/**************************************************************************/ /* parallax2d.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include namespace godot { class Parallax2D : public Node2D { GDEXTENSION_CLASS(Parallax2D, Node2D) public: void set_scroll_scale(const Vector2 &p_scale); Vector2 get_scroll_scale() const; void set_repeat_size(const Vector2 &p_repeat_size); Vector2 get_repeat_size() const; void set_repeat_times(int32_t p_repeat_times); int32_t get_repeat_times() const; void set_autoscroll(const Vector2 &p_autoscroll); Vector2 get_autoscroll() const; void set_scroll_offset(const Vector2 &p_offset); Vector2 get_scroll_offset() const; void set_screen_offset(const Vector2 &p_offset); Vector2 get_screen_offset() const; void set_limit_begin(const Vector2 &p_offset); Vector2 get_limit_begin() const; void set_limit_end(const Vector2 &p_offset); Vector2 get_limit_end() const; void set_follow_viewport(bool p_follow); bool get_follow_viewport(); void set_ignore_camera_scroll(bool p_ignore); bool is_ignore_camera_scroll(); protected: template static void register_virtuals() { Node2D::register_virtuals(); } public: }; } // namespace godot