android: build.sh installs and syncs the game files when a phone is attached

After building the APK, android/build.sh now picks the attached device (ANDROID_SERIAL for several),
installs the APK (reinstalling on a signature mismatch), syncs the zh client into files/Client and, with
--launch, wakes the phone and starts the app. Without a device it only builds.

push-client.sh is now incremental (android/sync_client.py): the device keeps files/Client/.mt_sync
(size, mtime, path of what the last sync wrote), so later syncs send only new and changed files as one
tar streamed through `adb shell -T run-as` (no copy in /data/local/tmp) and delete the ones gone
locally. Only game resources are synced; settings and logs the app writes there are kept. --locale zh
rebuilds build/zh-locale/Client first when its inputs changed. android/adb_env.sh picks adb and falls
back to server port 5038 when :5037 cannot bind.

Verified against a fake adb device: first sync (1.4 GB, byte-identical), no-op resync, changed files,
deletions, locale switch, --full, the install/launch path and the no-device path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-30 16:36:21 +09:00
co-authored by Claude Opus 5.5
parent f9cd63713f
commit cd9e5b259d
10 changed files with 363 additions and 64 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ build/native/src/host/mt_native_render \
--live-client build/zh-locale/Client --login-screen --width 1024 --height 768
```
Android:`./android/push-client.sh --locale zh`(默认推送 `build/zh-locale/Client`,符号链接按
Android:`./android/build.sh` 连着手机时自动执行 `./android/push-client.sh --locale zh`(默认推送 `build/zh-locale/Client`,输入变化时先重新生成,符号链接按
目标文件复制,并以 `locale_zh.cfg` 写入设备上的 `locale.cfg`)。
物品与怪物原型从 40250 原版解压,按线上 40250 服务端 `gb2312name` 的 VNUM 快照