feat(playable): 首个 Mac 联网内测版 STB-01 soak 工具与发布状态文档
- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
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@@ -74,6 +74,20 @@ func _init() -> void:
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_ck(game_snapshot.get("stage", "") == "GAME" and not game_snapshot.get("reconnecting", true),
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"playable snapshot reports GAME after reconnect")
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# Auto-login with an explicit MT_CHAR_SLOT must never fall back to another
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# character, and the chosen slot must be remembered for a later reconnect.
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flow._state = AppFlow.LOGIN
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flow.auto_login = true
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flow._auto_char_slot = 5
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flow._selected_char_slot = -1
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client.selects.clear()
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client.char_list.emit([{"index": 0, "name": "Other"}])
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_ck(client.selects.is_empty(), "absent explicit slot does not enter chars[0]")
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flow._state = AppFlow.LOGIN
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client.char_list.emit([{"index": 0, "name": "Other"}, {"index": 5, "name": "Fixture"}])
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_ck(client.selects == [5] and flow._selected_char_slot == 5,
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"explicit slot is entered and remembered for reconnect")
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flow.queue_free()
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await process_frame
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if _fail == 0:
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