40250 classic: increment 50 (Phase 1 W3) — §8.3 in-game help window
Implement the in-game Help window as a 1:1 migration of uihelp.py's HelpWindow (single-page: ENABLE_HELP_MULTIPAGE = 0 -> LoadDialogSinglePage). - project/ui/help_ui.gd (new): loads the real helpwindow.py uiscript via UiScript -> UiBuild; _relabel() resolves the <HELP_*>/<CLOSE> placeholders (produced when UiManager has no locale callback) from the project Locale table (en) with verbatim English fallbacks, covering the original script's two duplicate help_02 rows (right/middle camera). open/close/toggle/is_open; close_button -> close; ESC handled by the UiManager window stack. - project/ui/system_menu_ui.gd: help_button changed from the placeholder toast to close() + open_help(); adds const HelpUI, an injectable help_ui member, _ensure_help() (lazy build, reuses the menu's ui/client/assets_root), open_help(), toggle_help(); setup() gains an optional 6th arg (old 5-arg callers unaffected). - project/game_scene.gd: single elif in _unhandled_input — KEY_H without ctrl/meta -> system_menu_ui.toggle_help() (Ctrl+H stays free for /user_horse_ride). - project/help_ui_test.gd (new): headless SceneTree test — helpwindow.py load, 19 verbatim help rows + taskbar labels bound and non-placeholder, close_button text, rows() helper, close/open/toggle, ESC stack top, SystemMenuUI.open_help() lazy build. Tests: help_ui_test, system_menu_ui_test, gamescene_test, ui_test all PASS (plus system_option_ui_test, char_status_ui_test). No build/ in this worktree so C++ ctest not run (no C++ change). Real-server and visual (.sub textures) not verified. Docs: CLIENT-GAP.md W3 row + increment 50 bullet; CLIENT-GAP-FIX.md §8.3 status/改动/测试/验收 + C.5 batch record. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014yvAPqPivoY7vmBbzgqK4W
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
f32064c74a
commit
d7711ba5f0
@@ -0,0 +1,197 @@
|
||||
# HelpUI (P11 / §8.3) —— 游戏内帮助窗(1:1 迁移 `assets/root/uihelp.py` 的
|
||||
# `HelpWindow`,单页版:`ENABLE_HELP_MULTIPAGE = 0` → `LoadDialogSinglePage()`)。
|
||||
#
|
||||
# var hw := preload("res://ui/help_ui.gd").new()
|
||||
# add_child(hw)
|
||||
# hw.setup(ui_manager, m2client, assets_root)
|
||||
# hw.toggle() # H 键(非 Ctrl)
|
||||
# hw.open() # ESC 系统菜单 help_button
|
||||
#
|
||||
# 布局走真 `assets/uiscript/uiscript/helpwindow.py`(UiScript → UiBuild)。
|
||||
# 文本逐字对齐 `uiScriptLocale.HELP_*`(`locale/locale/<lang>/locale_interface.txt`);
|
||||
# `ui_manager` 没接 locale 回调时,`helpwindow.py` 里的 `uiScriptLocale.X` 会被
|
||||
# UiScript 解析成 `<X>` 占位,`_relabel()` 再用本工程的 `Locale` 表 + 英文兜底补回。
|
||||
#
|
||||
# 入口逐字对照 `game.py:459 __PressHKey()`:非 Ctrl → `interface.OpenHelpWindow()`
|
||||
# (Ctrl+H 是 `net.SendChatPacket("/user_horse_ride")`,不在本窗职责内)。
|
||||
# 关闭对照 `helpwindow.py` 的 `HelpWindow`:`close_button` / `OnPressEscapeKey` /
|
||||
# `OnPressExitKey` / `OnKeyDown(DIK_H)` 都调用 `eventClose`。ESC 由 `UiManager`
|
||||
# 的窗口栈统一处理(关最顶层);H 键复用 `toggle()`。
|
||||
extends Node
|
||||
|
||||
# helpwindow.py 的 name → uiScriptLocale key(逐字,含原脚本里重名的两个 `help_02`)。
|
||||
const FLOAT_ROWS := {
|
