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13 Commits
Author SHA1 Message Date
shenandshen 3eb001a1fd fix(ui): suppress native Godot tooltips to eliminate duplicate attribute panels 2026-09-19 20:01:57 -07:00
shenandshen 0dafa9f5ff 40250 classic: expand CHARACTER_NAME_MAX_LEN to 64 for full UTF-8 Chinese names 2026-09-19 19:50:40 -07:00
shenandshen 21462cddca fix(safebox): fix inventory_changed signal arg mismatch and optimize warp mob names 2026-09-19 19:33:16 -07:00
shenandshen 1637b500e5 fix(locale): resolve Chinese monster and NPC names via Locale.mob_names and early-bind name resolver 2026-09-19 19:19:55 -07:00
shenandshen 7cbda7b3dd feat(locale): add Locale fallback for monster names in net_play._entity_name 2026-09-19 18:58:10 -07:00
shenandshen 41772471d6 fix(locale): add missing tab and name for vnum 20035-20037 in mob_names.txt 2026-09-19 18:54:38 -07:00
shenandshen f872afb45f fix(locale): scope cur_lang across full setup in game_scene.gd 2026-09-19 18:49:17 -07:00
shenandshen 4a2b953a4f feat(locale): configure Chinese (zh) localization for client and align with 40250 server 2026-09-19 18:47:00 -07:00
shenandshen f22c0f8e31 feat(ui): 40250 item tooltip parity (thinboard, palette, sockets, stats) 2026-09-19 17:57:35 -07:00
shenandshen a834af873f fix(ui): 100% align NPC dialogue and shop popup panels with 40250 canonical UI layout and textures 2026-09-19 17:37:02 -07:00
shenandshen 5d43682498 fix(parity): implement ground click ripple, target select glow, and 3D projectile obstacle collision with regression probes 2026-09-19 17:01:50 -07:00
shenandshen 66d217b313 feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
2026-09-19 08:51:25 -07:00
shenlei 1db9e9a129 no message 2026-09-16 22:15:52 +09:00
976 changed files with 70563 additions and 1772 deletions
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[DELAY value;10]
盛唐国[ENTER]
[ENTER]
东汉末年,群雄逐鹿[ENTER]
曹操在各方混战中势力逐渐增强[ENTER]
并控制了东汉朝廷[ENTER]
[WAIT]
公元220年[ENTER]
其子曹丕取代汉献帝[ENTER]
建国号魏[ENTER]
+10
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@@ -0,0 +1,10 @@
[DELAY value;10]
秦皇国[ENTER]
[ENTER]
东汉末年,群雄割据[ENTER]
汉室宗亲刘备在各方混战中崛起[ENTER]
力图延续汉朝基业[ENTER]
[WAIT]
公元221年[ENTER]
刘备在蜀地成都称帝[ENTER]
蜀国诞生[ENTER]
+10
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@@ -0,0 +1,10 @@
[DELAY value;10]
汉武国[ENTER]
[ENTER]
东汉末年,群雄混战[ENTER]
东吴势力发迹于孙坚时代[ENTER]
并由此逐渐增强且称霸一方[ENTER]
[WAIT]
公元229年[ENTER]
孙坚之子孙权称帝[ENTER]
建国号吴[ENTER]
@@ -0,0 +1,80 @@
VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ????
//14003 FACILITY gongjakso 将军俯 -527.93 -411.1 527.93 411.1 0 0 360 20000000 "90010,15/90011,25/90012,30" 0 0 0 0
14013 FACILITY jedan 武器锻造所 -525 -525 525 525 0 0 360 20000000 "90010,20/90011,30/90012,20" 20044 2 1 1
14014 FACILITY jedan 防御道具锻造所 -525 -525 525 525 0 0 360 20000000 "90010,20/90011,30/90012,20" 20045 2 1 1
14015 FACILITY jedan 首饰锻造所 -525 -525 525 525 0 0 360 20000000 "90010,20/90011,30/90012,20" 20046 2 1 1
//14023 FACILITY saryeongbu 司令部 -456.73 -495.09 456.73 530.3 0 0 360 20000000 "90010,30/90011,35/90012,35" 0 0 0 0
14033 FACILITY suryeonjang 练兵场 -832.57 -472.99 832.57 472.99 0 0 360 20000000 "90010,25/90011,25/90012,25" 0 0 0 2
14043 FACILITY yonggwangro 钻石熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20060 3 1 1
//14044 FACILITY yonggwangro 锻造所 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20061 3 1 0
14045 FACILITY yonggwangro 火木石熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20062 3 1 1
14046 FACILITY yonggwangro 铜熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20063 3 1 1
14047 FACILITY yonggwangro 银熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20064 3 1 1
14048 FACILITY yonggwangro 金熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20065 3 1 1
14049 FACILITY yonggwangro 玉石熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20066 3 1 1
14050 FACILITY yonggwangro 玛瑙熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20067 3 1 1
14051 FACILITY yonggwangro 珍珠熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20068 3 1 1
14052 FACILITY yonggwangro 白金熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20069 3 1 1
14053 FACILITY yonggwangro 水晶熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20070 3 1 1
14054 FACILITY yonggwangro 紫水晶熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20071 3 1 1
14055 FACILITY yonggwangro 天璨熔炉 -179.63 -199.89 179.63 199.89 0 0 360 20000000 "90010,15/90011,20/90012,25" 20072 3 1 1
14061 FACILITY himuijedan_01 力之祭坛 -523.91 -995.84 527.55 750.99 0 0 360 25000000 "90010,25/90011,25/90012,25" 20077 4 1 1
14062 FACILITY himuijedan_02 力之祭坛 -586.17 -995.84 587.18 818.56 0 0 360 500000000 "90010,50/90011,50/90012,50" 20078 4 4 2
14063 FACILITY himuijedan_03 力之祭坛 -664.7 -995.84 665.7 896.57 0 0 360 750000000 "90010,75/90011,75/90012,75" 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse 房子(1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 "90010,20/90011,30/90012,25" 0 1 0 1
14101 OBJECT a1-038-wall-corner 石墙(1-1) -400 -153.53 156.48 400 0 0 360 2000000 "90010,15/90011,5/90012,5" 0 5 0 2
14102 OBJECT a1-038-wall-lin 石墙(1-2) -200 -106.73 300 106.73 0 0 360 1000000 "90010,15/90011,5/90012,5" 0 5 0 2
14103 OBJECT a1-038-wall-lin2 石墙(1-3) -500 -106.73 500 106.73 0 0 360 1000000 "90010,15/90011,5/90012,5" 0 5 0 2
14104 OBJECT a1-038-wall-door 大门(1) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 5 0 2
14105 BUILDIN a1-set 围墙(1) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 5 0 1
14110 HEADQUARTER b1-011-workhouse 房子(2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 "90010,20/90011,30/90012,25" 0 1 0 1
14111 OBJECT b1-038-wall-corner 石墙(2-1) -400 -153.53 156.48 400 0 0 360 2000000 "90010,15/90011,5/90012,5" 0 5 0 2
14112 OBJECT b1-038-wall-lin 石墙(2-2) -200 -106.73 300 106.73 0 0 360 1000000 "90010,15/90011,5/90012,5" 0 5 0 2
14113 OBJECT b1-038-wall-lin2 石墙(2-3) -500 -106.73 500 106.73 0 0 360 1000000 "90010,15/90011,5/90012,5" 0 5 0 2
14114 OBJECT b1-038-wall-door 大门(2) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 5 0 2
14115 BUILDIN b1-set 围墙(2) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 5 0 1
14120 HEADQUARTER c1-011-workhouse 房子(3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 "90010,20/90011,30/90012,25" 0 1 0 1
14121 OBJECT c1-038-wall-corner 石墙(3-1) -400 -153.53 156.48 400 0 0 360 2000000 "90010,15/90011,5/90012,5" 0 5 0 2
14122 OBJECT c1-038-wall-lin 石墙(3-2) -200 -106.73 300 106.73 0 0 360 1000000 "90010,15/90011,5/90012,5" 0 5 0 2
14123 OBJECT c1-038-wall-lin2 石墙(3-3) -500 -106.73 500 106.73 0 0 360 1000000 "90010,15/90011,5/90012,5" 0 5 0 2
14124 OBJECT c1-038-wall-door 大门(3) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 5 0 2
14125 BUILDIN c1-set 围墙(3) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 5 0 1
//14140 BUILDING ob-7-01 警备塔 -188.25 -221.33 188.25 221.33 0 0 360 3000000 "90010,20/90011,30/90012,35" 0 0 0 0
//14141 OBJECT ob-7-02-01 木墙1 -3.69 -79.93 348.52 79.93 0 0 360 800000 "90010,5/90011,15/90012,15" 0 0 0 2
//14142 OBJECT ob-7-02-02 木墙2 -72.14 -71.66 72.14 71.66 0 0 360 500000 "90010,5/90011,15/90012,15" 0 0 0 2
//14143 OBJECT ob-7-03-01 木墙3 -390.82 -104.9 4.13 104.9 0 0 360 800000 "90010,5/90011,15/90012,15" 0 0 0 2
//14144 OBJECT ob-7-03-02 木门 -2.45 -192.41 695.53 192.41 0 0 360 2000000 "90010,5/90011,20/90012,20" 0 0 0 2
//14145 BUILDIN ob1-set 围墙(4) -1000 -274.73 1000 274.73 0 0 360 2500000 "90010,5/90011,15/90012,10" 0 0 0 1
14200 OBJECT guild_symbol 帮会会标 -45.9 -9.44 42.68 40.13 0 0 360 3000000 "90011,5/90012,5" 0 0 1 1
14201 WALL fence01_door01 围墙大门 -1000 -54 1000 20 0 0 360 3000000 90010.5 0 0 1 1
14202 WALL fence01_back01 围墙后壁 -1000 -18 1000 18 0 0 360 3000000 90010.5 0 0 1 1
14203 WALL fence01_left01 围墙左壁 -19 -1362 19 1362 0 0 360 3000000 90010.5 0 0 1 1
14204 WALL fence01_right01 围墙右壁 -18 -1362 18 1362 0 0 360 3000000 90010.5 0 0 1 1
14300 OBJECT general_obj_stone01 石头1 -116.04 -118.44 116.04 118.44 0 0 360 300000 "90010,5" 0 0 0 1
14301 OBJECT general_obj_stone02 石头2 -118.05 -132.67 118.05 132.67 0 0 360 300000 "90010,5" 0 0 0 1
14302 OBJECT general_obj_stone03 石头3 -133.43 -102.96 133.43 102.96 0 0 360 300000 "90010,7" 0 0 0 1
14303 OBJECT general_obj_stone04 石头4 -104.21 -117.82 104.21 117.82 0 0 360 300000 "90010,7" 0 0 0 1
14304 OBJECT general_obj_stone05 石头5 -171.59 -145.52 171.59 145.52 0 0 360 300000 "90010,7" 0 0 0 1
14305 OBJECT general_obj_stone06 石头6 -192.74 -201.58 192.74 201.58 0 0 360 300000 "90010,8" 0 0 0 1
14306 OBJECT general_obj_stone07 石头7 -183.58 -184.01 183.58 184.01 0 0 360 300000 "90010,8" 0 0 0 1
14307 OBJECT general_obj_stone08 石头8 -66.89 -56.67 66.89 56.67 0 0 360 300000 "90010,8" 0 0 0 1
14308 OBJECT general_obj_stone09 石头9 -65.87 -53.47 65.87 53.47 0 0 360 300000 "90010,9" 0 0 0 1
14309 OBJECT general_obj_stone10 石头10 -182.17 -123.03 182.17 123.03 0 0 360 300000 "90010,9" 0 0 0 1
14400 OBJECT B1_PagodaTree_RT 木头1 0 0 360 2000000 "90011,5" 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 木头2 0 0 360 2000000 "90011,5" 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall 木头3 0 0 360 2000000 "90011,7" 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 木头4 0 0 360 2000000 "90011,7" 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 木头5 0 0 360 2000000 "90011,7" 0 0 0 1
14405 OBJECT B2_IvySpy_RT 木头6 0 0 360 2000000 "90011,9" 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 木头7 0 0 360 2000000 "90011,9" 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall 木头8 0 0 360 2000000 "90011,9" 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 木头9 0 0 360 2000000 "90011,9" 0 0 0 1
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@@ -0,0 +1,17 @@
[DELAY value;10]
刺客擅使双刀和弓箭[ENTER]
他们具有异常敏捷的身法[ENTER]
闪电般的速度也无可比拟[ENTER]
总能将敌人远远甩在身后[ENTER]
从而令对手望尘莫及[ENTER]
[WAIT]
作为天生的杀手[ENTER]
刺客更有着超强的战斗力[ENTER]
但为了保证敏捷和速度[ENTER]
他们只能身披轻便的盔甲[ENTER]
也无法使用重型武器[ENTER]
[WAIT]
因此刺客的防御能力较低[ENTER]
这可能是他们唯一的弱点[ENTER]
但这并不影响他们的地位[ENTER]
总之刺客是非常强大的[ENTER]
@@ -0,0 +1,17 @@
[DELAY value;10]
法师拥有强大的魔法力量[ENTER]
他们汲取大自然的精华[ENTER]
学习上古先知传下的文明[ENTER]
用上天的造化修炼魔法[ENTER]
因此能发挥出无限的潜能[ENTER]
[WAIT]
法师的武器是扇子和铃铛[ENTER]
这些武器总是显得很优雅[ENTER]
他们很少使用物理攻击[ENTER]
更多是通过强大的魔法[ENTER]
将自己的对手肆意蹂躏[ENTER]
[WAIT]
法师通常具有渊博的知识[ENTER]
优秀的法师有着仁慈之心[ENTER]
他们精通各种神奇的魔法[ENTER]
是战场上最为重要的角色[ENTER]
+17
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@@ -0,0 +1,17 @@
[DELAY value;10]
修罗有着一只神奇的左手[ENTER]
传说是他们将恶魔的种子[ENTER]
寄生在自己的左手臂上[ENTER]
并继而与自己的身体结合[ENTER]
铸就成那只魔幻的左手[ENTER]
[WAIT]
修罗能吸收魔法的力量[ENTER]
从而提高自身的战斗力[ENTER]
还兼顾物理与魔法攻击[ENTER]
因此更显得不可思议[ENTER]
总是令对手感到畏惧[ENTER]
[WAIT]
修罗最擅长使用轻刀[ENTER]
他们的生存法则只有一条[ENTER]
那就是拥有最强大的力量[ENTER]
妨碍他们的一切都要消失[ENTER]
@@ -0,0 +1,17 @@
[DELAY value;10]
猛将拥有强大的战斗力[ENTER]
是勇猛和刚毅的象征[ENTER]
他们有无可匹敌的力量[ENTER]
无愧于战场拼杀的主角[ENTER]
更是团队作战的先锋[ENTER]
[WAIT]
猛将擅使重刀或轻刀[ENTER]
通常还要装备重甲和盾牌[ENTER]
他们具有天生的英雄形象[ENTER]
是正义和忠诚的化身[ENTER]
也是所有英雄的楷模[ENTER]
[WAIT]
猛将是你最可信赖的伙伴[ENTER]
他们有着钢铁般的意志[ENTER]
肌肉和咆哮都令敌人胆寒[ENTER]
前进的脚步无可阻挡[ENTER]
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@@ -0,0 +1,784 @@
AFF_LOVE_POINT 感情 : %d%%
ALIGNMENT_NAME 善恶值 :
ATTACK_ERROR_UNKNOWN 攻击出现错误 : %s
CANNOT_ATTACK_DEST_IN_SAFE 无法攻击那里的敌人
CANNOT_ATTACK_SELF_IN_SAFE 在这里无法进攻对方
CANNOT_EQUIP_IN_EXCHANGE 交换物品时不能更换佩戴的装备
CANNOT_EQUIP_IN_SHOP 与商店交易时不能更换佩戴的装备
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA 在广场无法开启个人商店
CANNOT_SHOOT_DEST_IN_SAFE 无法攻击那里的敌人
CANNOT_SHOOT_EMPTY_ARROW 没有箭了,请装备箭
CANNOT_SHOOT_SELF_IN_SAFE 在这里无法进攻对方
CANNOT_SKILL_APPROACH 无法靠近的地区
CANNOT_SKILL_ATTACK 不能攻击
CANNOT_SKILL_DEST_IN_SAFE 无法攻击那里的敌人
CANNOT_SKILL_EQUIP_FISHING_ROD 请将鱼竿装备在身上
CANNOT_SKILL_HAVE_TO_RIDE 骑马使用的技能
CANNOT_SKILL_NEED_EMPTY_BOTTLE 没有空瓶子
CANNOT_SKILL_NEED_POISON_BOTTLE 没有毒瓶
CANNOT_SKILL_NEED_TARGET 请选择攻击的敌人
CANNOT_SKILL_NOT_ENOUGH_HP 体力不够!
