{ "reference": "GameLib/MapOutdoorRenderHTP.cpp", "reference_sha256": "e5587b5b19fb26ede6cdf9f3e6d14ad6c2ce15e0947070cce8e7e5dd0f7fd156", "priority": "P4", "contracts": [], "functions": { "CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": { "status": "DIVERGENT", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch" ], "note": "Native path now follows 40250 near/mid/far patch distance bands, LOD 0/1/2, splat limit and fog-color far fill; Godot path stays adapted. Same-scene Windows color and image comparison remains open." }, "CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": { "status": "DIVERGENT", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat" ], "note": "Native path draws 40250 terrain splat layers and static/character shadows; texture-0 fallback and state sequencing still differ from the reference and need matched image verification." }, "CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": { "status": "NEEDS_LIVE", "impl": [ "extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone" ], "note": "Native path now draws the far patch with the 40250 fog texture factor; matched Windows image comparison remains open." } } }