{ "reference": "GameLib/ActorInstanceEvent.cpp", "reference_sha256": "0929f227c4611c0b01b8814605908328bdffa66f41cda640d53bff6f2a9ee060", "priority": "P0", "contracts": [], "functions": { "CActorInstance::__OnSyncing": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing" ] }, "CActorInstance::__OnWaiting": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting" ] }, "CActorInstance::__OnMoving": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving" ] }, "CActorInstance::__OnMove": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove" ] }, "CActorInstance::__OnStop": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop" ] }, "CActorInstance::__OnWarp": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp" ] }, "CActorInstance::__OnAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack" ] }, "CActorInstance::__OnUseSkill": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill" ] }, "CActorInstance::__OnHit": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit" ] }, "CActorInstance::__OnClearAffects": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects" ] }, "CActorInstance::__OnSetAffect": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect" ] }, "CActorInstance::__OnResetAffect": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect" ] }, "CActorInstance::__GetEventHandlerRef": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef" ] }, "CActorInstance::__GetEventHandlerPtr": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr" ] }, "CActorInstance::SetEventHandler": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler" ] }, "CActorInstance::IEventHandler::GetEmptyPtr": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr" ] } } }