#pragma once // The platform's IDirect3DDevice8: CGraphicDevice::Create hands it to CStateManager, which keeps // 40250's state caching; the device remembers the state it is given and turns every draw call into a // Render3DDraw (RenderCommands3D.h) for the Godot renderer. #include "EterLib/StdAfx.h" IDirect3DDevice8* MtCreateRecordingDevice(int width, int height);