CANNOT_SKILL_NOT_ENOUGH_SP 精力不够!
CANNOT_SKILL_NOT_HORSE_SKILL 骑马时不能使用技能
CANNOT_SKILL_NOT_MATCHABLE_WEAPON 使用此武器,无法使用的技能
CANNOT_SKILL_NOT_YET_LEARN 还不能使用的技能
CANNOT_SKILL_ONLY_FOR_ALLIANCE 只能使用在同伴身上
CANNOT_SKILL_ONLY_FOR_CORPSE 请使用在死亡的人身上
CANNOT_SKILL_REMOVE_FISHING_ROD 装备鱼竿时,无法使用技能
CANNOT_SKILL_SELF_IN_SAFE 在这里无法进攻
CANNOT_SKILL_USE_SELF 无法使用在自己身上
CANNOT_SKILL_WAIT_COOLTIME 现在还不能使用
CANNOT_WHISPER_DEST_REFUSE %s 现在是拒绝私聊状态 SA
CANNOT_WHISPER_NOT_LOGON %s 没有连接游戏服务器 SA
CANNOT_WHISPER_SELF_REFUSE 拒绝私聊状态下,不能发送私聊信息 SNA
CHANNEL 服务器名
CHANNELING_CANNOT_LOGOUT 不能到登陆画面
CHANNEL_EMPTY_SERVER 无此服务器
CHANNEL_NORMAL 服务器名 %d
CHANNEL_NOT_FIND_INFO 无法连接服务器
CHANNEL_PVP PVP
CHANNEL_SELECT_CHANNEL 请选择登陆服务器
CHANNEL_SELECT_REGION 请选择大区
CHANNEL_SELECT_SERVER 请选择服务器
CHANNEL_TEST_SERVER 测试服务器
CHANNEL_TEST_SERVER_ADDR 测试 %s:%d
CHAT_ALL 全部
CHAT_BLOCK 切断
CHAT_GUILD 帮会
CHAT_INFORMATION 信息
CHAT_INSULT_STRING 包含了不适当单词
CHAT_LOG 开启聊天
CHAT_LOG_TITLE 开启聊天
CHAT_NORMAL 正常
CHAT_NOTICE 公告
CHAT_PARTY 组队
CHAT_SEND_CHAT 申请聊天
CHAT_SEND_MEMO 传音
CHAT_SHOUT 呐喊
CHAT_SHOUT_LIMIT 每15秒呐喊一次
CHAT_WHISPER 私聊
CREATE_ERROR_GM_NAME 不能使用包括<运营>的名称
CREATE_ERROR_INSULT_NAME 不恰当的名称
CREATE_EXIST_SAME_NAME 角色名字重复
CREATE_FAILURE 无法创建角色
CREATE_GM_NAME 运营
CREATE_INPUT_NAME 请输入角色名
CREATE_PLUS_STAT 剩余属性点
DAY 日
DO_YOU_DROP_MONEY 确定要丢掉%d金币吗?
DROP_ITEM_FAILURE_EQUIP_ITEM 无法丢掉已佩带的装备
DROP_ITEM_FAILURE_PRIVATE_SHOP 开启个人商店时不能丢弃物品
DROP_MONEY_FAILURE_1000_OVER 无法丢掉1000以上金币
EMOTION_DANCE_1 跳舞1
EMOTION_DANCE_2 跳舞2
EMOTION_DANCE_3 跳舞3
EMOTION_DANCE_4 跳舞4
EMOTION_DANCE_5 跳舞5
EMOTION_DANCE_6 騎馬舞
EMOTION_CONGRATULATION 祝贺
EMOTION_FORGIVE 宽容
EMOTION_ANGRY 生气
EMOTION_ATTRACTIVE 诱惑
EMOTION_SAD 悲伤
EMOTION_SHY 害羞
EMOTION_CHEERUP 加油
EMOTION_BANTER 挑逗
EMOTION_JOY 高兴
EMOTION_CHEERS_1 欢呼 1
EMOTION_CHEERS_2 欢呼 2
EMOTION_CHOOSE_ONE 选择对方
EMOTION_CLAP 鼓掌
EMOTION_CLAP_KISS 接吻
EMOTION_FRENCH_KISS 热吻
EMOTION_SLAP 耳光
EMPIRE_A 盛唐国
EMPIRE_B 秦皇国
EMPIRE_C 汉武国
EXCHANGE_CANNOT_GIVE 不能交换的物品
EXCHANGE_CANT_EDIT_MONEY 决定的数额不能变更
EXCHANGE_FAILURE_EQUIP_ITEM 无法交换已佩带的装备
EXCHANGE_MONEY 交换金币
EXCHANGE_TITLE 和%s 的交换
FISHING_FAILURE 狡猾的鱼吃了鱼饵后,迅速逃跑了。
FISHING_UNKNOWN 不知道什么东西上钩
FISHING_WRONG_PLACE 无法在这里钓鱼
GAME_CANNOT_MINING 不能骑马采矿
GAME_CANNOT_PICK_ITEM 此物品不属于你,无权拾取
GAME_INIT_ERROR_CURSOR 鼠标显示失败
GAME_INIT_ERROR_DIRECTX DirectX版本太低。\n请安装DirectX8.1以上的版本
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE 侦测显卡失败\n请确认您的显卡能否运行此游戏
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST 显卡初始化失败\n请确认您的显卡是否支持此游戏\n或确认硬件加速是否打开\n控制面板->显示->设置,点高级按扭\n->在’疑难解答’选项中把硬件加速调到最高
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT 您的显卡不支持32位的窗口模式。\n设成16位或全屏模式。
GAME_INIT_ERROR_ITEM_PROTO 装备信息错误。\n请重新安装游戏
GAME_INIT_ERROR_MAIN_WINDOW 主页面显示失败
GAME_INIT_ERROR_MOB_PROTO 怪物信息错误。\n请重新安装游戏
GAME_INIT_ERROR_NETWORK 网络初始化失败。\n请检查与internet的连接状态
GAME_PICK_MONEY 获得%d 金币
GUILDMARK_UPLOADER_ERROR_128_HEIGHT 长度不是128
GUILDMARK_UPLOADER_ERROR_12_HEIGHT 长度应为12
GUILDMARK_UPLOADER_ERROR_16_WIDTH 宽度应为16
GUILDMARK_UPLOADER_ERROR_64_WIDTH 宽度不是64
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT 无法加载的帮会图标
GUILDMARK_UPLOADER_ERROR_PATH 请把帮会标志存放在metin2/upload 文件夹下
GUILDMARK_UPLOADER_ERROR_SELECT 没有相应的帮会图标
GUILDWAR_CTF_TITLE 颠覆战
GUILDWAR_NORMAL_TITLE 地盘战
GUILDWAR_QUESTION_LINE_1 %s 帮会向您帮会发出了挑战书.
GUILDWAR_QUESTION_LINE_2 是否接受? (%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE 霸王战
GUILD_BUILDING_GRADE 等级
GUILD_BUILDING_NAME 建筑物名称
GUILD_CANNOT_HEAL_GSP_ANYMORE 没有必要恢复龙神力
GUILD_COMMENT 载入文字
GUILD_CREATE_ERROR_INSULT_NAME 帮会名称不是很恰当或已经被占用,请重新取名
GUILD_DEFAULT_GRADE 帮会会员
GUILD_DELETE 删除
GUILD_DEPOSIT 存钱
GUILD_DO_YOU_HEAL_GSP 使用%d 金币,恢复 %d 龙神力.
GUILD_DO_YOU_JOIN 要加入帮会吗?
GUILD_EMPTY_AREA 空地
GUILD_ENEMY_GUILD_NAME 对方帮会名称
GUILD_GEM 宝石
GUILD_HEAL_GSP 龙神力恢复
GUILD_INFO_ENEMY_GUILD_EMPTY 没有
GUILD_NAME 帮会名称
GUILD_NOT_ENOUGH_MATERIAL 因材料不足,不能建筑房屋
GUILD_NOT_ENOUGH_MONEY 因金钱不足,不能建筑房屋
GUILD_NO_NOTICE_PERMISSION 您没有写公告的权限
GUILD_OFFER_EXP 要分配的经验值
GUILD_SHORT_EXP 经验值不够
GUILD_TILE_BASEINFO 基地信息
GUILD_TILE_BOARD 提示板
GUILD_TILE_GRADE 职位管理
GUILD_TILE_INFO 帮会信息
GUILD_TILE_MEMBER 帮会会员
GUILD_TILE_SKILL 帮会技能
GUILD_WAR_LIMIT_30MIN 战斗时间为30分钟
GUILD_WAR_REWARD_POTION 获胜一方获得血瓶奖励
GUILD_WAR_USE_BATTLE_MAP 使用专用地图
GUILD_WAR_USE_NORMAL_MAP 使用现有地图
GUILD_WAR_WIN_CHECK_SCORE 分数高的帮会取得胜利
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 抢夺对方的旗帜,扛到自己基地
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 把对方旗帜先插到自己基地的一方取得胜利
GUILD_WAR_WIN_WIPE_OUT_GUILD 消灭对方全部帮会成员的帮会取得胜利
GUILD_WITHDRAW 取钱
GUILD_YOU_DO_NOT_JOIN 您还没有加入帮会
HORSE_HEALTH0 死亡
HORSE_HEALTH1 疲劳
HORSE_HEALTH2 饥饿
HORSE_HEALTH3 喂饱
HORSE_LEVEL1 幼马
HORSE_LEVEL2 成年马
HORSE_LEVEL3 良驹
HOUR 小时
INPUT_MATRIX_CARD_NUMBER 请输入矩阵卡上对应的密码
INPUT_MATRIX_CARD_TITLE 矩阵卡
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION 请输入身份证后7位数字
INPUT_PRIVATE_CODE_DIALOG_TITLE 删除角色
INVENTORY_DO_NOT_PACK_WARP_SCROLL 记忆卷轴不能重叠
INVENTORY_REALLY_USE_ITEM 确定要充值吗?
