android: build.sh installs and syncs the game files when a phone is attached
After building the APK, android/build.sh now picks the attached device (ANDROID_SERIAL for several), installs the APK (reinstalling on a signature mismatch), syncs the zh client into files/Client and, with --launch, wakes the phone and starts the app. Without a device it only builds. push-client.sh is now incremental (android/sync_client.py): the device keeps files/Client/.mt_sync (size, mtime, path of what the last sync wrote), so later syncs send only new and changed files as one tar streamed through `adb shell -T run-as` (no copy in /data/local/tmp) and delete the ones gone locally. Only game resources are synced; settings and logs the app writes there are kept. --locale zh rebuilds build/zh-locale/Client first when its inputs changed. android/adb_env.sh picks adb and falls back to server port 5038 when :5037 cannot bind. Verified against a fake adb device: first sync (1.4 GB, byte-identical), no-op resync, changed files, deletions, locale switch, --full, the install/launch path and the no-device path. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,12 +19,11 @@ cmake --build build/release --target mt_native_render -j8
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## Android
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```sh
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./android/build.sh Release --install
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./android/push-client.sh /path/to/40250/Client
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adb shell am start -n org.metin2port.client/.MainActivity
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./android/build.sh # 构建 APK;连着手机时自动安装并增量推送中文资源
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./android/build.sh --launch # 同上,完成后唤醒手机并启动
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```
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APK 由 SDLActivity、`libSDL3.so` 和 Vulkan 原生 `libmain.so` 组成。40250 `Client` 资源单独复制到应用数据目录;`--live-server HOST:AUTH_PORT:GAME_PORT --login-screen` 可连接服务器。构建与启动细节见 [src/host/README.md](src/host/README.md)。
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APK 由 SDLActivity、`libSDL3.so` 和 Vulkan 原生 `libmain.so` 组成。40250 `Client` 资源单独同步到应用数据目录(`android/push-client.sh`,只传有变化的文件);`--live-server HOST:AUTH_PORT:GAME_PORT --login-screen` 可连接服务器。构建与启动细节见 [src/host/README.md](src/host/README.md)。
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## 测试
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