2V3-a: walk with the keyboard through the ported player chain

PythonPlayer, PythonPlayerInput{,Keyboard,Mouse}, PythonPlayerEventHandler,
PythonPlayerSkill, PythonPlayerModule and GameType are verbatim copies; the
`player` stub module and the pending PythonPlayer/GameType stand-ins are gone.
Unported callees (CPythonSkill, CItemData, CItemManager, CPythonItem, ...) are
pending stubs. 64-bit fixes: emotion icon handles use Py_BuildPointer, and
PyDict_Next takes Py_ssize_t.

The actor did not move because GrannyUpdateModelMatrix passed the model matrix
through. Walk/run motions use constant root-motion extraction
(AccumulationFlags=AccumulationExtracted, LoopTranslation e.g. (0,-300,0) for
the warrior run, same as the .msa Accumulation). libgr2 now reads both fields
from TrackGroups[0], and the runtime moves by LoopTranslation over each
control's local-clock span, blended by control weight. VDA extraction is not
implemented.

port.login_flow presses DIK_UP; the actor walks more than 100 cm, and the fake
server parses CG packets and sees CG_MOVE FUNC_MOVE, then FUNC_WAIT at the new
position. port.login_live against the real server walked 132 cm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-23 23:41:31 +09:00
co-authored by Claude Opus 5.5
parent 157f7c3bb4
commit ff0983d3c8
39 changed files with 10170 additions and 2039 deletions
+1
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@@ -524,3 +524,4 @@
{"time":"2026-09-23T12:14:00Z","event":"test_run","id":"PORT-PLAN 2V2-e.4","result":"PASS","tests":["script/port_gate.sh macos: PASS (11 port tests, port.login_live skipped without MT_LIVE_*; loopback-enabled run)","script/python_game_render_test.sh: PASS (9 terrain chunks, 9 splats, 4 lit character surfaces, textured ground screenshot)","build/formats/formats_map_test: PASS","godot --headless --path project --script res://environment_test.gd: PASS","git diff --check: PASS"],"reason":"The first sandboxed port gate run denied loopback sockets (port.net and port.login_flow); rerunning with local socket access passed. Live smoke remains unrun because credentials are unavailable."}
{"time":"2026-09-23T12:54:00Z","event":"port_round","unit":"PORT-PLAN 2V2-e.5: native map height and character light transition adapter","ported":[],"adapted":["CMapManager Warp-facing AtlasInfo/Setting.txt/height.raw/.msenv loader and 40250 triangle height interpolation","CPythonBackground native map selection/local coordinates/character and background SetLight","Python 3D surface consumes native map name/local frame, removes initial terrain elevation shift and rebuilds on map change","EterBase/Utils MIN/MAX/MINMAX and fMIN/fMAX/fMINMAX exact 40250 pure functions"],"divergent":["CMapOutdoor and placed-object height, attributes, fog, minimap and portal lifecycle remain unported; native map functions are marked ADAPTED/TODO rather than PORTED"],"needs_live":["MT_LIVE_* credentials absent; real-server terrain and cross-map warp screenshots pending"],"tests":["script/python_game_render_test.sh offline: PASS (4/4 native light0, finite view, native map, actor foot-ground delta 0.1 cm, textured ground screenshot)","extension/tests/port_utils_test.cpp: PASS","port_map.py check: 0 errors"],"todo":["full CMapOutdoor/MapManager/PythonBackground unit port","real-server and cross-map visual smoke","2V3 player/input/event/movement chain"]}
{"time":"2026-09-23T13:09:00Z","event":"test_run","id":"PORT-PLAN 2V2-e.5","result":"PASS","tests":["script/port_gate.sh macos: PASS (12 port tests; port.login_live skipped without MT_LIVE_*)","script/python_game_render_test.sh: PASS (4/4 native light0, finite camera matrix, 0.1 cm foot-ground difference, 559 terrain texture contrasts)","port_map.py check: 0 errors","git diff --check: PASS"],"reason":"The first sandboxed port gate run denied localhost sockets; loopback-enabled rerun passed. Full CMapOutdoor and live/cross-map evidence remain outstanding."}
{"time": "2026-09-23T14:45:00Z", "event": "port_round", "unit": "PORT-PLAN 2V3-a: player/input/event handler chain and Granny root motion", "ported": ["UserInterface/PythonPlayer.cpp", "UserInterface/PythonPlayerInput.cpp", "UserInterface/PythonPlayerInputKeyboard.cpp", "UserInterface/PythonPlayerInputMouse.cpp", "UserInterface/PythonPlayerEventHandler.cpp", "UserInterface/PythonPlayerSkill.cpp", "UserInterface/PythonPlayerModule.cpp", "UserInterface/GameType.cpp"], "adapted": ["GrannyUpdateModelMatrix constant-extraction root motion from TrackGroups[0] AccumulationFlags/LoopTranslation (libgr2)"], "divergent": ["VDA accumulation not implemented", "CPythonSkill/CItemData/CItemManager/CPythonItem callees remain pending stubs"], "needs_live": [], "tests": ["port.login_flow: DIK_UP walked 108 cm; fake server got CG_MOVE FUNC_MOVE then FUNC_WAIT at moved y", "port.login_live 192.168.21.203: PASS, walked 132 cm", "ctest all: PASS (login_live skipped without MT_LIVE_*)", "port_map.py check: 0 errors"], "todo": ["mouse click-to-move and attack", "CheckAdvancing/map attribute stubs", "delete legacy movement when default route switches to port"]}