- UserInterface/PythonShop.cpp ported verbatim (shop module, initshop after initfly);
pending stub and module stubs removed.
- 40250 PythonApplicationCursor.cpp and SetMouseHandler moved into the platform
CPythonApplication on file-static members; GetCursorNum out of line, since uishop's
app.GetCursor() dereferenced the missing application object.
- Fake server: general store (npclist 9003) answers CG_ON_CLICK with GC_SHOP START,
CG_SHOP BUY/SELL2/END like CShop::Buy / CShopManager::Sell.
- port.login_flow step 10: click the shopkeeper, right-click buy, drag-sell, ESC close.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copy PythonSkill.cpp and the EterBase/Poly formula parser verbatim, drop the
pending stand-in and the skill module stub, register initskill() after
initfly() and build CPythonSkill in m_pySkill's place. LoadLocaleData now
loads skilldesc/skilltable. Skill and item icon handles go through
Py_BuildPointer/PyTuple_GetPointer (ILP32 ints truncate 64-bit pointers).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Verbatim 40250 GameLib ItemData/ItemManager and UserInterface
PythonNonPlayer(+Module) replace their pending stand-ins and the
nonplayer module stub. LoadLocaleData's body moves into the platform
CPythonApplication stand-in, so the select phase loads item_proto and
mob_proto; CPythonSkill is still pending, so it returns false after the
tables load. login_flow checks item 19 (Sword+9) and mob 101 (Wild Dog),
offline and live.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>