Both units are the 40250 bodies; only the PDT-stream draw becomes
UIRenderAddImage (with the rendering mode). SCREEN/COLOR_DODGE were packed as
0x28 (INVDESTALPHA+ONE); 40250 uses INVDESTCOLOR+ONE (0x2A). OnIsType calls the
base OnIsType instead of 40250's recursing IsType. port.grp_resource covers the
quads, UVs, colour and blend mode.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CPythonNetworkStream::GamePhase throttles RefreshInventory/RefreshSafebox to
one call per 300 ms, so the bag slot could still be empty in the UI when the
test clicked it right after player state changed (~1 in 3 runs failed).
Also drops a leftover debug printf from CWindowManager::RunMouseMove.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
-fno-strict-aliasing on the port targets: 40250 relies on MSVC's lack of
type-based alias analysis (DXTCImage reads Color8888 through DWORD*).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Host-side window records + message queue; WM_SIZE/WM_MOVE/WM_DESTROY sent
synchronously as Win32 does; PostQuitMessage also queues WM_QUIT. 64-bit
pointer casts ADAPTED. port.ms_window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TextBar and DibBar verbatim over the FreeType GDI shim (+GetTextExtentPoint32A);
BlockTexture verbatim except Render, which records the clipped quad as a UI
image of the device CPU texture (UIRenderAddImageNamed). Notices now render;
port.text_bar covers block split, pixels, colour, ClearBar and TipBoard clip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
port.grp_math pins the 40250 conventions: D3DXVec3Rotation applies the
inverse rotation, GetRotationFromMatrix returns negated Z*X*Y angles, and
CGraphicColor defaults to opaque white.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds CreateSemaphore/ReleaseSemaphore/WaitForSingleObject/CloseHandle/
SetThreadPriority/_beginthreadex to Win32Crt; port.file_loader_thread covers
the shims, CThread and both the un-Created (40250 live) and Created loader.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CPythonGraphic::SaveScreenShot queues a readback of the next presented
frame (ScreenShotHost -> VulkanWindow::request_frame); WriteScreenShot runs
the rest of 40250's function verbatim (X8R8G8B8 rows, SaveJPEG, EXIF tag).
jpeg_save is encoded with stb_image_write. SHGetSpecialFolderPath returns
$HOME/Documents (else cwd); CreateDirectory/_access/jpeg_save accept '\\'.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The CSpeedTreeRT stand-in now returns the collision objects stored in
the .spt (12000 section: spheres and cylinders) instead of one fixed trunk
cylinder, and takes leaf texture rects from the 10000 section instead of
hand-picked atlas rects (trees without leaf maps use the frond rect).
SpeedGrass/BoundaryShapeManager are N_A (no 40250 caller).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copy SoundBase/SoundData/SoundInstance*/SoundManager*/Type from 40250 and
implement the AIL_* calls they make in MilesAil.cpp (2D pan, 3D distance and
listener pan, threaded stream decode, loop counts). The SDL host drains the
mixer. CSoundManager is created/updated/destroyed where 40250 does it and the
old AudioCommands bridge is removed. Port-map MilesLib 142/142 PORTED.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replace the macOS-only AudioToolbox decoder with mt_host::decode_audio: a
RIFF/WAVE PCM parser plus vendored dr_mp3, resampled/remixed to 44.1 kHz
stereo float with SDL_ConvertAudioSamples. macOS and Android now share one
path; the AudioToolbox link is gone.
BGM is no longer cached in clips_ (a 5-minute track is ~100 MB of float):
only the playing track is kept, and a new one decodes on a worker thread
(the pack read stays on the main thread) so map changes do not stall.
host.audio_decode test: synthetic wav layouts + all 1578 pack .wav, 9 pack
.mp3 and 25 Client/BGM .mp3 decode (7060 s of audio in ~3.6 s on M2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>