2V2-a: game.GameWindow opens after Loading and sends CG_ENTERGAME
The 2V0 stub modules now carry the 40250 module constants (copied from each module's init function by stub_constants.py) and return zero values shaped like each reference function's Py_BuildValue, so interfaceModule.MakeInterface runs through (uiSafebox no longer divides by a zero SAFEBOX_SLOT_Y_COUNT). UserInterface/StdAfx.h includes Locale.h before GameType.h as the 40250 PCH does; the reversed order dropped GameType.h's ENABLE_NEW_EQUIPMENT_SYSTEM branches. port.login_flow's fake server checks CG_ENTERGAME; port.login_live reaches the GameWindow on 192.168.21.203. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -155,6 +155,9 @@ behavior verified from code inspection alone.
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skeleton `extension/src/platform/<Lib>/<File>.cpp` for platform-layer mirror headers from clang's AST
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(needs `script/port_gate.sh macos` for compile commands); never overwrites without `--force`.
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`grep -r MT_PLATFORM_STUB extension/src/platform` lists the platform functions still unimplemented.
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- `scripts/stub_constants.py [--check]` — regenerates the 2V0 stub modules' constants
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(`platform/ScriptLib/GameplayModuleConstants.cpp`) and stub return shapes (`GameplayModules.cpp`)
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from the 40250 module sources; rerun when a stub module is ported for real and removed.
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- `scripts/port_deps.py closure <file> | slices [--write] | order [--write]` — `#include` graph with the
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implicit edges each library's `StdAfx.h` supplies; writes the 2V0-2V3 unit lists and the batch-2
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topological order to `audit/slices/`. Regenerate after changing a slice definition.
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