#include "pack40250_node.h" #include #include "asset_io.h" #include "platform/PackBackend.h" using namespace godot; namespace mtgodot { bool Metin2Pack::initialize(const String &client_dir) { return mtpack40250::initialize(client_dir.utf8().get_data()); } bool Metin2Pack::is_ready() { return mtpack40250::ready(); } bool Metin2Pack::exists(const String &name) { return file_exists(String(PACK_SCHEME) + name); } PackedByteArray Metin2Pack::get_bytes(const String &name) { return read_file(String(PACK_SCHEME) + name); } void Metin2Pack::_bind_methods() { ClassDB::bind_static_method("Metin2Pack", D_METHOD("initialize", "client_dir"), &Metin2Pack::initialize); ClassDB::bind_static_method("Metin2Pack", D_METHOD("is_ready"), &Metin2Pack::is_ready); ClassDB::bind_static_method("Metin2Pack", D_METHOD("exists", "name"), &Metin2Pack::exists); ClassDB::bind_static_method("Metin2Pack", D_METHOD("get_bytes", "name"), &Metin2Pack::get_bytes); } } // namespace mtgodot