render and server locale parity fixes
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#!/usr/bin/env python3
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"""Build a CP936 Chinese locale on top of the 40250 English client resources.
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The Longju locale is an older client version. Only keyed UI text with compatible
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format arguments is overlaid; 40250 proto, scripts, and UI layouts stay intact.
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"""
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import argparse
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import json
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import re
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import shutil
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import subprocess
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from pathlib import Path
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REPO = Path(__file__).resolve().parents[1]
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DEFAULT_EN = REPO.parent / "40250/Server Client TMP4/Client/Eternexus/locale_en/locale/en"
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DEFAULT_ZH = REPO.parent / "server_extracted/client_locale/longju/locale/taiwan"
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DEFAULT_OUTPUT = REPO / "build/zh-locale/Client"
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DEFAULT_PROTO_TOOL = REPO / "build-release/extension/src/port/locale_proto_patch"
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DEFAULT_NAMES = REPO / "data/zh_40250"
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FORMAT = re.compile(r"%(?:\([^)]*\))?[-+#0 ]*\d*(?:\.\d+)?[diouxXeEfFgGcrs%]")
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KEYED_FILES = ("locale_game.txt", "locale_interface.txt")
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def keyed_lines(path: Path, encoding: str):
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lines = path.read_bytes().decode(encoding).splitlines()
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values = {}
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for line in lines:
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parts = line.split("\t")
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if len(parts) >= 2 and parts[0]:
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values[parts[0]] = parts[1]
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return lines, values
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def convert_names(source: Path, destination: Path):
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converted = 0
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unrepresentable = []
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rows = []
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for line in source.read_text(encoding="utf-8").splitlines():
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parts = line.split("\t", 1)
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if len(parts) != 2 or not parts[0].isdigit():
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continue
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try:
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rows.append(f"{parts[0]}\t{parts[1]}\n".encode("gbk"))
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converted += 1
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except UnicodeEncodeError:
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unrepresentable.append(parts[0])
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destination.write_bytes(b"".join(rows))
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return {"converted": converted, "unrepresentable_vnums": unrepresentable}
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def build(en: Path, zh: Path, output: Path, client_base: Path,
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proto_tool: Path = None, names_dir: Path = None):
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if not (en / "locale_game.txt").is_file() or not (zh / "locale_game.txt").is_file():
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raise ValueError("English 40250 and Chinese Longju locale directories are required")
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locale_dir = output / "locale/zh"
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shutil.copytree(en, locale_dir, dirs_exist_ok=True)
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report = {"english_source": str(en), "chinese_source": str(zh), "files": {}}
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for filename in KEYED_FILES:
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english_lines, english = keyed_lines(en / filename, "cp1252")
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_, chinese = keyed_lines(zh / filename, "gbk")
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translated = []
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incompatible = []
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merged = []
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for line in english_lines:
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parts = line.split("\t")
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if len(parts) >= 2 and parts[0] in chinese:
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key = parts[0]
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candidate = chinese[key]
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if FORMAT.findall(parts[1]) == FORMAT.findall(candidate):
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parts[1] = candidate
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translated.append(key)
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else:
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incompatible.append(key)
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line = "\t".join(parts)
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merged.append(line)
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(locale_dir / filename).write_bytes(("\n".join(merged) + "\n").encode("gbk"))
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report["files"][filename] = {
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"reference_keys": len(english),
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"translated_keys": len(translated),
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"english_fallback_keys": sorted(english.keys() - set(translated)),
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"incompatible_format_keys": sorted(incompatible),
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"chinese_only_keys": sorted(chinese.keys() - english.keys()),
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}
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# These files are prose, not versioned game data. Keep the 40250 UI layouts
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# and prototype binaries copied above; only replace their explanatory text.
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for filename in (
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"jobdesc_warrior.txt", "jobdesc_assassin.txt", "jobdesc_sura.txt",
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"jobdesc_shaman.txt", "empiredesc_a.txt", "empiredesc_b.txt", "empiredesc_c.txt",
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):
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if (zh / filename).is_file():
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shutil.copyfile(zh / filename, locale_dir / filename)
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if proto_tool is not None:
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if not proto_tool.is_file() or names_dir is None:
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raise ValueError("build locale_proto_patch and provide the Chinese name tables")
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item_names = output.parent / "item_names_gbk.txt"
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mob_names = output.parent / "mob_names_gbk.txt"
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item_conversion = convert_names(names_dir / "item_names_zh.txt", item_names)
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mob_conversion = convert_names(names_dir / "mob_names_zh.txt", mob_names)
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result = subprocess.run(
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[str(proto_tool), str(en / "item_proto"), str(en / "mob_proto"),
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str(item_names), str(mob_names), str(locale_dir / "item_proto"),
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str(locale_dir / "mob_proto")],
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check=True, capture_output=True, text=True,
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)
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report["proto"] = {
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"item_name_source": item_conversion,
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"mob_name_source": mob_conversion,
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"patch_result": result.stdout.strip().splitlines(),
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}
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(output / "locale.cfg").write_text("10002 936 zh\n", encoding="ascii")
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# A local test checkout can share the original 40250 packs without copying
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# gigabytes of assets. Distribution builds must package these separately.
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for name in ("pack", "sound", "BGM", "miles", "lib", "channel.inf"):
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source = client_base / name
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target = output / name
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if not source.exists():
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continue
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if target.is_symlink():
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if target.resolve() == source.resolve():
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continue
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target.unlink()
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elif target.exists():
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raise ValueError(f"refusing to replace existing client resource: {target}")
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target.symlink_to(source.resolve())
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report_path = output.parent / "zh-locale-report.json"
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report_path.parent.mkdir(parents=True, exist_ok=True)
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report_path.write_text(json.dumps(report, ensure_ascii=False, indent=2) + "\n", encoding="utf-8")
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return report_path
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def main():
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parser = argparse.ArgumentParser(description=__doc__)
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parser.add_argument("--english", type=Path, default=DEFAULT_EN)
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parser.add_argument("--chinese", type=Path, default=DEFAULT_ZH)
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parser.add_argument("--output", type=Path, default=DEFAULT_OUTPUT)
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parser.add_argument("--client-base", type=Path, default=REPO / "Client")
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parser.add_argument("--proto-tool", type=Path, default=DEFAULT_PROTO_TOOL)
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parser.add_argument("--name-tables", type=Path, default=DEFAULT_NAMES)
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args = parser.parse_args()
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report_path = build(args.english, args.chinese, args.output, args.client_base,
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args.proto_tool, args.name_tables)
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print(f"Built {args.output / 'locale/zh'}")
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print(f"Report: {report_path}")
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if __name__ == "__main__":
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main()
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