render and server locale parity fixes

This commit is contained in:
shen
2026-09-28 00:18:37 -07:00
parent b776fd071f
commit d3cf586849
20 changed files with 7853 additions and 4 deletions
+4 -2
View File
@@ -3360,8 +3360,10 @@ int run_live_client(
unsigned ui_w = renderer.width(), ui_h = renderer.height();
UIRenderGetSize(&ui_w, &ui_h);
renderer.render(Render3DDraws(), empty_textures, ui_w, ui_h, UIRenderCommands());
frame_ms.push_back(std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - frame_start).count());
const double elapsed_ms = std::chrono::duration<double, std::milli>(
std::chrono::steady_clock::now() - frame_start).count();
PythonBoot::SetNativeRenderFrameTime(static_cast<float>(elapsed_ms));
frame_ms.push_back(elapsed_ms);
++completed;
}
renderer.finish_gpu_timings();