JOB_ASSASSIN 刺客
JOB_ASSASSIN0 见习刺客
JOB_ASSASSIN1 锋刀
JOB_ASSASSIN2 百羿
JOB_SHAMAN 法师
JOB_SHAMAN0 见习法师
JOB_SHAMAN1 潜龙
JOB_SHAMAN2 狂雷
JOB_SURA 修罗
JOB_SURA0 见习修罗
JOB_SURA1 幻武
JOB_SURA2 黑魔
JOB_WARRIOR 猛将
JOB_WARRIOR0 见习猛将
JOB_WARRIOR1 气宗
JOB_WARRIOR2 剑宗
LEFT_TIME 剩余时间
LOGIN_CONNECT_FAILURE 连接服务器失败
LOGIN_CONNECT_SUCCESS 连接服务器成功
LOGIN_CONNETING 正在连接中
LOGIN_FAILURE_ALREAY 此帐号正在进行游戏
LOGIN_FAILURE_BE_SAME_KEY 登录游戏出现错误。
LOGIN_FAILURE_BLOCK_ID 服务器维护,无法正常连接
LOGIN_FAILURE_NOBILL 您的帐号未充值
LOGIN_FAILURE_NOT_AVAIL 此帐号暂时还未开通
LOGIN_FAILURE_NOT_EXIST_ID 输入的帐号不存在
LOGIN_FAILURE_REPAIR_ID 目前处于物品恢复中的帐号
LOGIN_FAILURE_SHUTDOWN 服务器维护中……请稍候登录
LOGIN_FAILURE_TOO_MANY_USER 用户登陆过多,请稍后连接
LOGIN_FAILURE_UNKNOWN 不知明的错误(%d),登录失败
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER 输入的矩阵卡密码错误
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE 程序将立即关闭
LOGIN_FAILURE_WRONG_PASSWORD 密码错误
LOGIN_INPUT_ID 请输入帐号
LOGIN_INPUT_PASSWORD 请输入密码
LOGIN_PROCESSING 正在登录
MALL_CANNOT_INSERT 物品mall不能放进物品
MALL_PASSWORD_TITLE 密码
MAP_A1 长安城
MAP_A2 虎丘
MAP_A3 江陵府
MAP_AG A_GUILD_MAP
MAP_B1 咸阳城
MAP_B2 林芝谷
MAP_B3 易水县
MAP_BG B_GUILD_MAP
MAP_C1 洛阳城
MAP_C2 房山谷
MAP_C3 陈仓县
MAP_CG C_GUILD_MAP
MAP_DESERT 影悲沙漠
MAP_FLAME 阎魔火地
MAP_SKELTOWER 亡灵塔
MAP_SNOW 雪寒山
MAP_SPIDER 盘丝洞
MAP_TEMPLE 喃喏寺
MAP_TREE 鬼木林
MAP_TRENT02 赤鬼木林
MAP_WL 死亡平野
MAP_NUSLUCK 死亡谷
MAP_CAPE 龙头谷
MAP_THUNDER 雷声山
MAP_DAWN 晓雾林
MAP_BAY 黑沙湾
MESSENGER_ADD_FRIEND 添加好友
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s把你加入到好友目录
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 你接受吗?
MESSENGER_DO_YOU_DELETE 确定要删除吗?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER 确定要删除手机号码吗?
MESSENGER_DO_YOU_MOVE 确定要移动吗?
MESSENGER_EMPTY_LIST 现在为空
MESSENGER_FAMILY 家族
MESSENGER_FRIEND 好友
MESSENGER_GUILD 帮会
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION 请输入手机短信接收的认证号码
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE 输入认证号码
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 不输入手机号码,无法发送短信
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 现在要输入号码吗?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE 输入手机号码
MESSENGER_SEND_MOBILE_MESSAGE_TITLE 要发送的短信内容
MINIMAP 小地图
MINIMAP_CANNOT_SEE 无法查看小地图
MINIMAP_CAN_NOT_SHOW_AREAMAP 无法查看整体地图
MINIMAP_DEC_SCALE 缩小
MINIMAP_INC_SCALE 放大
MINIMAP_OBSERVER_COUNT 观战者为 %d
MINIMAP_SHOW_AREAMAP 整体地图
MINUTE 分
MONEY_INPUT_DIALOG_SELLPRICE 售价 :
MOVE_ITEM_FAILURE_PRIVATE_SHOP 开个人商店时不能移动物品位置
MUSIC_EMPTY_MUSIC_LIST 没有相应的音乐文件
MUSIC_METIN2_DEFAULT_THEMA 倚天II默认背景音乐
MUSIC_NOT_SELECT_MUSIC 没有选择的音乐文件
NEEFD_REST 需要休息
NOT_YET_SUPPORT 暂时没有开放此功能
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE 未加入帮会的角色不可以设定帮会模式
OPTION_PVPMODE_NOT_SUPPORT 现在无法进行 PvP 对决.
OPTION_PVPMODE_PROTECT %d等级以上才可以进行 PvP 对决.
PARTY_BONUS_ATTACKER 攻击力 : +%d SA
PARTY_BONUS_BERSERKER 攻击速度 : +%d SA
PARTY_BONUS_BUFFER 技能持续时间 : +%d SA
PARTY_BONUS_DEFENDER 防御力 : +%d SA
PARTY_BONUS_EXP 奖励经验值 : %d%% SA
PARTY_BONUS_SKILL_MASTER 最大精力 : +%d SA
PARTY_BONUS_TANKER 最大生命 : +%d SA
PARTY_BREAK_UP 解散组队
PARTY_DO_YOU_ACCEPT 申请加入本组队.
PARTY_DO_YOU_JOIN 同意组队吗?
PARTY_EXP_DISTRIBUTION_MODE 经验值分配方式
PARTY_EXP_DISTRIBUTION_MODE_LEVEL 等级分配
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP 等级越高获得的经验值越多
PARTY_EXP_DISTRIBUTION_MODE_PARITY 平均分配
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP 所有组队成员平均分配经验值
PARTY_HEAL_ALL_MEMBER 全员恢复
PARTY_INCREASE_AREA_150 组队经验值增加为原来的1.5倍 SNA
PARTY_INCREASE_AREA_200 组队经验值增加为原来的2倍 SNA
PARTY_LEAVE 退出组队
PARTY_LONGTIME_BONUS_EXP 长时间维持组队关系的奖励,经验值 : +%d%% SA
PARTY_MEMBER_OFFLINE [队员已离线]
PARTY_RECALL_MEMBER 唤醒组队成员
PARTY_REGEN_BONUS 体力 精力 恢复奖励: +%d%% SA
PARTY_REQUEST_DENIED 对方拒绝了您的申请.
PARTY_SET_ATTACKER 设为攻击手
PARTY_SET_BERSERKER 设定为左护法
PARTY_SET_BUFFER 设为左护法
PARTY_SET_DEFENDER 设定为右护法
PARTY_SET_NORMAL 解除能力
PARTY_SET_SKILL_MASTER 设为右护法
PARTY_SET_TANKER 设为防御手
PARTY_SKILL_ATTACKER 攻击手基本攻击 +%.0f
PARTY_SKILL_BERSERKER 左护法攻击速度 +%.0f
PARTY_SKILL_BUFFER 技能持续时间 +%.0f
PARTY_SKILL_DEFENDER 右护法防御力 +%.0f
PARTY_SKILL_HP_REGEN 生命力恢复速度 +%.0f%%
PARTY_SKILL_PARTY_AREA 组队效果范围增加 +%d%%
PARTY_SKILL_SKILL_MASTER 左护法最大精力 +%.0f
PARTY_SKILL_SP_REGEN 精神力恢复速度 +%.0f%%
PARTY_SKILL_TANKER 防御手最大生命力 +%.0f
PARTY_SKILL_WARP 可以复活组队成员
PASSWORD_TITLE 仓库密码
PICK_ITEM_TITLE 要拿出的个数
PICK_MONEY_TITLE 要拿出的金额
PRIVATE_SHOP_CANNOT_SELL_ITEM 个人商店不能出售的物品
PRIVATE_SHOP_CLOSE_QUESTION 是否关闭个人商店?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE 请输入商店名
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE 请输入价格
PVP_LEVEL0 至尊
PVP_LEVEL1 天王
PVP_LEVEL2 英雄
PVP_LEVEL3 侠客
PVP_LEVEL4 平民
PVP_LEVEL5 杀手
PVP_LEVEL6 霸王
PVP_LEVEL7 魔头
PVP_LEVEL8 狱帝
PVP_MODE_GUILD PvP 帮会模式
PVP_MODE_KILL PvP 自由模式
PVP_MODE_NORMAL PvP 和平模式
PVP_MODE_PROTECT PvP 保护模式
PVP_MODE_REVENGE PvP 善恶模式
PVP_OPTION_KILL 善恶模式
PVP_OPTION_NORMAL 和平模式
PVP_OPTION_PROTECT PROTECTED
PVP_OPTION_REVENGE 自由模式
QUEST_APPEND 加载了新任务
QUEST_MIN 分
QUEST_SEC 秒
QUEST_TIMEOVER 超出时间限制
QUEST_UNLIMITED_TIME 没有时间限制
QUEST_ZEROSEC 0秒
QUICKSLOT_REGISTER_DISABLE_ITEM 装备无法放入快捷栏
RECEIVE_MESSAGE 收到%s给您发的信息
REFINE_COST 升级费用:%d两
REFINE_DESTROY_WARNING 升级失败导致装备消失
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 升级失败将导致物品消失。
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 确定改良吗?
REFINE_DOWN_GRADE_WARNING 升级失败导致装备等级下降
REFINE_DO_YOU_SEPARATE_METIN 确定要把宝石取下吗?
REFINE_FAILURE 升级失败
REFINE_FAILURE_EQUIP_ITEM 已佩带的装备无法镶嵌
REFINE_FAILURE_METIN_INSEPARABLE_ITEM 没有可取的宝石
REFINE_FAILURE_NEED_BETTER_SCROLL 需要更好的改良物品
REFINE_FAILURE_NO_MORE_SOCKET 无法再打孔了
REFINE_FAILURE_SOCKET_DISABLE_ITEM 无法打孔的装备
REFINE_FAILURE_UPGRADE_DISABLE_ITEM 提高性能的物品
REFINE_SUCCESS 升级成功
REFINE_SUCCESS_PROBALITY 升级成功概率 : %d%%
REFINE_WARNING2 确定要升级吗?
SAFEBOX_ERROR 密码错误
SAFEBOX_SELL_DISABLE_SAFEITEM 此装备无法放入仓库
SAFEBOX_WRONG_PASSWORD 新密码输入错误
SCREENSHOT_SAVE1 SAVE_SCREEN_SHOT1
SCREENSHOT_SAVE2 SAVE_SCREEN_SHOT2
SCREENSHOT_SAVE_FAILURE 保存截图失败
SECOND 秒
SELECT_CAN_NOT_DELETE 无法删除角色
SELECT_CHANGED_NAME 修改角色名称成功
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME 此角色名已经存在
SELECT_CHANGE_FAILURE_STRANGE_INDEX 请重新尝试一下
SELECT_CHANGE_FAILURE_STRANGE_NAME 角色名称错误
SELECT_CHANGE_NAME_TITLE 更改角色名称
SELECT_DELEING 正在删除角色
SELECT_DELETED 删除完毕
SELECT_DO_YOU_DELETE_REALLY 确定要删除吗?
