The item_proto limit (LEVEL 30) kept new characters from using the warp
ring. ring-warp/install.sh now clears it in share/conf/item_proto.txt and
the player.item_proto mirror. The client proto gets the same limit through
a new item_limits_server.tsv fed to locale_proto_patch, and the zh
itemdesc overlay replaces the "50 uses" text.
Verified on 203: a fresh level-1 character opened the warp menu four times
in a row (one real warp in between), ring still in the bag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
itemdesc_translate_zh.tsv maps the English description/summary text to Chinese (1,788 entries,
every itemdesc row covered). build_zh_locale.py replaces the cells and wraps Chinese into
26-byte lines joined by ' |', which 40250's Western SplitDescription turns into forced line
breaks; the 50307 overlay row is wrapped the same way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Server (tools/server/hunt-set, deployed on 203): game patch adds quest function
item.set_attribute (CItem::SetForceAttribute); quest hunt_set turns the unused
ITEM_QUEST 50307 into a per-class box of eight +9 pieces with five max-value
attributes each. Item mall sells it for 2,000,000.
Client locale: name overlay plus whole-row overlays for item_list.txt (gift-box
icon) and itemdesc.txt (build_zh_locale.py ROW_FILES).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
skilldesc.txt takes Longju's name, description and condition columns
and its affect texts where their format arguments match 40250's; a
reviewed overlay fills the gaps and renames the empire languages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The character window's tabs and stat labels (VIT/INT/Character Status,
Status/Abilities/...) are baked into locale/<xx>/ui/windows/windows.dds;
the zh build only overlaid text keys, so they stayed English. The folder
is now replaced as a whole (its .sub files index its own atlas).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>