fix(playable): close release validation lifecycle gaps
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@@ -26,6 +26,7 @@ timeout_seconds=900
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required_arch="${MT_PLAYABLE_REQUIRED_ARCH:-arm64}"
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kill_grace_seconds=10
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suite="forest_render"
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source script/playable_process_cleanup.sh
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usage() {
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cat <<'EOF'
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@@ -181,6 +182,7 @@ while kill -0 "$child_pid" 2>/dev/null; do
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done
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wait "$child_pid"
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process_code=$?
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child_pid=""
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node script/validate_playable_report.mjs --report "$client_report" --output "$final_report" \
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--log "$log" --process-code "$process_code" --timed-out "$timed_out" --run-id "$run_id" \
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