extends SceneTree # We build a test environment with GameScene, client, world, player func _init(): print("--- Starting Full Skill Flow Test ---") var assets := AssetRoot.path() var client = preload("res://net_client_fake.gd").new() if ResourceLoader.exists("res://net_client_fake.gd") else null # Check if GameScene can be instantiated var gs = preload("res://game_scene.gd").new() get_root().add_child(gs) # Print GameScene children and setup print("GameScene instantiated") quit(0)