render parity unit K: 40250 DDS mip levels

DXT DDS textures upload the file's own mip levels like 40250
CGraphicImageTexture::CreateDDSTexture (max(1, dwMipMapCount), level i read
at sum(dwLinearSize>>2k), Copy of dwLinearSize>>2i bytes) instead of a
regenerated chain. Non-DDS images keep the D3DX_DEFAULT full chain and mem:
textures get one level. The invented is_ui_tex no-mip rule (icon/, ui/,
locale/, <=128px) is deleted. dxt_decode_test is registered in ctest with
mip-level cases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-28 14:29:30 +09:00
co-authored by Claude Opus 5.5
parent dda885a17a
commit d2356d59c3
7 changed files with 177 additions and 46 deletions
+35 -21
View File
@@ -2578,17 +2578,13 @@ private:
}
#endif
if (!decoded.ok()) return it->second;
bool is_ui_tex = false;
if (texture_name.rfind("icon/", 0) == 0 ||
texture_name.rfind("d:/ymir work/ui/", 0) == 0 ||
texture_name.rfind("d:\\ymir work\\ui\\", 0) == 0 ||
texture_name.rfind("locale/", 0) == 0 ||
texture_name.rfind("locale\\", 0) == 0 ||
texture_name.rfind("mem:", 0) == 0 ||
(decoded.w <= 128 && decoded.h <= 128)) {
is_ui_tex = true;
}
upload_texture(decoded.w, decoded.h, decoded.rgba.data(), it->second, true, !is_ui_tex);
// 40250 CGraphicImageTexture: DXT DDS -> CreateDDSTexture with the file's levels;
// other files -> D3DXCreateTextureFromFileInMemoryEx(D3DX_DEFAULT) = full chain;
// memory images (mem:, CreateTexture(w, h, 1, ...)) -> one level.
const bool is_memory_tex = texture_name.rfind("mem:", 0) == 0;
upload_texture(
decoded.w, decoded.h, decoded.rgba.data(), it->second, true,
!is_memory_tex && decoded.file_mip_levels == 0, &decoded.mips);
it->second.descriptor = allocate_texture_descriptor_set(it->second.view, fallback_texture_.view);
it->second.ui_descriptor = allocate_ui_texture_descriptor_set(it->second.view, fallback_texture_.view);
return it->second;
@@ -2681,11 +2677,15 @@ private:
const std::uint8_t* rgba,
GpuTexture& texture,
bool count_upload,
bool generate_mips = true) {
const VkDeviceSize byte_size = VkDeviceSize(width) * height * 4;
bool generate_mips = true,
const std::vector<std::vector<std::uint8_t>>* file_mips = nullptr) {
const bool has_file_mips = !generate_mips && file_mips && !file_mips->empty();
VkDeviceSize byte_size = VkDeviceSize(width) * height * 4;
if (has_file_mips)
for (const auto& level : *file_mips) byte_size += level.size();
const std::uint32_t mip_levels = generate_mips
? (static_cast<std::uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1u)
: 1u;
: has_file_mips ? 1u + static_cast<std::uint32_t>(file_mips->size()) : 1u;
VkBuffer staging_buffer = VK_NULL_HANDLE;
VkDeviceMemory staging_memory = VK_NULL_HANDLE;
VkBufferCreateInfo buffer_info{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
@@ -2703,7 +2703,11 @@ private:
check(vkBindBufferMemory(device_, staging_buffer, staging_memory, 0), "vkBindBufferMemory staging");
void* mapped = nullptr;
check(vkMapMemory(device_, staging_memory, 0, byte_size, 0, &mapped), "vkMapMemory staging");
std::memcpy(mapped, rgba, byte_size);
std::memcpy(mapped, rgba, VkDeviceSize(width) * height * 4);
if (has_file_mips) {
auto* dst = static_cast<std::uint8_t*>(mapped) + VkDeviceSize(width) * height * 4;
for (const auto& level : *file_mips) { std::memcpy(dst, level.data(), level.size()); dst += level.size(); }
}
vkUnmapMemory(device_, staging_memory);
VkImageCreateInfo image_info{VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
@@ -2746,14 +2750,22 @@ private:
upload_cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, nullptr, 0, nullptr, 1, &to_transfer);
VkBufferImageCopy region{};
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageExtent = {width, height, 1};
vkCmdCopyBufferToImage(upload_cmd, staging_buffer, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
std::vector<VkBufferImageCopy> regions(has_file_mips ? mip_levels : 1u);
VkDeviceSize region_offset = 0;
for (std::uint32_t i = 0; i < regions.size(); ++i) {
const std::uint32_t lw = std::max(1u, width >> i), lh = std::max(1u, height >> i);
regions[i].bufferOffset = region_offset;
regions[i].imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, i, 0, 1};
regions[i].imageExtent = {lw, lh, 1};
region_offset += VkDeviceSize(lw) * lh * 4;
}
vkCmdCopyBufferToImage(
upload_cmd, staging_buffer, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
static_cast<std::uint32_t>(regions.size()), regions.data());
std::int32_t mip_w = static_cast<std::int32_t>(width);
std::int32_t mip_h = static_cast<std::int32_t>(height);
for (std::uint32_t i = 1; i < mip_levels; ++i) {
for (std::uint32_t i = 1; generate_mips && i < mip_levels; ++i) {
VkImageMemoryBarrier barrier{VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
barrier.image = texture.image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2802,7 +2814,9 @@ private:
to_shader.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
to_shader.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
to_shader.image = texture.image;
to_shader.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, mip_levels - 1, 1, 0, 1};
to_shader.subresourceRange = generate_mips
? VkImageSubresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, mip_levels - 1, 1, 0, 1}
: VkImageSubresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, mip_levels, 0, 1};
vkCmdPipelineBarrier(
upload_cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, nullptr, 0, nullptr, 1, &to_shader);