@tool extends SceneTree func _init() -> void: var tw = Metin2World.new() tw.set("assets_root", "pack://") tw.set("map_path", "metin2_map_a1") tw.set("auto_load", false) tw.call("set_focus_tile", Vector2i(2, 2)) if tw.call("load_map"): for y in range(68200, 66000, -100): var h = float(tw.call("sample_height", 59700.0 / 100.0, float(y) / 100.0)) * 100.0 print("y = %d -> height = %.2f" % [y, h]) quit(0)