SELECT_EMPTY_SLOT 可创建角色
SELECT_GM_NAME 运营
SELECT_INPUT_CHANGING_NAME 请选择需要修改的角色名
SELECT_NOT_JOIN_GUILD 没有所属帮会
SHOP_BUY_INFO 选择想要购买的物品,可以购买
SHOP_CANNOT_SELL_EQUIPMENT 无法卖掉以装备的物品
SHOP_CANNOT_SELL_ITEM 该物品无法卖掉
SHOP_ERROR_UNKNOWN 商店产生错误: %s
SHOP_INVALID_POS 错误的装备
SHOP_INVENTORY_FULL 物品栏内没有空闲的位置
SHOP_NOT_ENOUGH_MONEY 金币不够
SHOP_NOT_ENOUGH_MONEY_EX 金币不够
SHOP_SELL_INFO 选择想要出售的物品,就可以卖掉
SHOP_SOLDOUT 缺少的库存物品
SHOT_ERROR_UNKNOWN 远程攻击出现错误: %s
SKILL_BOHO 星云阵
SKILL_BUDONG 荆棘
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK 以后的技能,只能通过经验才可以修炼
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT 以后的技能,只能使用修炼书才可以修炼
SKILL_CHEONGEUN 千斤坠
SKILL_CRITICAL 2倍伤害
SKILL_ENCHANT_POISON 施毒
SKILL_EUNHYEONG 隐身
SKILL_FAINT 晕倒
SKILL_FIND_TRAP 寻找陷阱
SKILL_FIRE 九霄火焰
SKILL_FISHMIND 鱼谱
SKILL_GAMJI 鹰目
SKILL_GEOMGYEONG 剑气
SKILL_GEONGON 天地乾坤
SKILL_GICHEON 潜能
SKILL_GIGONG 专注
SKILL_GONGPO 恐惧
SKILL_GRADE_NAME_GRAND_MASTER %s 读书最高等级
SKILL_GRADE_NAME_MASTER %s 最高等级
SKILL_GRADE_NAME_PERFECT_MASTER %s 修练最高等级
SKILL_GROUP_ASSASSIN_1 锋刀
SKILL_GROUP_ASSASSIN_2 百羿
SKILL_GROUP_HORSE 骑乘
SKILL_GROUP_SHAMAN_1 潜龙
SKILL_GROUP_SHAMAN_2 狂雷
SKILL_GROUP_SURA_1 幻舞
SKILL_GROUP_SURA_2 黑魔
SKILL_GROUP_WARRIOR_1 剑宗
SKILL_GROUP_WARRIOR_2 气宗
SKILL_GWIGEOM 归剑
SKILL_GYEONGGONG 轻功
SKILL_HEUKSIN 黑神守护
SKILL_HOSIN 魔盾
SKILL_HWAYEOM 火焰斩
SKILL_HYEOLMA 血掌
SKILL_INC_ATKSPD 增加攻击速度
SKILL_INC_MOVSPD 增加移动速度
SKILL_INMA 天人合一
SKILL_JEOJU 梦魇
SKILL_JEONGEOP 净化
SKILL_JEONGWI 战魂
SKILL_JEONSINBANGEO 铁布杉
SKILL_JEONSINGONGGYEOK 四面楚歌
SKILL_JEUNGCHE 神浴
SKILL_JEUNGHON 集中
SKILL_JEUNGRYEOK 天怒
SKILL_JEUNGSOK 神速
SKILL_JIGAM 神法
SKILL_JIPJUNG 集中防御
SKILL_JUMAGAP 噬体
SKILL_JUMAGEOM 鬼怨
SKILL_KWAEGEOM 快剑
SKILL_KWAESOK 迅捷术
SKILL_LEGBOUND 束缚
SKILL_MUSA 武魂
SKILL_MUYEONG 巫灵阵
SKILL_NEED_EMPTY_BOTTLE 没有空瓶子
SKILL_NEED_POISON_BOTTLE 没有毒瓶
SKILL_ONLY_FOR_GUILD_WAR 只可以在帮会战争中使用
SKILL_PABEOP 诅咒
SKILL_POWERFUL_STRIKE 晕击对方
SKILL_SEOMGWANG 盲目
SKILL_SINCHAK 朦胧术
SKILL_SLEEP 催眠
SKILL_SLOW 缓慢
SKILL_STUN 击晕
SKILL_SUHO 战灵守护
SKILL_SUMMON_DESCRIPTION 召唤马匹成功概率 : %d%%
SKILL_TOOLTIP_INT 智力
SKILL_TOOLTIP_LEVEL 人物
SKILL_TOXICDIE 中毒
SKILL_TOXICPOWER 增加毒的攻击力
SKILL_TUSOK 束缚
SKILL_WONSIN 神目
SKILL_YONGSIN 龙神盾
STAT_MINUS_CON 体力分配 (剩余分配点数: %d)
STAT_MINUS_DEX 敏捷分配 (剩余分配点数: %d)
STAT_MINUS_INT 智力分配 (剩余分配点数: %d)
STAT_MINUS_STR 力量分配 (剩余分配点数: %d)
STAT_TOOLTIP_CON 提高生命力和防御力
STAT_TOOLTIP_DEX 提高命中率和闪避率
STAT_TOOLTIP_INT 提高精力值和魔法伤害
STAT_TOOLTIP_STR 提高攻击力
SYMBOLLIST_TITLE 帮会旗帜登记
SYSTEM_OPTION_CPU_TILING_1 用CPU显示模式,可以在低配置的电脑上流畅运行游戏
SYSTEM_OPTION_CPU_TILING_2 游戏显示上出现问题时在`系统设置` 或者利用 `CONFIG.exe`
SYSTEM_OPTION_CPU_TILING_3 重新设置为GPU 显示模式
SYSTEM_OPTION_GPU_TILING_1 GPU 显示模式在低配置的电脑上可能运行困难
SYSTEM_OPTION_GPU_TILING_2 游戏显示上出现问题时在`系统设置` 或者利用 `CONFIG.exe`
SYSTEM_OPTION_GPU_TILING_3 重新设置为GPU 显示模式
SYSTEM_OPTION_TILING_EXIT 为了设置显示模式,必须关闭游戏
TARGET_BUTTON_ACCEPT_FIGHT 同意对决
TARGET_BUTTON_AVENGE 报仇
TARGET_BUTTON_BUILDING_DESTROY 破坏
TARGET_BUTTON_DISMOUNT 下马
TARGET_BUTTON_EMOTION_ALLOW 同意动作
TARGET_BUTTON_EXCHANGE 交换
TARGET_BUTTON_EXCLUDE 踢出组队
TARGET_BUTTON_EXIT_OBSERVER 结束观战
TARGET_BUTTON_FIGHT 对决
TARGET_BUTTON_FRIEND 好友
TARGET_BUTTON_INVITE_GUILD 邀请入会
TARGET_BUTTON_INVITE_PARTY 邀请组队
TARGET_BUTTON_LEAVE_PARTY 退出组队
TARGET_BUTTON_REQUEST_ENTER_PARTY 申请组队
TARGET_BUTTON_VIEW_EQUIPMENT 装备窥视
TARGET_BUTTON_WHISPER 悄悄话
TARGET_LEVEL_BOSS 将军
TARGET_LEVEL_KING 大王
TARGET_LEVEL_KNIGHT 将领
TARGET_LEVEL_PAWN 小兵
TARGET_LEVEL_S_KNIGHT 高级将领
TARGET_LEVEL_S_PAWN 头目
TASKBAR_ATTACK 攻击
TASKBAR_AUTO 自动
TASKBAR_CAMERA 视角旋转
TASKBAR_EXP 经验值
TASKBAR_HP 生命值
TASKBAR_MOVE 移动
TASKBAR_SKILL 技能
TASKBAR_SP 精力值
TASKBAR_ST 耐力条
THING_COUNT 个人商店开户时无法使用道具
TOOLTIP_APPLY_ATTBONUS_ANIMAL 对动物系%d%% 追加伤害 SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN 对刺客强悍 +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL 对恶魔%d%%追加伤害 SA
TOOLTIP_APPLY_ATTBONUS_HUMAN 对人形系%d%% 追加伤害 SA
TOOLTIP_APPLY_ATTBONUS_MILGYO 对秘宗%d%%追加伤害 SA
TOOLTIP_APPLY_ATTBONUS_MONSTER 对怪物强悍 +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC 对鬼族%d%%追加伤害 SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN 对法师强悍 +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA 对修罗强悍 +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD 对僵尸系 %d%% 追加伤害 SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR 对猛将强悍 +%d%% SA
TOOLTIP_APPLY_BLOCK %d%%几率彻底防御敌人物理攻击 SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER 战斗时每5秒钟恢复%d精力 SA
TOOLTIP_APPLY_CRITICAL_PCT %d%%几率增加2倍破坏力 SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER 受攻击时%d%%几率恢复精力 SA
TOOLTIP_APPLY_DODGE 躲闪弓箭的攻击概率为%d%% SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%%几率获得2倍经验值 SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%%几率获得2倍金钱 SA
TOOLTIP_APPLY_IMMUNE_FALL 不会被击倒 SNA
TOOLTIP_APPLY_IMMUNE_SLOW 不会被缓慢 SNA
TOOLTIP_APPLY_IMMUNE_STUN 不会被击晕 SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS 按%d%%几率获得2倍掉宝 SA
TOOLTIP_APPLY_KILL_HP_RECOVER 攻击敌人时以%d%% 的概率恢复生命力 SA
TOOLTIP_APPLY_KILL_SP_RECOVER 敌人死亡%d%%几率吸取精力值 SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%%几率消耗敌人精力 SA
TOOLTIP_APPLY_NOAFFECT 没有性能
TOOLTIP_APPLY_NO_DEATH_PENALTY 死亡时防止一次经验值减少 SNA
TOOLTIP_APPLY_PENETRATE_PCT %d%%几率无视对方防御力 SA
TOOLTIP_APPLY_POISON_PCT %d%%几率使敌人中毒 SA
TOOLTIP_APPLY_POISON_REDUCE 抗毒 %d%% SA
TOOLTIP_APPLY_POTION_BONUS 药物增加%d%%性能 SA
TOOLTIP_APPLY_REFLECT_CURSE %d%%几率反弹诅咒攻击 SA
TOOLTIP_APPLY_REFLECT_MELEE 受近距攻击时%d%%伤害反弹 SA
TOOLTIP_APPLY_RESIST_BELL 减少%d%%铃铛伤害 SA
TOOLTIP_APPLY_RESIST_DAGGER 减少%d%%双刀伤害 SA
TOOLTIP_APPLY_RESIST_FAN 减少%d%%扇子伤害 SA
TOOLTIP_APPLY_RESIST_SWORD 减少%d%%单刀伤害 SA
TOOLTIP_APPLY_RESIST_TWOHAND 减少%d%%重刀伤害 SA
TOOLTIP_APPLY_RESIST_WIND 减少%d%%风属性伤害 SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS 书修炼成功率提高到 2.5倍 SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY 技能修炼失败时可以摆脱走火入魔 SNA
TOOLTIP_APPLY_SLOW_PCT %d%%几率使敌人缓慢 SA
TOOLTIP_APPLY_STEAL_HP 将伤害 %d%% 转为生命力 SA
TOOLTIP_APPLY_STEAL_SP 将伤害 %d%% 转为精神力 SA
TOOLTIP_APPLY_STUN_PCT %d%%几率使敌人晕倒 SA
TOOLTIP_APPLY_MAX_SP_PCT 最大精神力 +%d%% SA
TOOLTIP_APPLY_MAX_HP_PCT 最大生命力 +%d%% SA
TOOLTIP_ANTI_SELL 该物品不能往商店出售
TOOLTIP_ARMOR 盔甲
TOOLTIP_ARROW 弓箭
TOOLTIP_ASSASSIN 刺客
TOOLTIP_ATT_GRADE 攻击力 : +%d SA
TOOLTIP_ATT_SPEED 攻击速度 : +%d SA
TOOLTIP_BOW_DISTANCE 弓箭射程: +%dm SA
TOOLTIP_BUYPRICE 价格 : %s
TOOLTIP_CAST_SPEED 释放速度 : +%d%% SA
TOOLTIP_CON 体力 : +%d SA
TOOLTIP_DEF_GRADE 防御力 : +%d SA
TOOLTIP_DEX 敏捷 : +%d SA
TOOLTIP_EAR 耳环
TOOLTIP_ETC 其他
TOOLTIP_PICK_EXP 修炼度 : %d / %d
TOOLTIP_PICK_LEVEL 等级 : %d
TOOLTIP_PICK_UPGRADE1 把锄头递给砍材人
TOOLTIP_PICK_UPGRADE2 能改良为更好的锄头
TOOLTIP_PICK_UPGRADE3
TOOLTIP_FISHINGROD_EXP 修炼度 : %d / %d
TOOLTIP_FISHINGROD_LEVEL 等级 : %d
TOOLTIP_FISHINGROD_UPGRADE1 交给鱼夫的话
TOOLTIP_FISHINGROD_UPGRADE2 可以升级成更好的鱼杆
TOOLTIP_FISHINGROD_UPGRADE3
TOOLTIP_FISH_LEN 长度 : %.2fcm
TOOLTIP_HELMET 头盔
TOOLTIP_HP_REGEN 生命恢复量 : +%d SA
TOOLTIP_INT 智力 : +%d SA
TOOLTIP_ITEM_ATT_GRADE 攻击力 : %d
TOOLTIP_ITEM_ATT_POWER 伤害力 : %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG 伤害力 : %d
TOOLTIP_ITEM_ATT_POWER_REFINE 破坏力 %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED 攻击速度 : %s
TOOLTIP_ITEM_DEF_GRADE 防御力 : %d
TOOLTIP_ITEM_FAST 快
TOOLTIP_ITEM_LIMIT_CON 体力限制 : %d
TOOLTIP_ITEM_LIMIT_DEX 敏捷限制 : %d
TOOLTIP_ITEM_LIMIT_INT 智力限制 : %d
TOOLTIP_ITEM_LIMIT_LEVEL 等级限制 : %d
TOOLTIP_ITEM_LIMIT_STR 力量限制 : %d
TOOLTIP_ITEM_MAGIC_ATT_POWER 魔法攻击力 : %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG 魔法攻击力 : %d
TOOLTIP_ITEM_MAGIC_DEF_POWER 魔法防御力 : %d
TOOLTIP_ITEM_NORMAL 普通
TOOLTIP_ITEM_SLOW 慢
TOOLTIP_ITEM_VERY_FAST 非常快
TOOLTIP_ITEM_VERY_SLOW 非常慢
TOOLTIP_ITEM_WEARABLE_JOB [可以使用]
TOOLTIP_LOTTERY_STEP_NUMBER %d回数
TOOLTIP_LOTTO_NUMBER 幸运号码 : %d
TOOLTIP_MAGIC_ATT_GRADE 魔法攻击力 : +%d SA
TOOLTIP_MAGIC_DEF_GRADE 魔法防御力 : +%d SA
TOOLTIP_MALL_ATTBONUS 攻击力 +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC 攻击力 +12~15% SNA
TOOLTIP_MALL_AUTOLOOT 打猎时自动拣取金钱 SNA
TOOLTIP_MALL_DEFBONUS 防御力 +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC 防御力 +12~15% SNA
TOOLTIP_MALL_EXPBONUS 经验值 +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC 网吧经验值 +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC 经验值增加 2倍 SNA
TOOLTIP_MALL_FISH_MIND 提高获得高级鱼的概率 SNA
TOOLTIP_MALL_GOLDBONUS 金钱爆率 %.1f倍 SA
TOOLTIP_MALL_GOLDBONUS_STATIC 金钱爆率 2倍 SNA
TOOLTIP_MALL_ITEMBONUS 物品爆率 %.1f倍 SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC 网吧物品爆率增加%.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC 物品爆率增加 2倍 SNA
TOOLTIP_MALL_MARRIAGE_FAST 增加琴瑟数值的提高速度 SNA
TOOLTIP_MALL_SAFEBOX 仓库可以扩到3个物品栏 SNA
TOOLTIP_MAX_HP 最大生命值 : +%d SA
TOOLTIP_MAX_HP_PCT 最大生命值 : +%d%% SA
TOOLTIP_MAX_SP 最大精力值 : +%d SA
TOOLTIP_MAX_SP_PCT 最大精力值 : +%d%% SA
TOOLTIP_MAX_STAMINA 最大耐力 +%d SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS ERROR(%d, %d)
TOOLTIP_MOV_SPEED 移动速度 : %d SA
TOOLTIP_NECK 项链
TOOLTIP_NEED_ALL_SP 需要的精力值:全部
TOOLTIP_NEED_GSP 需要的龙神力 : %d
TOOLTIP_NEED_HP 需要的体力 : %d
TOOLTIP_NEED_HP_PER_SEC 持续体力: %d / 秒
TOOLTIP_NEED_SKILL_POINT 需要的技能点数 :
TOOLTIP_NEED_SP 需要的精力值 : %d
TOOLTIP_NEED_SP_PER_SEC 持续的精力值: %d / 秒
TOOLTIP_NEXT_SKILL_LEVEL_1 下一等级:%d (最大 %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 下一等级:%d (最大 %d-%d)
TOOLTIP_NEXT_SKILL_LEVEL_3 下一等級 : %d
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS 物理伤害 %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS 减少物理攻击%d%% SA
TOOLTIP_PARTY_INFO_GRADE_UP1 组队队员在%d名以上时全体队员
TOOLTIP_PARTY_INFO_GRADE_UP2 攻击等级 +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 , 防御等级 +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL 每一个小时给全部队员的生命/精力全部恢复
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL 每30分钟给全部队员的生命/精力全部恢复
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL 队员死后在3分钟之内可以唤醒
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL 在同一个服务器里可以随时唤醒队员
TOOLTIP_PARTY_INFO_SET_ATTACKER 可以设定%d名防御等级+(队员数)的攻击手
TOOLTIP_PARTY_INFO_SET_TANKER 可以设定一名防御等级+(队员数)的防守人
TOOLTIP_PARTY_SKILL_LEVEL 现等级 : %d
TOOLTIP_PARTY_TITLE_GRADE_UP [攻击/防御 等级上升]
TOOLTIP_PARTY_TITLE_HEAL [恢复]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP 组队队员在%d名以上时奖励经验值 %d%%
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [奖励经验值]
TOOLTIP_PARTY_TITLE_RECALL [唤醒]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [攻击手设定]
TOOLTIP_PARTY_TITLE_SET_TANKER [防守手设定]
TOOLTIP_POTION_CURE 异常状态已恢复
TOOLTIP_POTION_MIN 分
TOOLTIP_POTION_PLUS_ATTACK_SPEED 攻击速度 : +%d
TOOLTIP_POTION_PLUS_HP_PERCENT 生命值 : +%d%%
TOOLTIP_POTION_PLUS_HP_POINT 生命值 : +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED 移动速度 : +%d
TOOLTIP_POTION_PLUS_SP_PERCENT 精力值 : +%d%%
TOOLTIP_POTION_PLUS_SP_POINT 精力值 : +%d
TOOLTIP_POTION_SEC 秒
