feat(playable): 首个 Mac 联网内测版 STB-01 soak 工具与发布状态文档
- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
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@@ -289,8 +289,15 @@ func _run() -> void:
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var hook_calls: Array = []
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np.use_skill_hook = func(slot: int) -> bool: hook_calls.append(slot); return true
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pc.player.position = Vector3.ZERO
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_ck(is_equal_approx(np.skill_target_distance_cm(4100), 3000.0), "skill_target_distance_cm = node distance in cm")
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_ck(np.skill_target_distance_cm(424242) < 0.0, "skill_target_distance_cm unknown vid -> -1")
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var ctx_distance: Callable = np.skill_context().get("target_distance", Callable())
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_ck(ctx_distance.is_valid() and is_equal_approx(float(ctx_distance.call(4100)), 3000.0),
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"skill_context exposes the same distance to the PlayerSkill gate")
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_ck(not np.is_use_skill_reserved(5), "no reservation yet")
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np.reserve_use_skill(4100, 5, 800.0)
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_ck(is_equal_approx(np._skill_range_reserved, 790.0), "reserve_use_skill trims range >100 by 10")
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_ck(np.is_use_skill_reserved(5) and not np.is_use_skill_reserved(6), "__IsReservedUseSkill matches the reserved slot")
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pc.walk_calls.clear()
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fc.calls.set_target.clear()
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await process_frame
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