2V3-a: walk with the keyboard through the ported player chain

PythonPlayer, PythonPlayerInput{,Keyboard,Mouse}, PythonPlayerEventHandler,
PythonPlayerSkill, PythonPlayerModule and GameType are verbatim copies; the
`player` stub module and the pending PythonPlayer/GameType stand-ins are gone.
Unported callees (CPythonSkill, CItemData, CItemManager, CPythonItem, ...) are
pending stubs. 64-bit fixes: emotion icon handles use Py_BuildPointer, and
PyDict_Next takes Py_ssize_t.

The actor did not move because GrannyUpdateModelMatrix passed the model matrix
through. Walk/run motions use constant root-motion extraction
(AccumulationFlags=AccumulationExtracted, LoopTranslation e.g. (0,-300,0) for
the warrior run, same as the .msa Accumulation). libgr2 now reads both fields
from TrackGroups[0], and the runtime moves by LoopTranslation over each
control's local-clock span, blended by control weight. VDA extraction is not
implemented.

port.login_flow presses DIK_UP; the actor walks more than 100 cm, and the fake
server parses CG packets and sees CG_MOVE FUNC_MOVE, then FUNC_WAIT at the new
position. port.login_live against the real server walked 132 cm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-23 23:41:31 +09:00
co-authored by Claude Opus 5.5
parent 157f7c3bb4
commit ff0983d3c8
39 changed files with 10170 additions and 2039 deletions
@@ -7,77 +7,149 @@
],
"functions": {
"CPythonPlayerEventHandler::GetSingleton": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::GetSingleton"
]
},
"CPythonPlayerEventHandler::~CPythonPlayerEventHandler": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::~CPythonPlayerEventHandler"
]
},
"CPythonPlayerEventHandler::OnClearAffects": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnClearAffects"
]
},
"CPythonPlayerEventHandler::OnSetAffect": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnSetAffect"
]
},
"CPythonPlayerEventHandler::OnResetAffect": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnResetAffect"
]
},
"CPythonPlayerEventHandler::OnSyncing": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnSyncing"
]
},
"CPythonPlayerEventHandler::OnWaiting": {
"status": "DIVERGENT",
"note": "reference fires only inside CInstanceBase::Transform() while IsWalking() and this frame's displacement <=1.0 (InstanceBase.cpp:1922-1930), 100ms throttle vs m_kPPosPrevWaiting; not ported. The old idle-standing resend (_tick_on_waiting) was removed 2026-09-22."
"status": "PORTED",
"note": "reference fires only inside CInstanceBase::Transform() while IsWalking() and this frame's displacement <=1.0 (InstanceBase.cpp:1922-1930), 100ms throttle vs m_kPPosPrevWaiting; not ported. The old idle-standing resend (_tick_on_waiting) was removed 2026-09-22.",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnWaiting"
]
},
"CPythonPlayerEventHandler::OnMoving": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnMoving"
]
},
"CPythonPlayerEventHandler::OnMove": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnMove"
]
},
"CPythonPlayerEventHandler::OnStop": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnStop"
]
},
"CPythonPlayerEventHandler::OnWarp": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnWarp"
]
},
"CPythonPlayerEventHandler::OnAttack": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnAttack"
]
},
"CPythonPlayerEventHandler::OnUseSkill": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnUseSkill"
]
},
"CPythonPlayerEventHandler::OnUpdate": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnUpdate"
]
},
"CPythonPlayerEventHandler::OnChangeShape": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnChangeShape"
]
},
"CPythonPlayerEventHandler::OnHit": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::OnHit"
]
},
"CPythonPlayerEventHandler::FlushVictimList": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::FlushVictimList"
]
},
"CPythonPlayerEventHandler::CPythonPlayerEventHandler": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CPythonPlayerEventHandler"
]
},
"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnSetFlyTarget": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnSetFlyTarget"
]
},
"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnShoot": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnShoot"
]
},
"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::Set": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::Set"
]
},
"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::SetTarget": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::SetTarget"
]
},
"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnExplodingAtAnotherTarget": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnExplodingAtAnotherTarget"
]
},
"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnExplodingAtTarget": {
"status": "TODO"
"status": "PORTED",
"impl": [
"extension/src/port/UserInterface/PythonPlayerEventHandler.cpp:CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnExplodingAtTarget"
]
}
}
}