||||
"help_01": "HELP_MOVE_KEY",
|
||||
"help_02": "HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON", # 原脚本第二个 help_02(后者覆盖)
|
||||
"help_03": "HELP_SHOW_ALL_NAME",
|
||||
"help_04": "HELP_OPEN_CHAT",
|
||||
"help_05": "HELP_OPEN_WHISPER",
|
||||
"help_06": "HELP_ATTACK_KEY",
|
||||
"help_07": "HELP_OPEN_CHARACTER",
|
||||
"help_08": "HELP_OPEN_SKILL",
|
||||
"help_09": "HELP_OPEN_QUEST",
|
||||
"help_10": "HELP_OPEN_INVENTORY",
|
||||
"help_11": "HELP_OPEN_LOG",
|
||||
"help_12": "HELP_OPEN_ZONEMAP",
|
||||
"help_13": "HELP_OPEN_MINIMAP",
|
||||
"help_14": "HELP_CHANGE_PK_MODE",
|
||||
"help_15": "HELP_PICK_ITEM",
|
||||
"help_16": "HELP_SCREEN_CAPTURE",
|
||||
"help_17": "HELP_GUILD_WINDOW",
|
||||
"help_18": "HELP_MESSENGER_WINDOW",
|
||||
"help_19": "HELP_HELP",
|
||||
}
|
||||
|
||||
# 任务栏贴纸标签(helpwindow.py 的 `taskbar_help_*` 文本)。
|
||||
const TASKBAR_ROWS := {
|
||||
"taskbar_help_01": "HELP_FURY",
|
||||
"taskbar_help_02": "HELP_HP",
|
||||
"taskbar_help_03": "HELP_SP",
|
||||
"taskbar_help_04": "HELP_EXP",
|
||||
"taskbar_help_05": "HELP_MOUSE_LEFT",
|
||||
"taskbar_help_06": "HELP_MOUSE_RIGHT",
|
||||
"taskbar_help_07": "HELP_QUICKSLOT",
|
||||
"taskbar_help_08a": "HELP_SYSTEM_BUTTON",
|
||||
"taskbar_help_08b": "HELP_CHARACTER_BUTTON1",
|
||||
"taskbar_help_08c": "HELP_CHARACTER_BUTTON2",
|
||||
}
|
||||
|
||||
# uiScriptLocale 兜底(逐字取自 `locale/locale/en/locale_interface.txt`)——
|
||||
# 资产缺 locale 表或 UiManager 没接 locale 回调时用这份。
|
||||
const FALLBACK := {
|
||||
"HELP_MOVE_KEY": "Panel: W, A, S, D or arrow keys",
|
||||
"HELP_CONTROL_CAMERA_BY_RIGHTBUTTON": "Camera View: right or middle mouse button",
|
||||
"HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON": "Camera View: middle or right mouse button",
|
||||
"HELP_SHOW_ALL_NAME": "Display Names: Alt",
|
||||
"HELP_OPEN_CHAT": "Open chat window: Enter",
|
||||
"HELP_OPEN_WHISPER": "Open Whisper Window: Shift + Enter",
|
||||
"HELP_ATTACK_KEY": "Attack: left mouse button or space bar",
|
||||
"HELP_OPEN_CHARACTER": "Open character window: C",
|
||||
"HELP_OPEN_SKILL": "Open Skill Window: V",
|
||||
"HELP_OPEN_QUEST": "Open Task Window: N",
|
||||
"HELP_OPEN_INVENTORY": "Open inventory window: I",
|
||||
"HELP_OPEN_LOG": "Open Chatlog: L",
|
||||
"HELP_OPEN_ZONEMAP": "Open Large Map: M",
|
||||
"HELP_OPEN_MINIMAP": "Open mini map: Shift + M",
|
||||
"HELP_CHANGE_PK_MODE": "Change attack mode: change setting of left mouse button",
|
||||
"HELP_PICK_ITEM": "Collect Items: ^ or Y or left mouse button",
|
||||
"HELP_SCREEN_CAPTURE": "Save Screenshot: Print (will be saved in file \"Metin2\\screenshot\")",
|
||||
"HELP_GUILD_WINDOW": "Open Guild Window: Alt + G",
|
||||
"HELP_MESSENGER_WINDOW": "Open Friends List: Alt + M",
|
||||
"HELP_HELP": "Display help: H",
|
||||
"HELP_FURY": "Ingame Item Shop",
|
||||
"HELP_HP": "Hit Points (HP)",
|
||||
"HELP_SP": "Spell Points (SP)",
|
||||
"HELP_EXP": "Experience",
|
||||
"HELP_MOUSE_LEFT": "Function of the Left Mouse button",
|
||||
"HELP_MOUSE_RIGHT": "Function of the Right Mouse button",
|
||||
"HELP_QUICKSLOT": "Fast Access Fields",
