feat(playable): 首个 Mac 联网内测版 STB-01 soak 工具与发布状态文档
- 新增 script/playable_soak.sh:先做 soak 配置/资源校验,无 --allow-gameplay 只校验不启动客户端;N(>=10) 次独立正常退出运行 + 墙钟 soak,失败即停止后续 运行并记 BLOCKED;写本批次 release-manifest.json 后聚合 - run_client_gate.sh:确认的故障代理对所有 suite 启动(共享场景的退出运行也经代理); soak 超时下限只约束 soak 客户端(validate_soak 增加 soak_client 参数) - 新增本地 127.0.0.1 故障代理、RSS 采样/内存判定、窗口/指标/流程模块及其测试 - forest_mob_render_test 输出 PASS/FAIL 标记,供 rendering_batch_test.sh 识别 - 新增 docs/FIRST-MAC-PLAYABLE-STATUS.md:如实记录 PASS/BLOCKED、已知问题与环境需求 - .gitignore 排除本地场景配置、凭据文件与运行输出 离线回归:rendering_batch_test.sh failures=0,playable_gate_test.sh PASS, node 夹具测试 PASS。未联网运行,未重建候选包。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ft3kXpNdLbKEfg5uDLfqVF
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@@ -56,6 +56,8 @@ func _reset(g: RefCounted) -> void:
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g.slot_cd_end = 0.0
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g.cur_hp = -1
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g.cur_sp = -1
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g.bow_distance = 0
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g.target_distance = Callable()
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func _run() -> void:
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var assets := AssetRoot.path()
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@@ -227,6 +229,33 @@ func _run() -> void:
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fc.target = {"vid": 2000}; fc.entities[2000] = {"kind": 1} # NPC
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_ck(g.use_skill(1).code == "CANNOT_ATTACK", "(d) 目标不可攻击 -> CANNOT_ATTACK")
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fc.entities[2000] = {"kind": 2}
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# __ProcessEnemySkillTargetRange:distance >= TargetRange(+弓距) -> 预约,不施法
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var range1: int = st.target_range(1)
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if range1 > 0:
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var dist := {"cm": float(range1)}
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g.target_distance = func(_vid: int) -> float: return float(dist.cm)
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var far := g.use_skill(1)
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_ck(not far.ok and far.code == "RESERVED" and far.target_vid == 2000 and far.range_cm == range1,
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"(d) 目标恰在射程边界 -> RESERVED(range=%d): %s" % [range1, far])
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_ck(PlayerSkill.is_silent_code("RESERVED"), "RESERVED 不弹 OnCannotUseSkill")
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dist.cm = range1 - 1.0
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_ck(g.use_skill(1).ok, "(d) 射程内 1cm -> ok")
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g.bow_distance = 2
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dist.cm = range1 + 150.0
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_ck(g.use_skill(1).ok, "(d) POINT_BOW_DISTANCE*100 计入射程")
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dist.cm = -1.0
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_ck(g.use_skill(1).ok, "(d) 距离未知 -> 不预约")
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_reset(g)
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# 蓄力技在射程外要求调用方先发 use_skill(slot, 0)
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for id in st._by_id.keys():
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if st.is_charge_skill(int(id)) and st.target_range(int(id)) > 0 and st.is_need_target(int(id)):
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fc.skills.append({"id": int(id), "level": 1, "master": 0})
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g.target_distance = func(_vid: int) -> float: return 100000.0
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var rc := g.use_skill(int(id))
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_ck(rc.code != "RESERVED" or rc.charge, "(d) 蓄力技 %d 射程外 -> RESERVED charge=true: %s" % [id, rc])
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fc.skills.pop_back()
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_reset(g)
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break
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# 结盟技 109 Cure:CAN_USE_FOR_ME|ONLY_FOR_ALLIANCE
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if st.has(109) and st.is_only_for_alliance(109) and st.can_use_for_me(109):
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_reset(g)
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