TOOLTIP_POTION_TIME 持续时间 :
TOOLTIP_REQUIREMENT_21_LEVEL 21等级以上才可以学习
TOOLTIP_REQUIREMENT_41_LEVEL 41等级以上才可以学习
TOOLTIP_REQUIREMENT_LEVEL 人物 %d 级可以学习
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s 等级 %d 以上
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d 以上才可以学习
TOOLTIP_RESIST_BOW 减少%d%%弓箭攻击伤害 SA
TOOLTIP_RESIST_ELEC 减少%d%%电攻击伤害 SA
TOOLTIP_RESIST_FIRE 减少%d%%火焰攻击伤害 SA
TOOLTIP_RESIST_MAGIC 减少%d%%魔法攻击伤害 SA
TOOLTIP_REST_USABLE_COUNT 剩余的使用次数 : %d
TOOLTIP_SELLPRICE 售价 : %s
TOOLTIP_SHAMAN 法师
TOOLTIP_SHIELD 盾牌
TOOLTIP_SHOES 鞋
TOOLTIP_SKILL 技能 SNA
TOOLTIP_SKILLBOOK_NAME 修炼书
TOOLTIP_SKILL_AFFECT_ATT_GRADE 攻击力 : +
TOOLTIP_SKILL_AFFECT_ATT_POWER 攻击力 :
TOOLTIP_SKILL_AFFECT_ATT_SPEED 攻击速度 : +
TOOLTIP_SKILL_AFFECT_DEF_GRADE 防御力 :
TOOLTIP_SKILL_AFFECT_DODGE 对方的攻击力 : -
TOOLTIP_SKILL_AFFECT_HEAL 恢复生命 :
TOOLTIP_SKILL_AFFECT_MOV_SPEED 移动速度 : +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE 被攻击时反弹概率 :
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL 抵抗物理攻击 :
TOOLTIP_SKILL_COOL_TIME 延迟 :
TOOLTIP_SKILL_DAMAGE_BONUS 技能伤害 %d%% SA
TOOLTIP_SKILL_DEFEND_BONUS 减少技能伤害 %d%% SA
TOOLTIP_SKILL_DURATION 持续时间 : %.0f秒
TOOLTIP_SKILL_FORGET_BOOK_NAME 遗忘卷轴
TOOLTIP_SKILL_LEVEL 现等级 : %d
TOOLTIP_SKILL_LEVEL_MASTER 现等级: %d (管理者)
TOOLTIP_SKILL_LEVEL_WITH_MAX 现等级 : %d (最大 %d)
TOOLTIP_SOCKET_EMPTY 空闲
TOOLTIP_SOCKET_REFINABLE_ITEM [可镶嵌的装备]
TOOLTIP_SP_REGEN 精力恢复量 : +%d SA
TOOLTIP_STR 力量 : +%d SA
TOOLTIP_SURA 修罗
TOOLTIP_UNIQUE 唯一
TOOLTIP_WARRIOR 猛将
TOOLTIP_WEAPON 武器
TOOLTIP_WRISTLET 手镯
TOOLTIP_AUTO_POTION_USING 使用中
TOOLTIP_AUTO_POTION_REST 剩余量 : %.2f%%
TOOLTIP_AUTO_POTION_HP 自动恢复生命值
TOOLTIP_AUTO_POTION_SP 自动恢复精力值
UI_ACCEPT 接受
UI_CANCEL 取消
UI_CLOSE 关闭
UI_DEF_FONT 宋体:12
UI_DEF_FONT_LARGE 宋体:12
UI_DEF_FONT_SMALL 宋体:9
UI_DENY 拒绝
UI_ITEM 装备
UI_LEFT_TIME 剩余时间 : %d秒
UI_NEXT 继续
UI_NOCONTENTS 没有内容
UI_NONAME 没有名称
UI_OK 确认
UI_POS_UNKNOWN 不知道的位置
UI_UNKNOWN 未知坐标
USE_ITEM_FAILURE_PRIVATE_SHOP 开启个人商店时不能使用物品
USE_SKILL_ERROR_UNKNOWN 技能使用出现错误 : %s
UPLOAD_MARK_UPLOAD_NEED_RECONNECT 请您重新登陆,才能正常显示
UPLOAD_MARK_CHECK_NEED_RECONNECT 请您重新登陆,才能正常显示
TOOLTIP_APPLY_RESIST_WARRIOR 减少 %d%% 猛将攻击 SA
TOOLTIP_APPLY_RESIST_ASSASSIN 减少 %d%% 刺客攻击 SA
TOOLTIP_APPLY_RESIST_SURA 减少 %d%% 修罗攻击 SA
TOOLTIP_APPLY_RESIST_SHAMAN 减少 %d%% 法师攻击 SA
FOR_MALE 男性
FOR_FEMALE 女性
LOGIN_FAILURE_WEB_BLOCK test
MONETARY_UNIT0 两
MONETARY_UNIT1 万
MONETARY_UNIT2 封锁
HOW_MANY_ITEM_DO_YOU_DROP1 确定要扔掉%s吗?
HOW_MANY_ITEM_DO_YOU_DROP2 确定要扔掉%s%s个吗 ?
DO_YOU_BUY_ITEM1 确定要把%s以%s金币卖掉吗?
DO_YOU_BUY_ITEM2 确定要把%s个%s以%s金币卖掉吗?
DO_YOU_SELL_ITEM1 确定要把%s以%s金币买进吗?
DO_YOU_SELL_ITEM2 确定要把%s个%s以%s金币买进吗?
TOOLTIP_ENERGY 活力 : %d SA
GUILD_HEADQUARTER 基本建筑
GUILD_FACILITY 功能建筑
GUILD_OBJECT 造景
DRAGON_SOUL_UNQUALIFIED 没有达到使用龙魂石的权限
TOOLTIP_MAGIC_ATTBONUS_PER 魔法攻击力 +%d%%
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER 魔法/物理攻击力 +%d%%
TOOLTIP_RESIST_ICE 冰冻抗性 +%d
TOOLTIP_RESIST_EARTH 打的抗性 +%d
TOOLTIP_RESIST_DARK 黑暗抗性 +%d
TOOLTIP_ANTI_CRITICAL_PCT 追加抗性 +%d%%
TOOLTIP_ANTI_PENETRATE_PCT 贯通抗性 +%d%%
TOOLTIP_SEALED 封印中
TOOLTIP_UNSEAL_LEFT_TIME 封印中(剩下%d小时%d分钟)
UI_NEXTPAGE >>
UI_PREVPAGE <<
TOOLTIP_COSTUME_ATTR_BONUS 时装属性 %d SA
@@ -0,0 +1,328 @@
ACCEPT 确定
ATTACH_METIN_INFO 确定要镶嵌吗?
ATTACH_METIN_TITLE 镶嵌倚天石
CANCEL 取消
CHANGE_PASSWORD_CONFIRM 确认新密码
CHANGE_PASSWORD_NEW 新密码
CHANGE_PASSWORD_OLD 旧密码
CHANGE_PASSWORD_TITLE 更改密码
CHARACTER_ACTION 动作
CHARACTER_EMOTICON 表情
CHARACTER_MAIN 角色
CHARACTER_MUTUAL_ACTION 相互作用动作
CHARACTER_NORMAL_ACTION 一般动作
CHARACTER_QUEST 任务
CHARACTER_SKILL 技能
CLOSE 关闭
COSTUME_TITLE 时装
COSTUME_WINDOW_TITLE 时装
CREATE_ATT_GRADE 力量
CREATE_CREATE 创建
CREATE_DEX_GRADE 敏捷
CREATE_HP 体力
CREATE_LAST_POINT 剩余点数
CREATE_MAN 男性
CREATE_NAME 角色名称
CREATE_NEXT 下一页
CREATE_PREV 上一页
CREATE_SEX 性别
CREATE_SHAPE 基本着装
CREATE_SP 智力
CREATE_STAT_RESET 初始化
CREATE_WOMAN 女性
CUBE_INFO_TITLE 制作指南
CUBE_REQUIRE_MATERIAL 所需材料:
CUBE_REQUIRE_MATERIAL_OR 或者
CUBE_TITLE 制作窗
DO_REFINE 实行强化
DRAGONSOUL_ACTIVATE 活性化
DRAGONSOUL_PAGE_BUTTON_1 一般
DRAGONSOUL_PAGE_BUTTON_2 华丽
DRAGONSOUL_PAGE_BUTTON_3 稀有
DRAGONSOUL_PAGE_BUTTON_4 古代
DRAGONSOUL_PAGE_BUTTON_5 传说
DRAGONSOUL_REFINE_WINDOW_TITLE 龙魂石改良及强化
DRAGONSOUL_TAP_TITLE_1 白龙石(White Dragon Soul Stone)
DRAGONSOUL_TAP_TITLE_2 火龙石(Fire Dragon Soul Stone)
DRAGONSOUL_TAP_TITLE_3 风龙石(Wind Dragon Soul Stone)
DRAGONSOUL_TAP_TITLE_4 铁龙石(Iron Dragon Soul Stone)
DRAGONSOUL_TAP_TITLE_5 雷龙石(Thunder Dragon Soul Stone)
DRAGONSOUL_TAP_TITLE_6 黑龙石(Dark Dragon Soul Stone)
DRAGONSOUL_TITLE 龙魂之石
EMPIRE_EXIT 退出
EMPIRE_NEXT 下一页
EMPIRE_PREV 上一页
EMPIRE_SELECT 选择
EXCHANGE_ACCEPT 同意
EXCHANGE_TITLE 交换
GAMEOPTION_TITLE 游戏设置
GAME_EXIT_OBSERVER 结束观战
GAME_HELP 帮助
GAME_QUEST 任务
GAME_SKILL_UP 技能修炼
GAME_STAT_UP 属性修炼
GRADE 等级
GRADE_SELECT 等级选择
GUILD_BASENAME 基地名称
GUILD_BOARD_ID 帐号
GUILD_BOARD_REFRESH 更新 (F5)
GUILD_BOARD_TEXT 内容
GUILD_BUILDING_CATEGORY_TITLE 建筑物种类
GUILD_BUILDING_CHANGE 变更
GUILD_BUILDING_DIRECTION 方向
GUILD_BUILDING_GRADE 级别
GUILD_BUILDING_INFO 建筑物信息及维持信息
GUILD_BUILDING_LIST_TITLE 建筑物列表
GUILD_BUILDING_LOG 圆木
GUILD_BUILDING_NAME 建筑物名称
GUILD_BUILDING_OPERATE 启动
GUILD_BUILDING_PLY 合板
GUILD_BUILDING_POSITION 位置
GUILD_BUILDING_PREVIEW 预演
GUILD_BUILDING_PRICE 金钱
GUILD_BUILDING_REFRESH 更新 (F5)
GUILD_BUILDING_STONE 硝石
GUILD_BUILDING_TITLE 建造帮会建筑物
GUILD_CRYSTAL 水晶
GUILD_DEPOSIT 存钱
GUILD_DROP_RESOURCE1 把资源
GUILD_DROP_RESOURCE2 丢在这里
GUILD_GEM 宝石
GUILD_GRADE_CHANGE_GRADE_NAME 请输入新的职位名
GUILD_GRADE_NUM 级别
GUILD_GRADE_PERMISSION_DELETE 强行退出
GUILD_GRADE_PERMISSION_JOIN 加入帮会
GUILD_GRADE_PERMISSION_NOTICE 帮会公告
GUILD_GRADE_PERMISSION_SKILL 帮会技能
GUILD_GRADE_RANK 职位
GUILD_GRADE_WRITE 上传文章
GUILD_INFO 帮会基本信息
GUILD_INFO_CUR_EXP 当前经验值
GUILD_INFO_DECALRE_WAR 帮派宣战
GUILD_INFO_ENEMY_GUILD 正在战争中的帮会
GUILD_INFO_ENEMY_GUILD_EMPTY 无
GUILD_INFO_LEVEL 帮会等级
GUILD_INFO_MARK 帮会会徽
GUILD_INFO_MASTER 帮会会长
GUILD_INFO_MASTER_VALUE 帮会会长
GUILD_INFO_MEMBER_AVG_LEVEL 帮会会员平均等级
GUILD_INFO_MEMBER_NUM 帮会人数
GUILD_INFO_NAME 帮会名称
GUILD_INFO_NAME_VALUE 帮会名称
GUILD_INFO_OFFER_EXP 分配
GUILD_INFO_REST_EXP 升级经验值
GUILD_INFO_UPLOAD_MARK 重新上载
GUILD_INFO_UPLOAD_SYMBOL 上传会徽
GUILD_MARK 帮会会徽
GUILD_MEMBER_JOB 职业
GUILD_MEMBER_KNIGHT 将领
GUILD_MEMBER_LEVEL 等级
GUILD_MEMBER_NAME 名称
GUILD_MEMBER_RANK 职位
GUILD_MEMBER_SPECIFIC_GRAVITY 贡献度
GUILD_METIN_STONE 宝石
GUILD_MINENAL 矿石
GUILD_MONEY 帮会基金
GUILD_NAME 帮会
GUILD_RESOURCE_INFO 资源信息
GUILD_SKILL_ACTIVE 主动
GUILD_SKIlL_HEAL_GSP 龙神力恢复
GUILD_SKILL_PASSIVE 辅助
GUILD_SKILL_POWER 龙神力
GUILD_SKILL_STATE 帮会技能
GUILD_SYMBOL 帮会会标
GUILD_WAR_ACCEPT 接受帮战挑战
GUILD_WAR_BATTLE_TYPE 战争类型
GUILD_WAR_CTF 颠覆战
GUILD_WAR_DECLARE 申请帮会战争
GUILD_WAR_ENEMY 对方帮会
GUILD_WAR_NORMAL 地盘战
GUILD_WAR_WARP 霸王战
GUILD_WATER 水
GUILD_WATER_STONE 浮石
GUILD_WITHDRAW 取钱
HELP_ATTACK_KEY - 用<Space>键或鼠标左键进行攻击
HELP_CHANGE_PK_MODE - 按<Ctrl> + <B> 键,可以转换PK模式
HELP_CHARACTER_BUTTON1 (打开角色, 物品, 聊天
HELP_CHARACTER_BUTTON2 窗口)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON - 鼠标滚轮可以随时调整视觉焦距
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON - 按住<Ctrl>键,可以用鼠标右键调整视角
HELP_EXP 经验值
HELP_FURY 游戏商城
HELP_GUILD_WINDOW - 按-<Alt>+<G>可以打开或关闭帮会窗口
HELP_HELP - 可以按 <H>键或按打开系统帮助菜单将获得帮助
HELP_HP 生命值
HELP_MESSENGER_WINDOW 按-<Alt>+<M>可以打开或关闭聊天窗口
HELP_MOUSE_LEFT 鼠标左键功能
HELP_MOUSE_RIGHT 鼠标右键功能
HELP_MOVE_KEY - 可以用 <W>, <S>, <A>, <D> 键和方向键移动
HELP_OPEN_CHARACTER - 按 <C> 键,打开角色窗口
HELP_OPEN_CHAT - 按<ENTER>键,打开聊天窗口
HELP_OPEN_INVENTORY - 按<I>键,打开物品窗口
HELP_OPEN_LOG - 按 <L> 键,可以独立打开聊天窗口
HELP_OPEN_MINIMAP - <Shift> + <M>键,打开和关闭小地图窗口
HELP_OPEN_QUEST - 按<N>键,打开任务窗口
HELP_OPEN_SKILL - 按<V> 键,打开技能窗口
HELP_OPEN_WHISPER - 按<Shift> + <ENTER> 键,打开密聊窗口
HELP_OPEN_ZONEMAP - <M>键,可以打开和关闭整体地图窗口
HELP_PICK_ITEM - 按<~>键,拾取物品
HELP_QUICKSLOT 快捷菜单
HELP_SCREEN_CAPTURE - 按<Print Screen>键,保存当前截图,文件保存在“我的文档/METIN2文件夹里”
HELP_SHOW_ALL_NAME - 按住<Alt>键,显示角色和地上物品名称
HELP_SP 精力值
HELP_SYSTEM_BUTTON 系统按扭
INVENTORY_PAGE_BUTTON_TOOLTIP_1 物品窗一
INVENTORY_PAGE_BUTTON_TOOLTIP_2 物品窗二
INVENTORY_TITLE 物品栏
ITEM_MALL 商城
LOAD_ERROR 数据被损坏,请从新安装.按ESC退出
LOGIN_CONNECT 连接
LOGIN_CONNECTING 正在登录
LOGIN_DEFAULT_SERVERADDR 服务器名称, 1线
LOGIN_EXIT 结束
LOGIN_REGION_TITLE 选择大区
LOGIN_SELECT_BUTTON 选择
LOGIN_SELECT_EXIT 结束
LOGIN_SELECT_OK 确认
LOGIN_SELECT_TITLE 选择服务器
MALL_PASSWORD_TITLE 密码
MALL_TITLE 收费物品仓库
MARKET_TITLE 市场
MARKLIST_REFRESH 更新
MARKLIST_TITLE 上载帮会会徽
MESSAGE 信息
MESSENGER_ADD_FRIEND 添加朋友
MESSENGER_DELETE_FRIEND 删除好友/公会成员
MESSENGER_MOBILE 发短信
MESSENGER_OPEN_GUILD 打开帮会窗口
MESSENGER_TITLE 信息
MESSENGER_USE_GUILD_MOVE_SKILL 使用帮会移动技能
MESSENGER_WHISPER 悄悄话
MINIMIZE 最小化
MOUSEBUTTON_ATTACK 攻击
MOUSEBUTTON_AUTO_ATTACK 自动
MOUSEBUTTON_CAMERA 视角
MOUSEBUTTON_SKILL 技能
MUSICLIST_TITLE 背景音乐目录
NO 否
OK 确认
OPTION_ALWAYS_SHOW_NAME 查看名称
OPTION_ALWAYS_SHOW_NAME_OFF 一时
OPTION_ALWAYS_SHOW_NAME_ON 一直
OPTION_BLOCK 切断
OPTION_BLOCK_EXCHANGE 交换
OPTION_BLOCK_FRIEND 好友
OPTION_BLOCK_GUILD 帮会
OPTION_BLOCK_PARTY 组队邀请
OPTION_BLOCK_PARTY_REQUEST 申请组队
OPTION_BLOCK_WHISPER 私聊
OPTION_CAMERA_DISTANCE 视角
OPTION_CAMERA_DISTANCE_LONG 远视角
OPTION_CAMERA_DISTANCE_SHORT 近视角
OPTION_DELETE_MOBILE_BUTTON 删除号码
OPTION_EFFECT 伤害值
OPTION_FOG 雾设定
OPTION_FOG_DENSE 浓雾
OPTION_FOG_LIGHT 淡雾
OPTION_FOG_MIDDLE 普通
OPTION_INPUT_MOBILE_BUTTON 输入号码
OPTION_MOBILE 手机
OPTION_MUSIC 音乐
OPTION_MUSIC_CHANGE 设定音乐
OPTION_MUSIC_DEFAULT_THEMA 倚天II默认背景音乐
OPTION_NAME_COLOR 名称颜色
OPTION_NAME_COLOR_EMPIRE 帝国颜色
OPTION_NAME_COLOR_NORMAL 默认颜色
OPTION_PVPMODE PvP 模式
OPTION_PVPMODE_FREE 自由
OPTION_PVPMODE_FREE_TOOLTIP 可以主动攻击所有玩家
OPTION_PVPMODE_GUILD 帮会
OPTION_PVPMODE_GUILD_TOOLTIP 可以攻击本帮会成员以外的所有玩家
OPTION_PVPMODE_PEACE 和平
OPTION_PVPMODE_PEACE_TOOLTIP 不能主动攻击所有玩家(可以反击)
OPTION_PVPMODE_REVENGE 善恶
OPTION_PVPMODE_REVENGE_TOOLTIP 可以主动攻击一部分玩家
OPTION_SALESTEXT 摆摊招牌
OPTION_SALESTEXT_VIEW_OFF 隐藏
OPTION_SALESTEXT_VIEW_ON 菜单
OPTION_SOUND 声效
OPTION_TARGET_BOARD 他国信息
OPTION_TARGET_BOARD_NO_VIEW 不感兴趣
OPTION_TARGET_BOARD_VIEW 想知道
OPTION_TILING 显示
OPTION_TILING_APPLY 应用
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE 选项
OPTION_VIEW_CHAT 聊天窗口
OPTION_VIEW_CHAT_OFF 屏蔽
OPTION_VIEW_CHAT_ON 查看
PARTY_MEMBER_INFO_NAME 帮会会员名称
PASSWORD_DESC_1 请输入仓库密码
PASSWORD_DESC_2
PASSWORD_DESC_3 购买物品请打开游戏商城
PASSWORD_DESC_4
PASSWORD_DESC_5
PASSWORD_TITLE 仓库密码
PICK_MONEY_TITLE 要拿出的金额
PRIVATE_SHOP_CLOSE_BUTTON 关闭
PRIVATE_SHOP_NAME 商店名称
PRIVATE_SHOP_TITLE 开设个人商店
REFINE_COST 升级费用 : 0两
REFINE_INFO 改良成功概率 : 100%
REFINE_MONEY 强化费用
REFINE_SELECT 强化选择
REFINE_TTILE 改良
REPORT_VIOLENT_WHISPER 不良对话申诉
RESTART_HERE 原地复活
RESTART_TOWN 村落复活
SAFE_CHANGE_PASSWORD 更改密码
SAFE_TITLE 仓库
SELECT_ATT_GRADE 力量
SELECT_CREATE 生成角色
SELECT_DELETE 删除
SELECT_DEX_GRADE 敏捷
SELECT_EMPIRE_NAME 国家名称
SELECT_EXIT 退出
SELECT_HP 体力
