{ "reference": "GameLib/ActorInstanceBattle.cpp", "reference_sha256": "fd586facdac4b2dc0edaf74ac48f496c705a6866f6dbf6714f4d83ee748cc6b6", "priority": "P1", "contracts": [], "functions": { "CActorInstance::SetBattleHitEffect": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect" ] }, "CActorInstance::SetBattleAttachEffect": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect" ] }, "CActorInstance::CanAct": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct" ] }, "CActorInstance::CanUseSkill": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill" ] }, "CActorInstance::CanMove": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove" ] }, "CActorInstance::CanAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack" ] }, "CActorInstance::CanFishing": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing" ] }, "CActorInstance::IsClickableDistanceDestInstance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance" ] }, "CActorInstance::InputNormalAttackCommand": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand" ] }, "CActorInstance::InputComboAttackCommand": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand" ] }, "CActorInstance::ComboProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess" ] }, "CActorInstance::__RunNextCombo": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo" ] }, "CActorInstance::__OnEndCombo": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo" ] }, "CActorInstance::__ClearCombo": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo" ] }, "CActorInstance::isAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking" ] }, "CActorInstance::isValidAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking" ] }, "CActorInstance::CanCheckAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking" ] }, "CActorInstance::__IsInSplashTime": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime" ] }, "CActorInstance::isNormalAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking" ] }, "CActorInstance::isComboAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking" ] }, "CActorInstance::IsSplashAttacking": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking" ] }, "CActorInstance::__IsMovingSkill": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill" ] }, "CActorInstance::IsActEmotion": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion" ] }, "CActorInstance::IsUsingMovingSkill": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill" ] }, "CActorInstance::GetComboIndex": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex" ] }, "CActorInstance::GetAttackingElapsedTime": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime" ] }, "CActorInstance::__CanInputNormalAttackCommand": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand" ] }, "CActorInstance::NormalAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack" ] }, "CActorInstance::ComboAttack": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack" ] }, "CActorInstance::__ProcessMotionEventAttackSuccess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess" ] }, "CActorInstance::__ProcessMotionAttackSuccess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess" ] }, "CActorInstance::__GetOwnerVID": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID" ] }, "CActorInstance::__GetOwnerTime": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime" ] }, "CActorInstance::__CanPushDestActor": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor" ] }, "CActorInstance::__ProcessDataAttackSuccess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess" ] }, "CActorInstance::OnShootDamage": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage" ] }, "CActorInstance::__Shake": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake" ] }, "CActorInstance::ShakeProcess": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess" ] }, "CActorInstance::__HitStone": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone" ] }, "CActorInstance::__HitGood": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood" ] }, "CActorInstance::__HitGreate": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate" ] }, "CActorInstance::SetBlendingPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition" ] }, "CActorInstance::ResetBlendingPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition" ] }, "CActorInstance::GetBlendingPosition": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition" ] }, "CActorInstance::__PushCircle": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle" ] }, "CActorInstance::__PushDirect": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect" ] }, "CActorInstance::__isInvisible": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible" ] }, "CActorInstance::__SetFallingDirection": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection" ] } } }