|
||||
"HELP_SYSTEM_BUTTON": "System buttons",
|
||||
"HELP_CHARACTER_BUTTON1": "(Character Window, Inventory Window,",
|
||||
"HELP_CHARACTER_BUTTON2": "List of Friends and Options)",
|
||||
"CLOSE": "Close",
|
||||
}
|
||||
|
||||
var ui: CanvasLayer
|
||||
var client: Node
|
||||
var assets_root := ""
|
||||
var uiscript_dir := ""
|
||||
|
||||
var _win: Dictionary = {}
|
||||
var _loc # Locale(res://locale.gd)
|
||||
|
||||
func setup(ui_manager: CanvasLayer, m2client: Node = null, assets := "") -> void:
|
||||
ui = ui_manager
|
||||
client = m2client
|
||||
assets_root = assets
|
||||
if assets_root == "" and ui and "assets_root" in ui:
|
||||
assets_root = ui.assets_root
|
||||
uiscript_dir = assets_root.path_join("uiscript/uiscript")
|
||||
if not DirAccess.dir_exists_absolute(uiscript_dir):
|
||||
uiscript_dir = assets_root.path_join("uiscript")
|
||||
var LocaleScript = load("res://locale.gd")
|
||||
if LocaleScript:
|
||||
_loc = LocaleScript.new()
|
||||
_loc.setup(assets_root, "en")
|
||||
|
||||
# --- open / close ---------------------------------------------------
|
||||
|
||||
func is_open() -> bool:
|
||||
return not _win.is_empty() and is_instance_valid(_win.get("root"))
|
||||
|
||||
func toggle() -> void:
|
||||
if is_open(): close()
|
||||
else: open()
|
||||
|
||||
func close() -> void:
|
||||
if is_open():
|
||||
ui.close(_win["root"])
|
||||
_win = {}
|
||||
|
||||
func open() -> void:
|
||||
if is_open():
|
||||
return
|
||||
var path := uiscript_dir.path_join("helpwindow.py")
|
||||
if not FileAccess.file_exists(path):
|
||||
push_warning("HelpUI: no helpwindow.py at " + path)
|
||||
return
|
||||
_win = ui.open_script(path, assets_root)
|
||||
if not is_open():
|
||||
return
|
||||
_relabel()
|
||||
_wire()
|
||||
|
||||
func _node(nm: String) -> Control:
|
||||
if _win.is_empty():
|
||||
return null
|
||||
var n = _win.get("nodes", {}).get(nm, null)
|
||||
return n if n is Control else null
|
||||
|
||||
# --- content (uihelp.py.LoadDialogSinglePage + helpwindow.py 文本) ---------
|
||||
|
||||
# 解析 `<KEY>` 占位 / 应用 name→key 映射:先扫所有 Label(覆盖原脚本重名的两个
|
||||
# `help_02`),再按映射兜一遍(nodes dict 只留最后一个同名)。
|
||||
func _relabel() -> void:
|
||||
var root: Control = _win.get("root")
|
||||
if root:
|
||||
for lbl in root.find_children("*", "Label", true, false):
|
||||
var t := String(lbl.text)
|
||||
if t.length() >= 2 and t.begins_with("<") and t.ends_with(">"):
|
||||
lbl.text = _text(t.substr(1, t.length() - 2))
|
||||
for nm in FLOAT_ROWS:
|
||||
_set_text(nm, _text(FLOAT_ROWS[nm]))
|
||||
for nm in TASKBAR_ROWS:
|
||||
_set_text(nm, _text(TASKBAR_ROWS[nm]))
|
||||
_set_text("close_button", _text("CLOSE"))
|
||||
|
||||
func _set_text(nm: String, s: String) -> void:
|
||||
var n := _node(nm)
|
||||
if n == null:
|
||||
return
|
||||
if n.has_method("set_text"):
|
||||
n.set_text(s)
|
||||
elif "text" in n:
|
||||
n.text = s
|
||||
|
||||
# uiScriptLocale.<key> 的取值:优先本工程 Locale 表,否则英文兜底,否则原样 key。
|
||||
func _text(key: String) -> String:
|
||||
if _loc != null and _loc.has(key):
|
||||
return _loc.t(key)
|
||||
return FALLBACK.get(key, key)