SELECT_LEVEL 等级
SELECT_METIN_STONE_TITLE 选择使用的宝石
SELECT_NAME 名称
SELECT_NO_GUILD 没有加入任何帮会
SELECT_PLAYTIME 游戏时间
SELECT_SELECT 开始
SELECT_SP 智力
SELECT_TITLE 尊号
SHOP_BUY 买进
SHOP_SELL 卖出
SHOP_TITLE 商店
SKILL_SUPPORT_TITLE 辅助
STEP 阶段
STEP_SELECT 阶段选择
STRENGTH 强化
STRENGTH_SELECT 强化选择
SYSTEMOPTION_TITLE 系统设置
SYSTEM_CHANGE 转换角色
SYSTEM_EXIT 退出到windows
SYSTEM_HELP 帮助
SYSTEM_LOGOUT 登出
SYSTEM_MALL 收费物品商店
SYSTEM_OPTION 系统设置
TASKBAR_CHARACTER 角色[C/V/B/N]
TASKBAR_CHAT 聊天窗口
TASKBAR_DISABLE 不能使用
TASKBAR_DRAGON_SOUL 龙魂石
TASKBAR_EXPAND 扩展窗
TASKBAR_INVENTORY 物品栏[I]
TASKBAR_MESSENGER 信息
TASKBAR_NEXT_QUICKSLOT 后 快捷菜单[shift+数字, alt]
TASKBAR_PREV_QUICKSLOT 前 快捷菜单[shift+数字]
TASKBAR_SYSTEM 系统[ESC]
WHISPER_BAN 切断
WHISPER_NAME 对方名称
WHISPER_REPORT 申诉
WHISPER_SEND 发送
YES 是
ZONE_MAP 整体地图
REPORT_VIOLENT_WHISPER 私聊
WHISPER_REPORT 私聊
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1 WARRIOR 三连斩 快风斩 虎啸风声 以闪电般的速度连续攻击多次 |对前方敌人造成巨大伤害 前方范围攻击三次 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 总攻击力 %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
2 WARRIOR 火焰旋 真炎斩 龙吟裂天 将力量灌注在剑身上,以旋转 |的方式攻击周围的敌人,产生 |伤害 前进范围攻击 ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 攻击力 %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
3 WARRIOR 战魂 金刚怒 破釜沉舟 作为勇士将以牺牲防御为代价 |来提升可怕的攻击力 提升攻击速度 提升移动速度 受攻击伤害增加 STANDING_SKILL jeongwi 3 4 攻击速度 +%.0f%% 50 * SkillPoint 移动速度 +%.0f%% 20 * SkillPoint
4 WARRIOR 剑气 藏心剑 身剑合一 将真气灌注于武器之上发挥极 |致威力,产生可怕的伤害 提升基本攻击力 STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 攻击力 +%.0f (100 + STR) * SkillPoint
5 WARRIOR 猛杀 岩碎 石破天惊 使用坚实的身体,快速靠近敌 |人并猛击对方,产生巨大伤害 突袭范围攻击 ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 攻击力 %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
6 WARRIOR 气血垂明 气血垂明 气血垂明 用全力爆发气向前方敌人施加 |强烈一击 前方范围攻击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gihyeol 6 4 攻击力 %.0f-%.0f (3*MinATK + (MinATK + 1.5*STR)*SkillPoint)*1.07 (3*MaxATK + (MaxATK + 1.5*STR)*SkillPoint)*1.07
16 WARRIOR 飘叶斩 断月波 八风夜雨 飘叶一般快速划出一道弧光, |将敌人撕裂 前方范围攻击 ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 攻击力 %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
17 WARRIOR 跳斩 虎跃 龙翔九天 集全身之力于兵刃上,高高跃 |起,劈向前方,使敌人受到猛 |烈的攻击 直线范围攻击 ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 攻击力 %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
18 WARRIOR 震撼 狮吼 盘古镇天 运起周身真气,产生巨大气流 |对周围敌人造成伤害的同时将 |他们震飞 原地范围攻击 一定概率产生击晕的效果 ATTACK_SKILL|STANDING_SKILL daejin 18 4 攻击力 %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 气绝机率 %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR 千斤坠 铁布衫 固若金汤 瞬间提升防御力,到达一定等 |级后将稳如泰山,任何猛烈的 |攻击都无法被打到 提升防御力 移动速度下降 STANDING_SKILL cheongeun 19 4 防御力 : +%.0f 7+(40 + 0.2*str + 0.4*con)*k 移动速度 : -%.0f 1 + 9*SkillPoint
20 WARRIOR 剑风 斩气决 剑气冲霄 快速挥动手中武器产生强大的 |气流,以迅雷不及掩耳之势打 |击敌人 远程攻击 周边范围攻击 击晕效果 ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 攻击力 %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k
21 WARRIOR 剑气闪 剑气怒吼 剑气升龙 用附有剑气的剑砍下使周围敌 |人受到致命攻击 原地周围范围攻击 ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED noegeom 21 4 攻击力 %.0f-%.0f (2*MinATK + (2*MinATK + 2*DEX + 2*CON + STR*4)*SkillPoint)*1.1 (2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + STR*4)*SkillPoint)*1.1
31 ASSASSIN 暗袭 隐击 流光诛仙 隐藏自己的行踪,靠近敌人背 |后,给予致命一击,产生伤害 后方偷袭时提升攻击力 隐身时增加攻击力 ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 攻击力 : %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN 魅影 无影剑 乱影降魔 凭借灵敏的身手,快速接近敌 |人并给对方以致命一击,防不 |胜防 瞬间移动攻击 隐身时增加攻击力 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 攻击力 %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN 乾坤旋 舞轮斩 覆雨翻云 倒转身形,以快速旋转的攻击 |方式攻击敌人,同时得以逃脱 逃脱时范围攻击 持续毒攻击 ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 攻击力 %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k 中毒机率 %.0f%% 1 + 4*k
34 ASSASSIN 隐身 千变术 遮天避日 隐藏自己的身形,令敌人无法 |察觉,更加发挥背后攻击的威 |力 攻击时解除 STANDING_SKILL eunhyeong 4 4 暗杀技能追加攻击力 : +%.0f%% 50 * SkillPoint
35 ASSASSIN 毒雾 碧磷烟 含沙射影 在自己周围制造一片浓密的毒 |雾,任何靠近它的敌人都难免 |受到毒的侵袭 远程攻击 周边范围攻击 持续毒攻击 ATTACK_SKILL|NEED_TARGET sangong 5 4 攻击力 %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k 中毒机率 %.0f%% 40*k
36 ASSASSIN 瞬杀 I 瞬杀 II 瞬杀 III 一扎眼的速度瞬间消失后攻击 |目标 瞬间移动攻击 持续毒攻击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD seomjeon 6 4 攻击力 %.0f-%.0f (lv*2 + (MinATK+STR*3+DEX*18)*SkillPoint)*1.1 (lv*2 + (MaxATK+STR*3+DEX*18)*SkillPoint)*1.1 中毒机率 %.0f%% 40*k
46 ASSASSIN 连射 贯日箭 气贯长虹 聚集自身的力量,对同一个敌 |人连续发出多支威力巨大的弩 |箭,持续造成伤害 远程攻击 多次攻击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) 总攻击力 %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k 发射 %.0f发的弓箭 2 + floor(6 * SkillPoint)
47 ASSASSIN 乱箭 雨针箭 千蜂锐刺 一次射出多支弩箭,对前方敌 |人产生多处伤害,令敌人无法 |躲避 远程攻击 同时攻击多个对象 ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) 攻击力 %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k 最多攻击 %.0f 人 2 + floor(6 * SkillPoint)
48 ASSASSIN 怒箭 武力箭 神武镇天 箭矢上带有火焰,并灌以强大 |的力量,灼烧敌人的同时给予 |伤害 远程攻击 周边范围攻击 火焰攻击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 攻击力 %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN 轻功 神行 踏雪无痕 身轻如燕,可快速的行走,远 |离敌人的攻击 提高移动速度 STANDING_SKILL gyeonggong 19 4 移动速度 : +%.0f 60*SkillPoint
50 ASSASSIN 毒箭 蚀骨箭 追魂夺命 箭矢上涂有剧毒,无人能解, |使敌人中箭的同时受到毒的侵 |蚀 远程攻击 周边范围攻击 击飞敌人 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 攻击力 %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k 中毒机率 %.0f%% 80*k
51 ASSASSIN 闪光弹 闪光弹 闪光弹 瞬间发出强光使周围敌人受到 |致命攻击 原地周围范围攻击 持续毒攻击 ATTACK_SKILL|STANDING_SKILL seomgwang 21 4 攻击力 %.0f-%.0f (MinATK + (1.2*MinATK + 100 + DEX*6 + STR*2)*SkillPoint)*1.1 (MaxATK + (1.2*MaxATK + 200 + DEX*6 + STR*2)*SkillPoint)1.1 中毒机率 %.0f%% 80*k
61 SURA 碎灵指 裂仙爪 天崩地裂 发挥魔指的强大力量,有碎岩 |切山之力,引起强烈的爆炸, |攻击敌人 前方范围攻击 无视对方防御效果 随智力增加伤害 ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 攻击力 %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k 无视对方防御机率 %.0f%% 1 + 9*SkillPoint
62 SURA 龙卷波 旋风阵 狂神诛仙 借助魔王的力量,召唤猛烈的 |龙卷风,给周围造成巨大伤害 原地周围范围攻击 无视对方回避效果 随智力增加伤害 ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 攻击力 %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k 无视对方回避机率 %.0f%% 1 + 9*SkillPoint
63 SURA 剑魔 斩灵剑 屠龙在天 将黑暗的力量灌注于武器中, |使它发挥灵气,以增强伤害 近身物理攻击发挥作用 随智力增加伤害 吸血攻击 STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 攻击力 +%.1f 7 + (5*iq+13)*k 攻击力 %.0f%% 吸收为生命力 10*k
64 SURA 恐惧 血祭 叱炼狂魔 让敌人感到极度的恐惧,丧失 |各项能力,变得更加脆弱 降低对方攻击力 对方攻击失败概率增加 受伤害的时候适用 STANDING_SKILL gongpo 4 4 对方攻击力 -%.0f%% 5 + 20*SkillPoint 对方攻击失败机率 %.0f%% 1 + 29*SkillPoint
65 SURA 噬体 魂盾 天魔附体 呼唤魔王的黑暗盔甲,围绕周 |身保护自己不受侵害 受到伤害时将部分伤害值反射 提升防御力 随智力增加伤害 STANDING_SKILL jumagap 5 4 防御力 +%.0f (iq+30)*k 物理攻击反射机率 %.0f%% (iq/4+10)*k
66 SURA 驱散 散元术 腐骨销魂 用邪恶的咒语来诅咒敌人,驱 |散敌人身上的辅助性魔法 远程攻击 周边范围攻击 驱除对方辅助法术 ATTACK_SKILL|NEED_TARGET pabeop 6 4 魔法攻击力 %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k 破法机率 %.0f%% 50*k
76 SURA 魔灵 鬼怨 夺魂摄魄 从地狱中吸取怨气,集结成黑 |暗力量给对方造成伤害 远程攻击 对方周边攻击 ATTACK_SKILL|NEED_TARGET maryeong 16 4 魔法攻击力 : %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA 黑龙咒 狱龙魄 魔龙噬天 从邪恶守护者黑龙体内爆发强 |烈的火焰,焚烧周围的敌人 原地范围攻击 火焰攻击 ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 魔法攻击力 : %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA 魂灵 魔焰 狱火焚烧 忠诚而邪恶的魔灵,守护着主 |人,将攻击所有靠近主人的敌 |人 远程攻击 任意选择攻击对象 周边范围攻击 ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 魔法攻击力 : %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA 黑魔咒 御魂术 天哭地泣 瞬间爆发黑暗力量,产生阻挡 |一切的气流,在消耗大量精力 |的同事保护自己 精力值代替生命值受到的伤害 提升防御力 STANDING_SKILL|TOGGLE heuksin 19 4 攻击力减少率 %.0f%% (iq*0.84)*k 防御力 +%.0f (0.5*iq+15)*k
80 SURA 束缚 困身 寸步难行 运用恶魔的力量控制丛生的荆 |棘,对敌人造成影响,降低对 |方的移动速度 远程攻击 对方周边攻击 移动速度减慢 ATTACK_SKILL|NEED_TARGET tusok 20 4 魔法攻击力 : %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k 缓慢机率 : %.1f%% (333 + (300 * k))/10
81 SURA 旋魔 血玲珑 乾坤黯然 凌空跃起,将手中的邪恶力量 |聚集成一道黑色漩涡丢出,攻 |击远处的敌人 远程攻击 对方周边攻击 ATTACK_SKILL|NEED_TARGET geomhwan 21 4 魔法攻击力 %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN 灵光 归元波 五彩云霞 聚焦天地间的灵气星骋五彩光 |球,给周围的敌人造成巨大的 |冲击 远程攻击 周边范围攻击 ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 魔法攻击力 : %.0f-%.0f 70 + 4*lv + (20*iq+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN 龙影 龙吟 潜龙傲天 祈祷神龙的保护,在身边浮现 |出多只神龙的影子,保护自己 |的同时攻击敌人 直线范围攻击 持续火焰效果 ATTACK_SKILL|NEED_TARGET yongpa 2 4 魔法攻击力 : %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k 持续火焰机率 %.0f%% iq*0.2*k
93 SHAMAN 龙咒 龙啸 千龙摆尾 听到召唤的神龙,借助元神的 |强大力量,吞噬所有敌人 原地范围攻击 持续火焰效果 ATTACK_SKILL|STANDING_SKILL paeryong 3 4 魔法 攻击力 %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k 持续火焰机率 %.0f%% iq*0.2*k
94 SHAMAN 结界 天壁 真龙护体 使用龙鳞组成的护甲带有极强 |的防御力,使得受护者更加安 |全 抵抗物理攻击 可以对同伴使用 CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 物理攻击抵抗 : %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN 倒影阵 水镜阵 天罡正气 如镜一般的护盾保护着使用者 |将反弹敌人的攻击,不受伤害 反射物理攻击 可以对同伴使用 CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 物理攻击反射机率 %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN 凝神 天龙魂 龙神圣威 借助神龙的力量与斗志,增强 |自身的攻击力 致命攻击 可以对同伴使用 CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 致命攻击机率 : %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
106 SHAMAN 落雷 惊天雷 电闪雷鸣 法师借助天神的威力,给予敌 |人强大的电击伤害 远程攻击 周边范围攻击 电属性伤害 ATTACK_SKILL|NEED_TARGET noejeon 16 4 魔法攻击力 : %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN 劈雷 燎闪 晴天霹雳 雷神的守护给予法师强大的支 |配能力,使其具有强大的雷电 |攻击能力 远程攻击 周边范围攻击 电属性伤害 ATTACK_SKILL|NEED_TARGET byeorak 17 4 魔法攻击力 %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k 气绝机率 %.0f%% (50+1000*k/6)/10
108 SHAMAN 暴雷 怒天雷 五雷轰顶 飞箭一般的雷电,不断穿梭于 |敌人之中,由此产生持久的伤 |害 远程攻击 电属性 连续攻击周边敌人 ATTACK_SKILL|NEED_TARGET pokroe 18 4 魔法攻击力 : %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN 光浴 光神 佛光普照 大地之母给予使用者更多的精 |力来帮助恢复生命,免除死亡 |的威胁 恢复生命力 恢复状态异常 可以对同伴使用 CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 恢复生命力 %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k 恢复状态异常机率 %.0f%% 20+80*k
110 SHAMAN 飘仙 轻衣 飘渺踏云 乘风而飘,如同仙履,增加移 |动速度 提升移动速度 减少咒语时间 可以对同伴使用 CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 移动速度 +%.0f%% 5 + (35 * k) 咒语速度 +%.0f%% 3+33*k
111 SHAMAN 神曲 强魄术 魂雷圣体 犹如神韵,激发潜能,产生更 |大的爆发力,提高对敌人的伤 |害 提升基本攻击力 可以对同伴使用 CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 攻击力 : +%.1f 5+(iq*0.2 + 15)*k
112 PASSIVE 破瘫痪击 减少瘫痪击的伤害 瘫痪击伤害抵抗 PASSIVE p_tanhwan 瘫痪击伤害防御率 +%.1f%% 13.3*k
113 PASSIVE 破暗击 减少暗击的伤害 暗击伤害抵抗 PASSIVE p_amseup 暗击伤害防御率 +%.1f%% 13.3*k
114 PASSIVE 破封灵击 减少封灵击的伤害 封灵击伤害抵抗 PASSIVE p_swaeryeong 封灵击伤害防御率 +%.1f%% 13.3*k
115 PASSIVE 破龙波扇 减少龙波扇的伤害 龙波扇伤害抵抗 PASSIVE p_yongpa 龙波扇伤害防御率 +%.1f%% 13.3*k
116 PASSIVE 破气功斩 减少气功斩的伤害 气功斩伤害抵抗 PASSIVE p_gigongcham 气功斩伤害防御率 +%.1f%% 13.3*k
117 PASSIVE 破连射 减少连射的伤害 连射伤害抵抗 PASSIVE p_yeonsa 连射伤害防御率 +%.1f%% 13.3*k
