2V2-a: game.GameWindow opens after Loading and sends CG_ENTERGAME
The 2V0 stub modules now carry the 40250 module constants (copied from each module's init function by stub_constants.py) and return zero values shaped like each reference function's Py_BuildValue, so interfaceModule.MakeInterface runs through (uiSafebox no longer divides by a zero SAFEBOX_SLOT_Y_COUNT). UserInterface/StdAfx.h includes Locale.h before GameType.h as the 40250 PCH does; the reversed order dropped GameType.h's ENABLE_NEW_EQUIPMENT_SYSTEM branches. port.login_flow's fake server checks CG_ENTERGAME; port.login_live reaches the GameWindow on 192.168.21.203. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -11,8 +11,8 @@
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#include "../GameLib/StdAfx.h" // 40250 PCH order: GameLib types precede UserInterface/GameType.h.
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#include "../GameLib/RaceData.h"
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#include "../EterPythonLib/StdAfx.h"
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#include "Locale.h" // Before GameType.h, as in 40250: Locale_inc.h's feature macros shape its tables.
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#include "GameType.h" // 40250's UserInterface precompiled header supplies these item types.
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#include "Locale.h"
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#include "../EterBase/tea.h"
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#include <dinput.h>
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