proto.cpp reads the 40250 MIPX/MMPT tables with the ported CLZO/TEA (156-byte
TItemTable, 255-byte SMobTable), replacing the m2dev XChaCha20 236/335 reader.
Names follow CItemData::GetName / GetMonsterName (szLocaleName, cp1252).
GDScript callers load AssetRoot.locale_file() = pack://locale/en/<name>, which
makes the EterPack chain runtime-reachable; port-map entries for the functions
a coverage run hit move to PORTED/ADAPTED.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Handle late main-character data, guarded model construction, bounded retries and map correction. Validate player model sources and add lifecycle and real-asset visual regressions.
Include pending material and character-selection changes, updated A1 screenshot, and the detailed rendering repair plan. Hair occlusion, full UI parity and final macOS package acceptance remain unfinished.