118 PASSIVE 破魔幻击 减少魔幻击的伤害 魔幻击伤害抵抗 PASSIVE p_geomhwan 魔幻击伤害防御率 +%.1f%% 13.3*k
119 PASSIVE 破雷闪 减少雷击的伤害 雷击伤害抵抗 PASSIVE p_byeorak 雷击伤害防御率 +%.1f%% 13.3*k
121 SUPPORT 统帅 提升领导能力,提高组队效率 PASSIVE tongsol
122 SUPPORT 连招 增加招式变化,增加攻击次数 CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT 钓鱼 提高钓鱼能力,更容易捕捉到 |鱼 CANNOT_LEVEL_UP fishing
124 SUPPORT 采矿 提升采矿能力,更容易采集到 |高级矿石 PASSIVE mining
125 SUPPORT 锻造 提升锻造能力,制作更多的物 |品 CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT 吴国方言 可以听与说吴国的方言 CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT 蜀国方言 可以听与说蜀国的方言 CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT 魏国方言 可以听与说魏国的方言 CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT 幻化 角色将随机变幻成怪物的形态 |并拥有一些额外的属性 CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT 骑乘 骑马的能力 CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT 召唤 召唤马匹 summon
137 HORSE 追风斩 骑马奔跑并攻击周围的敌人 马上技能 ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE 摧敌讨 击倒前方拦截的敌人 马上技能 ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE 威陵破 攻击周围的敌人 马上技能 ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE 秋叶乱舞 攻击拦截的前方敌人 马上技能 ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
141 SUPPORT HP补强 增加最高体力 PASSIVE jeunghyul 提升最大 HP +%.0f k * 1333.33
142 SUPPORT 贯通回避 回避贯通攻击 PASSIVE chultong 贯通回避率 + %.0f%% k * 20
151 GUILD 龙眼 增加最高龙神力 PASSIVE yongan 最大龙神力 +%.0f k * 1400
152 GUILD 龙血 暂时提升帮会成员的最大生命值 公会战专用 ONLY_FOR_GUILD_WAR gaho 101 1 提升最高Hp +%.0f%% k * 20
153 GUILD 龙神 暂时提升帮会成员的最大精力值 公会战专用 ONLY_FOR_GUILD_WAR chukbok 102 1 提升最高精神力 +%.0f%% k * 20
154 GUILD 龙铠 暂时提升帮会成员的防御力 公会战专用 ONLY_FOR_GUILD_WAR seonghwi 103 1 提升防御力 +%.1f%% k * 10
155 GUILD 龙腾 暂时提升帮会成员的攻击速度和移动速度 公会战专用 ONLY_FOR_GUILD_WAR gasok 104 1 提升攻击,移动速度 +%.1f k * 30
156 GUILD 龙怒 暂时提升帮会成员的双倍伤害的概率 公会战专用 ONLY_FOR_GUILD_WAR bunno 105 1 暴击机率 +%.0f%% k * 50
157 GUILD 龙佑 暂时缩短帮会成员的技能释放时间 公会战专用 ONLY_FOR_GUILD_WAR jumunsul 106 1 提升咒语速度 +%.0f%% k * 50
170 WOLFMAN 蓝色电波 蓝色电源 蓝色电源 认识论给你做. 防御增加 机会把对手变成无意识的增加 STANDING_SKILL blue_possession 1 4 Defense +%.0f (200 + str*0.2 + con*0.5 ) *k Faint Chance %.0f%% 1 + 9*SkillPoint
171 WOLFMAN 愤怒 出血出血愤怒愤怒挡不住愤怒接管你的身体. 攻击等级增加穿刺击的几率增加 STANDING_SKILL red_possession 2 4 Attack value +%.1f (3 * iq + 2 * lv)*k Chance to ignore defense of the opponent %.0f%% 10*k
172 WOLFMAN 空袭 空袭空袭进入你的对手,并满足惨败. 爪击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION CLAW reef_attack 3 4 Attack Power %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
173 WOLFMAN 草原嚎叫 嚎叫大草原的草原嚎叫你哭泣,让你的对手颤抖! 冲攻击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION CLAW split_slash 4 4 Attack Power %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
174 WOLFMAN 撕裂 口破坏 口破坏泪偷你的对手与他. 爪击3倍 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION CLAW wind_death 5 4 Attack Power %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
175 WOLFMAN 分裂 分裂 直接划分风暴对你的对手和它切丝! 爪击 ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION CLAW wreckage 6 4 Attack Power %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint
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1 伙楷曼 1 1 1 0 HP -( 1.1*atk + (0.3*atk + 1.5 * str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
2 迫规浅快 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 0.8 0 0
3 傈蓖去 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 60+20*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 0 0 NORMAL 1 1 0 0
4 八版 1 1 1 0 ATT_GRADE (100+str)*k 100+200*k 30+50*k 40+20*k SELFONLY 15 NONE 0 0 NORMAL 1 1 0 0
16 扁傍曼 1 1 1 0 HP -(2.3*atk + (4*atk + str*4 + con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 0.8 0 0
17 拜魂鸥快 1 1 1 0 HP -(2.3*atk + (3*atk + str*4 + con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 0.8 0 0
18 措柳阿 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 0.8 0 400
19 玫辟眠 1 1 1 0 DEF_GRADE 7+(40 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 40+40*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 0 0 NORMAL 1 1 0 0
47 包拜贱 2 1 1 0 HP -(atk + (1.7*atk + dex*2+ str*2)*k) 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 拳炼颇 2 1 1 0 HP -(1.5*atk + (2.6*atk + number(100, 300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 楷荤 2 1 1 0 HP -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 版傍贱 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 0 0 NORMAL 1 1 0 0
31 鞠嚼 2 1 1 0 HP -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 泵脚藕康 2 1 1 0 HP -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 瞒符混 2 1 1 0 HP -(2*atk + (0.5*atk + dex*9 + str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 篮屈过 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 0 0 NORMAL 1 1 0 0
76 付飞 3 1 1 0 HP -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 拳堪气 3 1 1 0 HP -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 公康柳 3 1 1 0 HP -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 0 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 捧加付飞 3 1 1 0 HP -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 尖飞瘤 3 1 1 0 HP -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 侩鼻颇 3 1 1 0 HP -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 蓖八 3 1 1 0 ATT_GRADE 7+(5*iq+13) * k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 0 0 NORMAL 1 1 0 0
64 傍器 3 1 1 0 DODGE 1 + 29 * k 60+120*k 60+100*k 100 SELFONLY 20 NONE 0 0 NORMAL 1 1 0 0
65 林付癌 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 40+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 0 0 NORMAL 1 1 0 0
92 侩颇魂 4 1 1 0 HP -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 菩锋气 4 1 1 0 HP -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 龋脚 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 0 0 NORMAL 1 1 800 0
95 馆荤 4 1 1 0 REFLECT_MELEE 5+(iq*0.3 + 5)*k 40+160*k 60+200*k 10 23 NONE 0 0 NORMAL 1 1 1000 0
106 锄傈飞 4 1 1 0 HP -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 涵遏 4 1 1 0 HP -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 气汾拜 4 1 1 0 HP -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 沥诀牢 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 蔫加 4 1 1 0 MOV_SPEED 5 + 35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 0 0 NORMAL 1 1 1000 0
79 孺脚荐龋 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 0 SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 0 0 MAGIC 1 0.8 0 0
157 林巩贱 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 侩脚狼盒畴 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 啊加拳 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 己戎癌 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 侩脚狼绵汗 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
152 侩脚狼乔 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 侩救 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 厚颇何 4 1 1 0 HP -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 0
5 藕券拜 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*7 + con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 八浅 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*5 + con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 魂傍盒 2 1 1 0 HP -(lv*2+(atk + str*3 + dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 刀扁泵 2 1 1 0 HP -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 颇过贱 3 1 1 0 HP -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 付券拜 3 1 1 0 HP -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 扁玫措傍 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 0 0 NORMAL 1 1 1000 0
111 刘仿贱 4 1 1 0 ATT_GRADE 5+(iq*0.2 +15)*k 60+120*k 60+100*k 10 30 NONE 0 0 NORMAL 1 1 1000 0
126 脚荐绢 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 楷拌扁 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 烹贾仿 0 1 40 0 NONE NONE 0 0 NORMAL 0 1 0 0
125 函脚 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 玫炼绢 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 柳畴绢 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 辨靛捞悼 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 傍埃狼巩 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 啊加拳 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 傍埃狼巩 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 傍埃捞悼 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200胶懦 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 老馆裹困350胶懦 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300胶懦 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 老馆裹困200胶懦 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400胶懦 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 刀250胶懦 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300胶懦 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 铰付 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 抄公 5 1 1 50 HP -(3*atk) 60+80*k 5 ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 倒拜 5 1 1 52 HP -(3*atk) 60+80*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 呕免 5 1 1 55 HP -(3*atk) 60+80*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 抄公(劝) 5 1 1 50 HP -(3*atk) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 富家券 0 1 10 0 NONE NONE 0 0 NORMAL 0 1 0 0
6 扁趋秒疙 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
21 锄八档贰 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 10 1 0 400
36 孺级荐 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*18)*k)*1.1) 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 60*k 5+25*k 0 0 MELEE 6 0.5 800 0
51 级堡藕 2 1 1 0 HP -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) 200+200*k 60 ATTACK,USE_ARROW_DAMAGE NONE 80*k 15+30*k 0 0 NORMAL 5 0.5 0 0
112 藕券拜 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
113 鞠嚼 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
114 尖飞瘤 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
115 侩颇魂 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
116 扁傍曼 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
117 楷荤 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
118 付券拜 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
119 涵遏 历亲 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
141 刘趋 0 1 40 0 NONE 1333.3*k NONE 0 0 NORMAL 0 1 0 0
142 枚烹 0 1 40 0 NONE 20*k NONE 0 0 NORMAL 0 1 0 0
170 免趋 盒畴 1 1 1 0 DEF_GRADE (200 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 40+40*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 0 0 NORMAL 1 1 0 0
171 喉风 颇况 1 1 1 0 ATT_GRADE (100 + str + lv * 3)*k 100+200*k 30+50*k 30+10*k SELFONLY,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
172 傍扁 傍拜 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 0.8 0 0
