# Metin2 game assets are private. Do not publish or redistribute Ymir art. # build /build/ /build-ios/ /build-android/ /build-classic/ /build-port-gate/ /build-debug/ /build-asan/ /cmake-build-*/ /build-release/ /build-native-render/ /build-native/ compile_commands.json # misc .DS_Store *.tmp *.o *.a __pycache__/ *.pyc .env.live-smoke.local # playable network tests: local scenario/fixture configs, credential files and # run outputs never enter git. Only scenario.example.json and the static gate # fixtures in test/playable are committed. Run outputs live under /build/playable. /test/playable/*.local.json /test/playable/*.local.txt /test/playable/runs/ *.credentials *.credentials.json .env.*.local # clangd /.cache/ # oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit; # oracle/build-wine.sh rebuilds). See oracle/README.md. /oracle/oracle.exe /oracle/*.dll /oracle/*.dylib # vendored-lib test artifacts /test/oracle_dumps/ /test/*.actual.png /build-tools/ # libgr2 tool outputs /fuzz-report.json /test/m2-numeric.json.tmp # compare.py render output /test/compare-shots/ /test/compare-report.json # Written by 40250 uitaskbar.py at runtime. /mouse.cfg # native Android client (./build-android-native.sh): SDL3 download, NDK builds, Gradle output /build-android-native/ /android-native/.gradle/ /android-native/app/build/ /android-native/build/ /android-native/local.properties