- Purged 66 obsolete GDScript UI components and mobile prototype UI from project/ui/ (retaining ui_assets.gd)
- Purged deprecated GDScript game scene, flow state machines, and local gameplay controllers (app_flow, game_scene, player_controller, net_world, etc.)
- Purged deprecated local system simulation scripts (consumable_system, chest_system, equip_rules, etc.) and project/fx/
- Purged legacy GDScript unit tests targeting obsolete classes
- Unified viewport back buffer sizing in CGraphicBase/CGraphicDevice/PythonBoot
- Cleaned up client_main.gd and python_host_check.gd for pure native port architecture
- Verified all port tests passing: port_map.py check (0 errors), port_gate.sh macos PASS (19/19 suites), python_game_render_test PASS
python_3d_surface.gd turns RenderGame's recorded draws into meshes under a
camera read back from SetPerspective; textures come from the 40250 packs.
GetFarClip and the CMapManager ctor ported verbatim. Until the environment
is ported, lit draws with no light/ambient are shown unshaded (stand-in).
script/python_game_render_test.sh runs system.py login -> select -> game
against port_fake_login_server (or --live via MT_LIVE_*) and screenshots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40250 playersettingmodule.py loads chrmgr.LoadLocalRaceData("warrior_m.msm") from
root/; m2dev root/msm/ stays as the fallback. equip_model_test checks all 8
races resolve from Eternexus/root with shape 0 under pc/ (0..3) or pc2/ (4..7).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
proto.cpp reads the 40250 MIPX/MMPT tables with the ported CLZO/TEA (156-byte
TItemTable, 255-byte SMobTable), replacing the m2dev XChaCha20 236/335 reader.
Names follow CItemData::GetName / GetMonsterName (szLocaleName, cp1252).
GDScript callers load AssetRoot.locale_file() = pack://locale/en/<name>, which
makes the EterPack chain runtime-reachable; port-map entries for the functions
a coverage run hit move to PORTED/ADAPTED.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Handle late main-character data, guarded model construction, bounded retries and map correction. Validate player model sources and add lifecycle and real-asset visual regressions.
Include pending material and character-selection changes, updated A1 screenshot, and the detailed rendering repair plan. Hair occlusion, full UI parity and final macOS package acceptance remain unfinished.
Implement the in-game Help window as a 1:1 migration of uihelp.py's
HelpWindow (single-page: ENABLE_HELP_MULTIPAGE = 0 -> LoadDialogSinglePage).
- project/ui/help_ui.gd (new): loads the real helpwindow.py uiscript via
UiScript -> UiBuild; _relabel() resolves the <HELP_*>/<CLOSE> placeholders
(produced when UiManager has no locale callback) from the project Locale
table (en) with verbatim English fallbacks, covering the original script's
two duplicate help_02 rows (right/middle camera). open/close/toggle/is_open;
close_button -> close; ESC handled by the UiManager window stack.
- project/ui/system_menu_ui.gd: help_button changed from the placeholder toast
to close() + open_help(); adds const HelpUI, an injectable help_ui member,
_ensure_help() (lazy build, reuses the menu's ui/client/assets_root),
open_help(), toggle_help(); setup() gains an optional 6th arg (old 5-arg
callers unaffected).
- project/game_scene.gd: single elif in _unhandled_input — KEY_H without
ctrl/meta -> system_menu_ui.toggle_help() (Ctrl+H stays free for
/user_horse_ride).
- project/help_ui_test.gd (new): headless SceneTree test — helpwindow.py load,
19 verbatim help rows + taskbar labels bound and non-placeholder,
close_button text, rows() helper, close/open/toggle, ESC stack top,
SystemMenuUI.open_help() lazy build.
Tests: help_ui_test, system_menu_ui_test, gamescene_test, ui_test all PASS
(plus system_option_ui_test, char_status_ui_test). No build/ in this worktree
so C++ ctest not run (no C++ change). Real-server and visual (.sub textures)
not verified. Docs: CLIENT-GAP.md W3 row + increment 50 bullet;
CLIENT-GAP-FIX.md §8.3 status/改动/测试/验收 + C.5 batch record.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014yvAPqPivoY7vmBbzgqK4W