|
||||
|
||||
# 已绑定的帮助行文本(供自检 / 调试)。
|
||||
func rows() -> Array:
|
||||
var out: Array = []
|
||||
for nm in FLOAT_ROWS:
|
||||
var n := _node(nm)
|
||||
if n and "text" in n:
|
||||
out.append(String(n.text))
|
||||
return out
|
||||
|
||||
# --- wiring (uihelp.py.HelpWindow.SetCloseEvent) ------------------------
|
||||
|
||||
func _wire() -> void:
|
||||
var btn := _node("close_button")
|
||||
if btn is BaseButton:
|
||||
btn.pressed.connect(close)
|
||||
# helpwindow.py2 的多页按钮在单页版不存在;此处不绑。
|
||||
@@ -0,0 +1 @@
|
||||
uid://dfoy732rqh7hd
|
||||
@@ -7,7 +7,7 @@
|
||||
# sm.toggle() # ESC(无其它窗打开时)
|
||||
#
|
||||
# 按钮绑定逐字对照 uisystem.py:
|
||||
# help_button → OpenHelpWindow(暂无帮助窗 → 提示)
|
||||
# help_button → interface.OpenHelpWindow(help_ui.gd,§8.3)
|
||||
# mall_button → net.SendChatPacket("/in_game_mall")
|
||||
# system_option_button → uiSystemOption.OptionDialog(system_option_ui)
|
||||
# game_option_button → uiGameOption.OptionDialog(game_option_ui)
|
||||
@@ -17,6 +17,8 @@
|
||||
# cancel_button / 标题栏 → 关闭
|
||||
extends Node
|
||||
|
||||
const HelpUI = preload("res://ui/help_ui.gd")
|
||||
|
||||
const LABELS := {
|
||||
"help_button": "帮助", "mall_button": "商城", "system_option_button": "系统设置",
|
||||
"game_option_button": "游戏设置", "change_button": "选择角色", "logout_button": "登出",
|
||||
@@ -29,16 +31,18 @@ var assets_root := ""
|
||||
var uiscript_dir := ""
|
||||
var system_option_ui: Node
|
||||
var game_option_ui: Node
|
||||
var help_ui: Node # HelpUI(§8.3)—— 未注入时 _ensure_help() 懒建
|
||||
var toast: Callable = Callable() # 可选:func(msg: String) 显示提示
|
||||
|
||||
var _win: Dictionary = {}
|
||||
|
||||
func setup(ui_manager: CanvasLayer, m2client: Node, assets := "",
|
||||
sys_opt: Node = null, game_opt: Node = null) -> void:
|
||||
sys_opt: Node = null, game_opt: Node = null, help_win: Node = null) -> void:
|
||||
ui = ui_manager
|
||||
client = m2client
|
||||
system_option_ui = sys_opt
|
||||
game_option_ui = game_opt
|
||||
help_ui = help_win
|
||||
assets_root = assets
|
||||
if assets_root == "" and ui and "assets_root" in ui:
|
||||
assets_root = ui.assets_root
|
||||
@@ -88,11 +92,25 @@ func _btn(nm: String, cb: Callable) -> void:
|
||||
if b is BaseButton:
|
||||
b.pressed.connect(cb)
|
||||
|
||||
# uisystem.py: self.interface.OpenHelpWindow()。未注入 help_ui 时懒建一个,
|
||||
# 复用本菜单的 ui / client / assets_root。
|
||||
func _ensure_help() -> Node:
|
||||
if not is_instance_valid(help_ui):
|
||||
help_ui = HelpUI.new()
|
||||
add_child(help_ui)
|
||||
help_ui.setup(ui, client, assets_root)
|
||||
return help_ui
|
||||
|
||||
func open_help() -> void:
|
||||
_ensure_help().open()
|
||||
|
||||
func toggle_help() -> void:
|
||||
_ensure_help().toggle()
|
||||
|
||||
func _wire() -> void:
|
||||
_btn("help_button", func():
|
||||
if toast.is_valid():
|
||||
toast.call("帮助窗暂未实现")
|
||||
)
|
||||
close()
|
||||
open_help())
|
||||
_btn("mall_button", func():
|
||||
if client and client.has_method("say"):
|
||||
client.say(0, "/in_game_mall") # net.SendChatPacket("/in_game_mall")
|
||||
|
||||
Reference in New Issue
Block a user