fix(playable): close release validation lifecycle gaps
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@@ -203,10 +203,24 @@ func valid_config() -> Dictionary:
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"resolution": [1280, 720], "loops": 1, "timeout_seconds": 900,
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}
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func test_probe_releases_old_registries() -> void:
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var observer := Probe.new()
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for i in range(30):
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var registry := FakeFx.new()
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var reference: WeakRef = weakref(registry)
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observer.watch_local(registry, "fx_spawned", "fx_spawned")
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observer.watch_local(registry, "fx_finished", "fx_finished")
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check(observer.bound_count() == 2, "probe prunes old scene bindings")
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registry = null
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check(reference.get_ref() == null, "probe does not retain the old scene's effect registry")
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observer.disconnect_all()
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observer.free()
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func run() -> void:
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MapCoord.set_base(Vector2.ZERO)
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test_config_contract()
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test_report_contract()
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test_probe_releases_old_registries()
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test_happy_path()
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test_gameplay_not_allowed()
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test_absent_slot_fails_without_select()
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