Commit Graph
9 Commits
Author SHA1 Message Date
shenleiandClaude Opus 5.5 22d534c5eb Split vulkan_window.cpp by responsibility and render() into phases
VulkanWindow's 3000-line TU becomes sdl_window.cpp (window, events,
cursor, screenshot BMP), vk_device.cpp (device, swapchain, MSAA,
framebuffers), vk_pipelines.cpp (render passes, pipelines),
vk_resources.cpp (buffers, render targets, geometry), vk_textures.cpp
(textures, samplers, descriptors), vk_frame.cpp (render) and
ui_batches.cpp; vulkan_window.cpp keeps construction and timing stats.
Function bodies move verbatim.

render() now reads fence/acquire -> prepare_draws -> prepare_ui ->
write_draw_states -> record_passes -> record_readbacks -> submit ->
finish_readbacks -> present, with FrameDraws / Readback carrying the
locals that used to live across 500 lines.

Verified: login-screen screenshot byte-identical to HEAD; game-world
draw/vertex/index/UI counts identical; ctest, port_gate macos+android,
Android build pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:54:36 +09:00
shenleiandClaude Opus 5.5 75d2dd8545 host: split src/host/main.cpp into translation units
main.cpp (4.5k lines) -> main.cpp (entry, args, synthetic benchmark) plus
vulkan_window, live_client, frame_policy, native_audio, texture_decode,
render_state, input_keymap, host_util. Bodies are moved verbatim; multi-line
VulkanWindow / NativeAudioEngine / FrameRatePolicy members are defined out of
line; one-line accessors stay inline. Anonymous namespace -> mt_host.

No behavior change: ctest 15/15, port_gate macos+android PASS, desktop
--live-client login screen and synthetic --draws runs unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:30:44 +09:00
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00
shenleiandClaude Opus 5.5 f970f95800 cleanup: drop Godot-era build trees, m2dev net/pack layers and stale docs
- Untrack build-debug/ and build-asan/ (CMake trees committed by mistake in
  c9389431) and ignore them.
- Remove extension/src/net and extension/src/pack (m2dev protocol and XChaCha
  pack format, superseded by the ported 40250 code), their 18 unregistered tests
  and the net/pack tools, the MT_BUILD_NET_TOOLS probe, and the libsodium and zstd
  submodules they alone used.
- The fake login server's classic cipher, sequence table and wire layouts move to
  extension/tests/classic/ (still used by port.login_flow, port.packet and the
  native client's offline mode).
- Archive Godot/m2dev-era plans under docs/archive/; THIRD-PARTY.md updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:17:25 +09:00
shenandshen ae68ec5944 docs(port-plan): close migration prerequisite gaps 2026-09-22 03:01:57 -07:00
shenleiandClaude Opus 5 9d0e50de8f docs(parity): mirror 40250 layout for the logic layer; evaluate embedded Python UI
- SKILL.md: logic units port into extension/src/port/<Lib>/<File>, platform
  adapters under extension/src/platform; legacy GDScript owners are migration
  sources; python layer frozen until the embedding decision
- port_map.py: logic/python/platform layers with per-layer progress, queue
  --layer, LEGACY layout check; inventory adds EterBase, EterPythonLib,
  ScriptLib, SpeedTreeLib, SphereLib, EterImageLib
- py_embed_spike.py + docs/PYTHON-EMBED-EVAL.md: the 40250 system.py bootstrap
  loads 67/74 root modules unchanged under CPython 2.7 with stub natives

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 18:06:32 +09:00
shenleiandClaude Opus 5 55f733fda6 audit: phase 0 tooling for file-by-file 40250 porting
- refroot.py: one reference-root resolver (MT_40250_SOURCE, then manifest)
  used by every audit script; missing tree or fingerprint input is an error
- port_map.py: per-function inventory of active 40250 units plus the
  40250 Python root, status/queue/init/show/check, 40250: tag scan
- manifest: fix 18 wrong reference paths (Python UI now points at the
  40250 Client/Eternexus/root, not the m2dev assets/root), drop 2 deleted
  implementation files, move 64 prose test entries to evidence.commands
- first port-map entry: PythonPlayerEventHandler.cpp
- roadmap replaced by a batch/unit queue

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 17:17:49 +09:00
shenleiandClaude Opus 5 ad6ea9ad7e skill: switch 40250 parity skill to file-by-file 1:1 porting
Unit of work is a 40250 source unit; current-only logic is a defect;
unreachable code is not evidence. Adds per-function port-map schema,
priority by player-visible gameplay, parallel worktree rules, and a
corrected project map.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 17:12:16 +09:00
shenandshen 1522a8a1a1 完善客户端功能并加入40250一致性审计 2026-09-21 16:38:58 -07:00