Commit Graph
4 Commits
Author SHA1 Message Date
shenleiandClaude Opus 5.5 afe63bfa61 2V0-g: port the .fnt font pipeline over a FreeType GDI emulation
CGraphicText, CGraphicFontTexture and CGraphicDib are the 40250 bodies
verbatim; CGraphicTextInstance is verbatim except that its D3D draws become
UI render commands (one image quad per glyph, Bar for cursor/underline).

- platform/Win32Gdi.cpp: the GDI subset those files call, over vendored
  FreeType 2.13.3, following GDI's LOGFONT cell height, win metrics and gasp
  rules; system font lookup with substitute and CJK fallback faces
- Win32Crt: MultiByteToWideChar / WideCharToMultiByte (UTF-8 and 1252 by
  hand, other code pages through iconv)
- CGraphicImageTexture memory textures: glyph pages reach Godot as
  "mem:<id>@<revision>"; Metin2PythonHost.memory_texture + Canvas cache
- Util.cpp code page / font face table, SetDefaultCodePage at boot,
  DefaultFont_* block, fnt resource type, GetMaxTextureWidth/Height
- TextTag, StringCodec, Arabic, Vietnamese copied from 40250
- tests: port.text (Tahoma 12 metrics, alignment, CP949), port.app_loop
  and python_host_test.gd now check glyph quads instead of text commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 14:17:25 +09:00
shenleiandClaude Code b4c9d6cefc port(2V0-b): EterPythonLib 窗口树实现 + EterLib 资源层
- port: PythonWindow/PythonSlotWindow/PythonGridSlotWindow/PythonWindowManager(布局/命中/事件/插槽渲染)
- port: EterLib ReferenceObject/Resource/ResourceManager(资源引用与查找)
- platform: EterLib Util、EterPythonLib PythonGraphic
- tests: port.window_tree(需要解释器,不需要 40250 Client/pack)
- 顺带补上 4 个缺失的 Godot .uid

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-09-23 11:09:05 +09:00
shenleiandClaude Opus 5 9a8e11f3dd port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 21:46:24 +09:00
shenleiandClaude Opus 5 fc47582017 port 2A step 2: copy the 40250 header closure into the port mirror
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib,
EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8,
LF, include-path case only); platform-class headers go to the mirror path too, as
the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton,
Pool, Stl, Utils, FlyTarget).

- common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces
- common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows
- Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64,
  CRITICAL_SECTION on std::recursive_mutex
- header gate prepends each library's StdAfx.h (40250's precompiled header)

port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).
ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 20:27:57 +09:00