40250 classic: parallel-dev checkpoint through increment 49 (W0 interface freeze)

Captures the uncommitted parallel-development work (increments 46-49) on the
40250 classic client port, folded into docs/CLIENT-GAP.md + CLIENT-GAP-FIX.md.

Increment 49 (W0 interface-freeze batch, Phase 1 prerequisite) lands the
cross-workflow shared-file scaffolding so the 4 Phase 1 workflows can run in
isolated worktrees without contention:

- entity_store.{h,cpp}: Entity gains empire/affect_flags/owner_vid/state_flags;
  new mut_spawn_full() (single-shot two-packet merge, §2.3), mut_ownership()
  (§2.5), mut_map_bgm() + take_bgm_dirty()/bgm_name()/bgm_volume() (§9.1),
  drain_dirty() (§2.1/§2.5 bare-field-update queue); mut_char_info() now stores
  empire; reset_for_map_change() clears m_dirty.
- m2_client.cpp: new bgm_changed(name, volume) signal; classic + m2dev pump
  loops drain drain_dirty() -> entity_info and take_bgm_dirty() -> bgm_changed;
  entity_dict() exposes the 4 new keys.
- classic/classic_parser.{h,cpp}: GC_MAIN_CHARACTER3_BGM /
  GC_MAIN_CHARACTER4_BGM_VOL route bgm_name/bgm_volume to mut_map_bgm() (was
  discarded); new m_pending_actor staging map (W1 fills §2.2 merge logic).
- project/bgm_director.gd (new) + game_scene.gd: BGM consumption split out of
  net_world.gd so W2/W4 don't collide; §8.6/§4.8 keybind convergence (digits
  1-4 -> quickslots 0-3, F1-F4 -> quickslots 4-7, Ctrl+1..9 -> _emote()).

Tests: cmake --build build clean; ctest 16/16; 15 GDScript regressions green
(netbridge, gamescene, netplay, p9, p10, p2b, p8, system_menu_ui, skill,
combat_fx, skill_fx, player_motion, char_status_ui, chat, inventory), no skips.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014yvAPqPivoY7vmBbzgqK4W
This commit is contained in:
shenlei
2026-09-02 15:13:01 +09:00
co-authored by Claude Sonnet 5
parent 70f200e885
commit f32064c74a
36 changed files with 4473 additions and 202 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ func _test_m2client_surface() -> void:
var c: Object = ClassDB.instantiate("M2Client")
get_root().add_child(c)
for m in ["move", "character_position", "sync_positions", "request_warp", "fishing", "request_dungeon", "attack", "set_target", "say", "shoot", "add_fly_targeting", "change_name", "select_empire", "download_guild_symbol", "get_guild_symbol", "script_select_item", "quest_cancel", "party_use_skill", "get_skill_group", "get_entity", "get_entities",
"get_main_vid", "get_main_pid", "get_points", "get_target", "select_character", "reconnect",
"get_main_vid", "get_main_pid", "get_points", "get_target", "select_character", "enter_game", "reconnect",
"suspend", "resume", "move_item", "use_item", "drop_item", "drop_item_count", "use_item_to_item", "give_item", "pickup_item",
"get_inventory", "get_equipment", "get_belt_inventory", "get_view_equipment", "get_item", "get_ground_items", "get_pvp_relations", "get_duel", "get_lover", "get_land_areas", "get_observers", "is_observer_mode", "get_observer_count", "has_mobile_flag", "combo_skill_enabled", "get_stamina_state", "whisper",
"party_invite", "party_answer", "party_leave", "party_set_distribute", "party_set_state", "get_party", "get_party_distribute_mode",