2V2-a: game.GameWindow opens after Loading and sends CG_ENTERGAME

The 2V0 stub modules now carry the 40250 module constants (copied from each
module's init function by stub_constants.py) and return zero values shaped like
each reference function's Py_BuildValue, so interfaceModule.MakeInterface runs
through (uiSafebox no longer divides by a zero SAFEBOX_SLOT_Y_COUNT).

UserInterface/StdAfx.h includes Locale.h before GameType.h as the 40250 PCH
does; the reversed order dropped GameType.h's ENABLE_NEW_EQUIPMENT_SYSTEM
branches.

port.login_flow's fake server checks CG_ENTERGAME; port.login_live reaches the
GameWindow on 192.168.21.203.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-23 16:56:23 +09:00
co-authored by Claude Opus 5.5
parent 0073469dd1
commit d16fabf61c
9 changed files with 2048 additions and 833 deletions
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@@ -11,8 +11,8 @@
#include "../GameLib/StdAfx.h" // 40250 PCH order: GameLib types precede UserInterface/GameType.h.
#include "../GameLib/RaceData.h"
#include "../EterPythonLib/StdAfx.h"
#include "Locale.h" // Before GameType.h, as in 40250: Locale_inc.h's feature macros shape its tables.
#include "GameType.h" // 40250's UserInterface precompiled header supplies these item types.
#include "Locale.h"
#include "../EterBase/tea.h"
#include <dinput.h>