port 2A step 2: copy the 40250 header closure into the port mirror
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib, EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8, LF, include-path case only); platform-class headers go to the mirror path too, as the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton, Pool, Stl, Utils, FlyTarget). - common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces - common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows - Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64, CRITICAL_SECTION on std::recursive_mutex - header gate prepends each library's StdAfx.h (40250's precompiled header) port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ LAYER_PATTERNS = [
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"EterLib/LensFlare.cpp", "EterLib/ScreenFilter.cpp", "EterLib/Decal.cpp", "EterLib/EnvironmentMap.cpp",
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"EterLib/JpegFile.cpp", "EterLib/TargaResource.cpp", "EterLib/DibBar.cpp", "EterLib/BlockTexture.cpp",
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"EterLib/CullingManager.cpp", "EterLib/Thread.cpp", "EterLib/Mutex.cpp", "EterLib/FileLoaderThread.cpp",
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"EterLib/TextBar.cpp", "EterBase/*", "GameLib/MapOutdoorRender*.cpp", "GameLib/MapOutdoorWater.cpp",
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"EterLib/TextBar.cpp", "EterLib/Dimm.h", "EterBase/*", "GameLib/MapOutdoorRender*.cpp", "GameLib/MapOutdoorWater.cpp",
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"GameLib/SnowParticle.cpp", "GameLib/SnowEnvironment.cpp", "GameLib/TerrainDecal.cpp",
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"GameLib/TerrainPatch.cpp", "UserInterface/PythonApplicationLogo.cpp", "UserInterface/MovieMan.cpp",
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"UserInterface/HackShield.cpp", "UserInterface/NProtectGameGuard.cpp", "UserInterface/ProcessCRC.cpp",
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