Commit Graph
3 Commits
Author SHA1 Message Date
shenleiandClaude Sonnet 5 c5c183da37 fix(movement): remove unreferenced [0.25,3.0] clamp on local player's movSpd scale
CInstanceBase::SetMoveSpeed only guards moving_speed > 1100 -> 0; the local
player's set_server_speed() was additionally floor/ceil-clamping the scale to
an arbitrary [0.25, 3.0] band with no basis in the reference or in this
project's already-fixed remote-entity equivalent (EntityStore::motion_move_speed).
A heavy haste stack or slow debuff on the local player would silently diverge
from what everyone else sees. Removed the extra clamp; kept the moving_speed<=0
early-return guard against pre-spawn/malformed values.

audit: movement.keyboard.motion/server-speed-scale-clamp closed with reference
citation, regression test, and full related-suite pass; contract stays PARTIAL.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 16:31:17 +09:00
shenleiandClaude Sonnet 5 7df97e01f9 fix(movement): camera auto-rotates to face WASD input direction
40250 parity: CPythonPlayer::NEW_MoveToDirection's m_isCmrRot branch
continuously rolls the camera toward the held movement direction every
frame while a direction key is down, independent of whether a new
translation target was just set. Add _camera_auto_rotate() to replicate
this (forward/back = no rotation, strafe = max rate, diagonal = half
rate), called unconditionally after the frozen/locked/shop/emotion gate
in _process(). Godot's yaw-increase handedness is opposite the
reference's D3D Roll(), so the sign is flipped as a platform adaptation;
verified by convergence invariants in keyboard_motion_timeline_test.gd
rather than bit-for-bit angle matching.

Closes movement.keyboard.motion/camera-auto-follow-rotation.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 16:17:00 +09:00
shenandshen c93894313a fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
2026-09-21 16:38:59 -07:00