feat(playable): 首个 Mac 联网内测版 STB-01 soak 工具与发布状态文档

- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay
  只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续
  运行并记 BLOCKED;写本批次 release-manifest.json 后聚合
- run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理);
  soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数)
- 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试
- forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别
- 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求
- .gitignore 排除本地场景配置、凭据文件与运行输出

离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS,
node 夹具测试 PASS。未联网运行,未重建候选包。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
This commit is contained in:
shenlei
2026-09-11 22:06:48 +09:00
co-authored by Claude Opus 5
parent 374d4165d8
commit f39a55fdd5
66 changed files with 9189 additions and 951 deletions
+14
View File
@@ -74,6 +74,20 @@ func _init() -> void:
_ck(game_snapshot.get("stage", "") == "GAME" and not game_snapshot.get("reconnecting", true),
"playable snapshot reports GAME after reconnect")
# Auto-login with an explicit MT_CHAR_SLOT must never fall back to another
# character, and the chosen slot must be remembered for a later reconnect.
flow._state = AppFlow.LOGIN
flow.auto_login = true
flow._auto_char_slot = 5
flow._selected_char_slot = -1
client.selects.clear()
client.char_list.emit([{"index": 0, "name": "Other"}])
_ck(client.selects.is_empty(), "absent explicit slot does not enter chars[0]")
flow._state = AppFlow.LOGIN
client.char_list.emit([{"index": 0, "name": "Other"}, {"index": 5, "name": "Fixture"}])
_ck(client.selects == [5] and flow._selected_char_slot == 5,
"explicit slot is entered and remembered for reconnect")
flow.queue_free()
await process_frame
if _fail == 0: