feat(playable): 首个 Mac 联网内测版 STB-01 soak 工具与发布状态文档
- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
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@@ -1287,7 +1287,7 @@ func get_playable_context() -> Dictionary:
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return {"scene_ready": _model_built and _map_loaded(), "map_path": map_path,
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"net_play": net_play, "net_world": net_world, "world": world,
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"player": player, "pc": pc, "hud": hud, "quickbar": quickbar,
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"ground_items": ground_items, "skill_fx": skill_fx}
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"ground_items": ground_items, "skill_fx": skill_fx, "fx": fx}
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var _mob_view_cache := {} # race -> bool(该 race 是否有可用模型;失败就别再试)
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var _remote_player_view_cache := {} # race -> bool(远端 PC 真模型可用性)
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