port: ItemData, ItemManager, PythonNonPlayer + LoadLocaleData (batch 2 P3-a)
Verbatim 40250 GameLib ItemData/ItemManager and UserInterface PythonNonPlayer(+Module) replace their pending stand-ins and the nonplayer module stub. LoadLocaleData's body moves into the platform CPythonApplication stand-in, so the select phase loads item_proto and mob_proto; CPythonSkill is still pending, so it returns false after the tables load. login_flow checks item 19 (Sword+9) and mob 101 (Wild Dog), offline and live. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
ce9f96398e
commit
f0564a7f12
@@ -1,41 +0,0 @@
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// Stand-in for the 40250 logic unit UserInterface/PythonNonPlayer.cpp, not ported yet: the members the ported units
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// reference, as platform_stub.py stubs. Delete this file in the commit that ports the unit into port/
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// (docs/PORT-PLAN.md).
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#include "UserInterface/StdAfx.h"
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#include "UserInterface/PythonNonPlayer.h"
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#include "../../PlatformStub.h"
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CPythonNonPlayer::CPythonNonPlayer()
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{
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MT_PLATFORM_STUB();
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}
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CPythonNonPlayer::~CPythonNonPlayer()
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonNonPlayer::GetName(DWORD, const char **) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CPythonNonPlayer::GetInstanceType(DWORD, BYTE *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CPythonNonPlayer::GetEventType(DWORD) -> BYTE
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BYTE>();
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}
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auto CPythonNonPlayer::GetMonsterColor(DWORD) -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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@@ -191,3 +191,20 @@ auto CPythonSkill::SSkillData::GetType() const -> BYTE
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BYTE>();
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}
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auto CPythonSkill::Destroy() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonSkill::RegisterSkillTable(const char *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CPythonSkill::RegisterSkillDesc(const char *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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