*) FROM shop_item WHERE shop_vnum = $SHOP_VNUM" +echo "done; restart db and game (README.md)" diff --git a/tools/server/item-mall-shop/items.tsv b/tools/server/item-mall-shop/items.tsv new file mode 100644 index 00000000..173dc3d5 --- /dev/null +++ b/tools/server/item-mall-shop/items.tsv @@ -0,0 +1,41 @@ +# vnum count price name (duration: unique items count worn play minutes, 仓库扩张卷 real time) +72723 1 1 红龙的祝福(小) +72724 1 1 红龙的祝福(中) +72725 1 1 红龙的祝福(大) +72726 1 1 红龙的祝福(特) +72727 1 1 蓝龙的祝福(小) +72728 1 1 蓝龙的祝福(中) +72729 1 1 蓝龙的祝福(大) +72730 1 1 蓝龙的祝福(特) +72002 1 50000 经验戒指 30分钟 +72003 1 250000 经验戒指 3小时 +72001 1 700000 经验戒指 10小时 +72005 1 50000 小偷的手套 30分钟 +72006 1 250000 小偷的手套 3小时 +72004 1 700000 小偷的手套 10小时 +72023 1 50000 幸运金币 30分钟 +72024 1 250000 幸运金币 3小时 +72022 1 700000 幸运金币 10小时 +72008 1 30000 丝绸包囊 30分钟 +72009 1 150000 丝绸包囊 3小时 +72007 1 400000 丝绸包囊 10小时 +72016 1 20000 第三只手 15分钟 +72017 1 40000 第三只手 30分钟 +72018 1 200000 第三只手 3小时 +72043 1 20000 兵法六统 15分钟 +72044 1 40000 兵法六统 30分钟 +72045 1 200000 兵法六统 3小时 +72019 1 10000 仓库扩张卷 15分钟 +72020 1 20000 仓库扩张卷 30分钟 +72021 1 100000 仓库扩张卷 3小时 +72031 1 100000 龙神的攻击 +72034 1 100000 龙神的防御 +72037 1 100000 龙神的生命 +72040 1 100000 龙神的智力 +72046 1 150000 双倍伤害丸 +72025 1 150000 无视防御丸 +71153 1 200000 经验药水 +70043 1 200000 夺宝手套 2小时 +71084 1 500000 物品属性转换秘籍 +71085 1 1000000 追加物品属性秘籍 +71032 1 1000000 龙神的祝福书