173 橇饭府狼 窍匡 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 12 0.8 0 0
174 涝 颇鲍 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 12 0.8 0 0
175 唱穿扁 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 12 0.8 0 0
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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/taiwan/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/taiwan/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}
@@ -0,0 +1,218 @@
import locale
import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## ¿ëÈ¥¼® â ¹Ù·Î ¿ÞÂÊ
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "yahacker/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "yahacker/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "yahacker/ui/dragonsoul/button_01.tga",
"over_image" : "yahacker/ui/dragonsoul/button_02.tga",
"down_image" : "yahacker/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "yahacker/ui/dragonsoul/button_01.tga",
"over_image" : "yahacker/ui/dragonsoul/button_02.tga",
"down_image" : "yahacker/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "yahacker/ui/dragonsoul/button_01.tga",
"over_image" : "yahacker/ui/dragonsoul/button_02.tga",
"down_image" : "yahacker/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "yahacker/ui/dragonsoul/l_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/l_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}
@@ -0,0 +1,427 @@
import uiScriptLocale
import player
window = {
"name" : "InventoryWindow",
## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "yahacker/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "yahacker/ui/dragonsoul/s_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/s_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "yahacker/ui/dragonsoul/s_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/s_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "yahacker/ui/dragonsoul/s_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/s_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "yahacker/ui/dragonsoul/s_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/s_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "yahacker/ui/dragonsoul/s_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/s_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":player.DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":player.DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":player.DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":player.DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":player.DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":player.DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "yahacker/ui/dragonsoul/deck1_1.tga",
"over_image" : "yahacker/ui/dragonsoul/deck1_2.tga",
"down_image" : "yahacker/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "yahacker/ui/dragonsoul/deck2_1.tga",
"over_image" : "yahacker/ui/dragonsoul/deck2_2.tga",
"down_image" : "yahacker/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "yahacker/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "yahacker/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "yahacker/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "yahacker/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "yahacker/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "yahacker/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "yahacker/ui/dragonsoul/m_button01.tga",
"over_image" : "yahacker/ui/dragonsoul/m_button02.tga",
"down_image" : "yahacker/ui/dragonsoul/m_button03.tga",
},
),
},
),
}
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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 481
bottom 97
+70
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@@ -0,0 +1,70 @@
import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# ±â·Â
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "yahacker/ui/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "yahacker/ui/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "yahacker/ui/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "yahacker/ui/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}
@@ -0,0 +1,48 @@
import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "yahacker/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "yahacker/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "yahacker/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}
+41
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@@ -0,0 +1,41 @@
import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}
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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222
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@@ -0,0 +1,302 @@
import uiScriptLocale
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/game/windows/equipment_base.sub",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":84, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":52, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":113, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":113, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 120,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "yahacker/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "yahacker/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "yahacker/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 154,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "yahacker/ui/Mall_Button_01.tga",
"over_image" : "yahacker/ui/Mall_Button_02.tga",
"down_image" : "yahacker/ui/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "yahacker/ui/costume_Button_01.tga",
"over_image" : "yahacker/ui/costume_Button_02.tga",
"down_image" : "yahacker/ui/costume_Button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}
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@@ -0,0 +1,7 @@
title subImage
version 2.0
image "loading0.jpg"
left 0
top 0
right 1024
bottom 768
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@@ -0,0 +1,7 @@
title subImage
version 2.0
image "loading1.jpg"
left 0
top 0
right 1024
bottom 768
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@@ -0,0 +1,7 @@
title subImage
version 2.0
image "loading2.jpg"
left 0
top 0
right 1024
bottom 768
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@@ -0,0 +1,7 @@
title subImage
version 2.0
image "loading3.jpg"
left 0
top 0
right 1024
bottom 768
@@ -0,0 +1,65 @@
import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}
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+7
View File
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 340
right 378
bottom 367
+7
View File
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 429
top 0
right 479
bottom 28
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@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 217
top 0
right 425
bottom 97
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 0
right 429
bottom 170
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 170
right 142
bottom 340
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 142
top 267
right 374
bottom 286
@@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206
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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/taiwan/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/taiwan/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/taiwan/ui/vkey/key_at.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/taiwan/ui/vkey/key_backspace.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/taiwan/ui/vkey/key_enter.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/taiwan/ui/vkey/key_shift.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/taiwan/ui/vkey/key_space.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/taiwan/ui/vkey/key_normal.tga',
'down_image' : 'locale/taiwan/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/taiwan/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 18,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}
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version 2.0
image "mall.tga"
left 0
top 0
right 40
bottom 40
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version 2.0
image "mall.tga"
left 40
top 0
right 80
bottom 40
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version 2.0
image "mall.tga"
left 80
top 0
right 120
bottom 40
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version 2.0
image "mall.tga"
left 120
top 0
right 160
bottom 40
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title subImage
version 2.0
image "mall.tga"
left 160
top 0
right 200
bottom 40
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title subImage
version 2.0
image "mall.tga"
left 200
top 0
right 240
bottom 40
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version 2.0
image "mall.tga"
left 0
top 40
right 40
bottom 80
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version 2.0
image "mall.tga"
left 40
top 40
right 80
bottom 80
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title subImage
version 2.0
image "mall.tga"
left 80
top 40
right 120
bottom 80
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title subImage
version 2.0
image "mall.tga"
left 120
top 40
right 160
bottom 80
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title subImage
version 2.0
image "mall.tga"
left 160
top 40
right 200
bottom 80
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title subImage
version 2.0
image "mall.tga"
left 200
top 40
right 240
bottom 80
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title subImage
version 2.0
image "mall.tga"
left 0
top 80
right 40
bottom 120
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title subImage
version 2.0
image "mall.tga"
left 40
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right 80
bottom 120
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title subImage
version 2.0
image "mall.tga"
left 80
top 80
right 120
bottom 120
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title subImage
version 2.0
image "mall.tga"
left 120
top 80
right 160
bottom 120
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title subImage
version 2.0
image "mall.tga"
left 160
top 80
right 200
bottom 120
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