// M2 §3.5 —— playersettingmodule.py 的 ComboAttackNew 调用 -> PC 连击段表。 // 照 GameLib/RaceData.cpp CRaceData::ReserveComboAttack / RegisterComboAttack 语义。 #include #include #include #include using namespace fmt; static int g_fail = 0; #define CHECK(c, msg) \ do { \ if (!(c)) { \ std::fprintf(stderr, "FAIL: %s\n", (msg)); \ ++g_fail; \ } \ } while (0) // warrior_m/_w 共用的 __LoadGameWarriorEx 片段 + assassin 的 DUALHAND(男限), // 外加一个非 Ex 的 def 用来验证块复位。缩进 / tab 混用照原文。 static const char *kPy = R"PY( COMBO_TYPE_1 = 0 COMBO_TYPE_2 = 1 COMBO_TYPE_3 = 2 COMBO_INDEX_1 = 0 COMBO_INDEX_6 = 5 def __LoadGameWarriorEx(race, path): chrmgr.SelectRace(race) chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1) ## Combo Type 1 chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, 4) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4) ## Combo Type 2 —— 段号跳到 5 / 7(非连续,验证按下标写而非追加) chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, 5) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7) # 越界的 Register(下标 5 >= size 5):照参考端 AssertLog + return,忽略 chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, 5, chr.MOTION_COMBO_ATTACK_8) # 对已存在 key 的重复 Reserve:map::insert 不覆盖,原向量保留 chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, 99) def __LoadGameAssassinEx(race, path): chrmgr.SelectRace(race) chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, 6) chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_8) def __LoadGameNPC(): # 块外的调用不该落到任何职业里 chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 3) )PY"; static void check_vec(const std::vector *v, std::initializer_list want, const char *msg) { if (!v) { std::fprintf(stderr, "FAIL: %s (nullptr)\n", msg); ++g_fail; return; } if (v->size() != want.size()) { std::fprintf(stderr, "FAIL: %s (size %zu != %zu)\n", msg, v->size(), want.size()); ++g_fail; return; } size_t i = 0; for (uint16_t w : want) { if ((*v)[i] != w) { std::fprintf(stderr, "FAIL: %s ([%zu]=%u != %u)\n", msg, i, (*v)[i], w); ++g_fail; return; } ++i; } } int main() { // ---- key 编码:RaceData.h MAKE_COMBO_KEY ------------------------------- CHECK(make_combo_key(COMBO_MODE_ONEHAND_SWORD, 1) == ((2u << 16) | 1u), "make_combo_key"); CHECK(combo_key_mode(make_combo_key(5, 2)) == 5 && combo_key_type(make_combo_key(5, 2)) == 2, "combo_key split"); // ---- 解析 ------------------------------------------------------------ PlayerComboTables tbl; std::string err; if (!parse_player_combo_tables(kPy, tbl, &err)) { std::fprintf(stderr, "parse failed: %s\n", err.c_str()); return 1; } const ComboTable &w = tbl.klass(COMBO_CLASS_WARRIOR); const ComboTable &a = tbl.klass(COMBO_CLASS_ASSASSIN); const ComboTable &s = tbl.klass(COMBO_CLASS_SURA); // GENERAL / type1 —— 单段普攻连击(NAME_COMBO_ATTACK_1 = 14) check_vec(w.get(COMBO_MODE_GENERAL, 0), {14}, "warrior GENERAL type1 = [14]"); // ONEHAND_SWORD / type1 —— 连续 4 段 14..17 check_vec(w.get(COMBO_MODE_ONEHAND_SWORD, 0), {14, 15, 16, 17}, "warrior 1H type1 = [14,15,16,17]"); // ONEHAND_SWORD / type2 —— 5 段,末两段跳到 18 / 20(COMBO_ATTACK_5 / _7) check_vec(w.get(COMBO_MODE_ONEHAND_SWORD, 1), {14, 15, 16, 18, 20}, "warrior 1H type2 = [14,15,16,18,20]"); // 越界 Register 被忽略;重复 Reserve 不覆盖(size 仍是 5,不是 99) CHECK(w.get(COMBO_MODE_ONEHAND_SWORD, 1)->size() == 5, "dup Reserve ignored / OOB Register ignored"); // type3 从没 Reserve 过 -> GetComboDataPointer 应为 nullptr CHECK(w.get(COMBO_MODE_ONEHAND_SWORD, 2) == nullptr, "warrior 1H type3 absent -> nullptr"); // 职业隔离:DUALHAND 只在 assassin 块里;warrior/sura 没有 check_vec(a.get(COMBO_MODE_DUALHAND_SWORD, 2), {0, 0, 0, 0, 0, 21}, "assassin DUAL type3 idx5 = COMBO_ATTACK_8(21)"); CHECK(w.get(COMBO_MODE_DUALHAND_SWORD, 2) == nullptr, "warrior has no DUALHAND table"); CHECK(s.empty(), "sura block absent in snippet -> empty table"); // 块外(__LoadGameNPC)的 Reserve 不该落进任何职业 size_t total = 0; for (int c = 0; c < COMBO_CLASS_COUNT; ++c) total += tbl.klass(c).key_count(); CHECK(total == 4, "only the 4 in-Ex-block combo keys registered (2 warrior 1H + 1 warrior GENERAL + 1 assassin DUAL)"); // 越界职业索引 -> 空表,不崩 CHECK(tbl.klass(-1).empty() && tbl.klass(99).empty(), "out-of-range class -> empty"); // ---- 可选:真实 playersettingmodule.py(设了 M2_ASSETS 才跑)---------- if (const char *root = std::getenv("M2_ASSETS")) { const std::string path = std::string(root) + "/root/playersettingmodule.py"; PlayerComboTables live; std::string lerr; if (parse_player_combo_tables_file(path, live, &lerr)) { check_vec(live.klass(COMBO_CLASS_WARRIOR).get(COMBO_MODE_ONEHAND_SWORD, 0), {14, 15, 16, 17}, "live warrior 1H type1"); // sura ONEHAND type3 末段回到 COMBO_ATTACK_4 (17) const auto *sv = live.klass(COMBO_CLASS_SURA).get(COMBO_MODE_ONEHAND_SWORD, 2); CHECK(sv && sv->size() == 6 && sv->back() == 17, "live sura 1H type3 tail = COMBO_ATTACK_4"); // shaman FAN type1 = 4 连续段 check_vec(live.klass(COMBO_CLASS_SHAMAN).get(COMBO_MODE_FAN, 0), {14, 15, 16, 17}, "live shaman FAN type1"); std::printf("live playersettingmodule.py: OK\n"); } else { std::fprintf(stderr, "live parse skipped: %s\n", lerr.c_str()); } } if (g_fail == 0) { std::printf("PASS: formats_combo_table_test (§3.5 PC 连击段表)\n"); } return g_fail == 0 ? 0 : 1; }