port 2A step 2: copy the 40250 header closure into the port mirror

76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib,
EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8,
LF, include-path case only); platform-class headers go to the mirror path too, as
the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton,
Pool, Stl, Utils, FlyTarget).

- common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces
- common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows
- Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64,
  CRITICAL_SECTION on std::recursive_mutex
- header gate prepends each library's StdAfx.h (40250's precompiled header)

port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).
ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-22 20:27:57 +09:00
co-authored by Claude Opus 5
parent 0f2eee0b24
commit fc47582017
98 changed files with 7645 additions and 41 deletions
+40
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#pragma once
//#include <crtdbg.h>
#include "../EterBase/StdAfx.h"
#include "../EterBase/Utils.h"
#include "../EterBase/Timer.h"
#include "../EterBase/CRC32.h"
#include "../EterBase/Debug.h"
#include "../EterLib/StdAfx.h"
#include "../EterLib/TextFileLoader.h"
#include "../MilesLib/Stdafx.h"
/*
#include "FrameController.h"
#include "EffectElementBase.h"
#include "EffectElementBaseInstance.h"
#include "ParticleProperty.h"
#include "ParticleInstance.h"
#include "EmitterProperty.h"
#include "ParticleSystemData.h"
#include "ParticleSystemInstance.h"
#include "EffectMesh.h"
#include "EffectMeshInstance.h"
#include "SimpleLightData.h"
#include "SimpleLightInstance.h"
#include "EffectData.h"
#include "EffectInstance.h"
#include "EffectManager.h"
*/