port 2A step 2: copy the 40250 header closure into the port mirror
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib, EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8, LF, include-path case only); platform-class headers go to the mirror path too, as the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton, Pool, Stl, Utils, FlyTarget). - common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces - common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows - Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64, CRITICAL_SECTION on std::recursive_mutex - header gate prepends each library's StdAfx.h (40250's precompiled header) port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#ifndef AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
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#define AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <vector>
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enum EPixFormat
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{
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PF_ARGB,
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PF_DXT1,
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PF_DXT2,
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PF_DXT3,
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PF_DXT4,
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PF_DXT5,
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PF_UNKNOWN
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};
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#define MAX_MIPLEVELS 12
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#ifndef DUMMYUNIONNAMEN
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#if defined(__cplusplus) || !defined(NONAMELESSUNION)
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#define DUMMYUNIONNAMEN(n)
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#else
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#define DUMMYUNIONNAMEN(n) u##n
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#endif
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#endif
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typedef struct _XDDPIXELFORMAT
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{
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DWORD dwSize; // size of structure
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DWORD dwFlags; // pixel format flags
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DWORD dwFourCC; // (FOURCC code)
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union
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{
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DWORD dwRGBBitCount; // how many bits per pixel
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DWORD dwYUVBitCount; // how many bits per pixel
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DWORD dwZBufferBitDepth; // how many total bits/pixel in z buffer (including any stencil bits)
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DWORD dwAlphaBitDepth; // how many bits for alpha channels
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DWORD dwLuminanceBitCount; // how many bits per pixel
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DWORD dwBumpBitCount; // how many bits per "buxel", total
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DWORD dwPrivateFormatBitCount;// Bits per pixel of private driver formats. Only valid in texture
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// format list and if DDPF_D3DFORMAT is set
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} DUMMYUNIONNAMEN(1);
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union
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{
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DWORD dwRBitMask; // mask for red bit
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DWORD dwYBitMask; // mask for Y bits
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DWORD dwStencilBitDepth; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
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DWORD dwLuminanceBitMask; // mask for luminance bits
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DWORD dwBumpDuBitMask; // mask for bump map U delta bits
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DWORD dwOperations; // DDPF_D3DFORMAT Operations
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} DUMMYUNIONNAMEN(2);
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union
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{
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DWORD dwGBitMask; // mask for green bits
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DWORD dwUBitMask; // mask for U bits
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DWORD dwZBitMask; // mask for Z bits
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DWORD dwBumpDvBitMask; // mask for bump map V delta bits
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struct
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{
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WORD wFlipMSTypes; // Multisample methods supported via flip for this D3DFORMAT
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WORD wBltMSTypes; // Multisample methods supported via blt for this D3DFORMAT
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} MultiSampleCaps;
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} DUMMYUNIONNAMEN(3);
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union
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{
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DWORD dwBBitMask; // mask for blue bits
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DWORD dwVBitMask; // mask for V bits
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DWORD dwStencilBitMask; // mask for stencil bits
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DWORD dwBumpLuminanceBitMask; // mask for luminance in bump map
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} DUMMYUNIONNAMEN(4);
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union
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{
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DWORD dwRGBAlphaBitMask; // mask for alpha channel
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DWORD dwYUVAlphaBitMask; // mask for alpha channel
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DWORD dwLuminanceAlphaBitMask;// mask for alpha channel
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DWORD dwRGBZBitMask; // mask for Z channel
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DWORD dwYUVZBitMask; // mask for Z channel
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} DUMMYUNIONNAMEN(5);
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} XDDPIXELFORMAT;
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class CDXTCImage
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{
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public:
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CDXTCImage();
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virtual ~CDXTCImage();
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void Initialize();
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void Clear();
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public:
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const BYTE * m_pbCompBufferByLevels[MAX_MIPLEVELS];
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std::vector<BYTE> m_bCompVector[MAX_MIPLEVELS];
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int m_nCompSize;
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int m_nCompLineSz;
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char m_strFormat[32];
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EPixFormat m_CompFormat;
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long m_lPitch;
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DWORD m_dwMipMapCount;
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bool m_bMipTexture; // texture has mipmaps?
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DWORD m_dwFlags;
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int m_nWidth; // in pixels of uncompressed image
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int m_nHeight;
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XDDPIXELFORMAT m_xddPixelFormat;
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bool LoadFromFile(const char * filename); // true if success
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bool LoadFromMemory(const BYTE * c_pbMap);
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bool LoadHeaderFromMemory(const BYTE * c_pbMap);
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bool Copy(int miplevel, BYTE * pbDest, long lDestPitch);
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void Decompress(int miplevel, DWORD * pdwDest);
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void DecompressDXT1(int miplevel, DWORD * pdwDest);
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void DecompressDXT3(int miplevel, DWORD * pdwDest);
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void DecompressDXT5(int miplevel, DWORD * pdwDest);
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void DecompressARGB(int miplevel, DWORD * pdwDest);
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VOID DecodePixelFormat(CHAR* strPixelFormat, XDDPIXELFORMAT* pddpf);
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void Unextract(BYTE * pbDest, int iWidth, int iHeight, int iPitch);
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/*
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struct TimingInfo; // defined in Image_DXTC.cpp
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void RunTimingSession(); // run a few methods & time the code
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// must use dxt5 texture
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void Time_Decomp5_01(int ntimes, TimingInfo * info);
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void Time_Decomp5_02(int ntimes, TimingInfo * info);
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void Time_Decomp5_03(int ntimes, TimingInfo * info);
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void Time_Decomp5_04(int ntimes, TimingInfo * info);
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*/
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};
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#endif // #ifndef AFX_IMAGE_DXTC_H__4B89D8D0_7857_11D4_9630_00A0C996DE3D__INCLUDED_
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__BCF68E23_E7D8_4BF3_A905_AFDBEF92B0F6__INCLUDED_)
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#define AFX_STDAFX_H__BCF68E23_E7D8_4BF3_A905_AFDBEF92B0F6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#pragma warning(disable:4786)
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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//#include <crtdbg.h>
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#include <windows.h>
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#include <assert.h>
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#pragma warning(push, 3)
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#include <string>
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#include <vector>
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#pragma warning(pop)
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inline void _TraceForImage(const char* c_szFormat, ...)
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{
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va_list args;
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va_start(args, c_szFormat);
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static char szBuf[1024];
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_vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args);
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#ifdef _DEBUG
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OutputDebugString(szBuf);
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#endif
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va_end(args);
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printf(szBuf);
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}
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#pragma warning(default:4018)
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// TODO: reference additional headers your program requires here
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__BCF68E23_E7D8_4BF3_A905_AFDBEF92B0F6__INCLUDED_)
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