render and server locale parity fixes

This commit is contained in:
shen
2026-09-28 00:18:37 -07:00
parent b776fd071f
commit d3cf586849
20 changed files with 7853 additions and 4 deletions
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# 40250 服务端名称快照
2026-09-28 从 `192.168.21.203` 的 `player.item_proto` 与 `player.mob_proto` 只读导出
`vnum, HEX(gb2312name)`,按 GBK 解码为本目录的 UTF-8 TSV。导出时服务端配置为
`LOCALE=newcibn`、`DB_NAME_COLUMN=gb2312name`。客户端原型只修改 `szLocaleName`,
游戏属性和 VNUM 仍取自 40250 客户端原型。
| 文件 | 条数 | SHA-256 |
| --- | ---: | --- |
| `item_names_zh.txt` | 5,743 | `5604985d7f11039f3d3e38d4e2c07995e80ca3e4f6deb01fe57cd772e9cd0f70` |
| `mob_names_zh.txt` | 1,334 | `fdbfe4b3f3367d5842c0e9bbe0b5e5ea2dbe99fb6e566ef5789f65d3794eab5c` |
线上字段里的 1,608 个物品名及 346 个怪物/NPC 名不含汉字,本快照原样保留。
旧的龙驹中文表与线上表有 21 个相同 VNUM 不同名;不把旧表覆盖到服务端。
服务端名称若再更新,需重新只读导出并核对差异后更新本快照。
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