SpeedTreeLib: port 40250 wrapper/forest verbatim over a CSpeedTreeRT stand-in
Delete the platform proxy tree renderer and copy SpeedTreeWrapper, SpeedTreeForest, SpeedTreeForestDirectX8, SpeedTreeConfig.h and VertexShaders.h from 40250. The SDK SpeedTreeRT.h public API becomes the shim; the closed CSpeedTreeRT is reimplemented in platform/SpeedTreeLib/SpeedTreeRT.cpp (procedural geometry, static lighting, single LOD, DIVERGENT). Shims gain the D3D8 vertex shader declaration tokens, D3D_OK, CreateVertexShader/DeleteVertexShader, ID3DXBuffer/D3DXAssembleShader, MessageBox and __min/__max. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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86e602cb32
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@@ -72,6 +72,21 @@ BOOL FindNextFile(HANDLE handle, WIN32_FIND_DATA* data);
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BOOL FindClose(HANDLE handle);
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void Sleep(DWORD milliseconds);
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// MSVC <stdlib.h> __min / __max
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#ifndef __min
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#define __min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef __max
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#define __max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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// user32 MessageBox (ANSI): no dialog on these hosts; writes caption and text to stderr, returns IDOK.
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#define MB_OK 0x00000000L
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#define MB_ICONHAND 0x00000010L
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#define MB_ICONSTOP MB_ICONHAND
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#define IDOK 1
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int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType);
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// winmm `timeGetTime`: milliseconds since system start, wrapping at 2^32.
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DWORD timeGetTime();
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DWORD GetTickCount();
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