@tool extends SceneTree func _init() -> void: var b := Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9)) print("b.x = ", b.x) print("b.y = ", b.y) print("b.z = ", b.z) var v := Vector3(1, 0, 0) print("b * Vector3(1, 0, 0) = ", b * v) var v2 := Vector3(0, 1, 0) print("b * Vector3(0, 1, 0) = ", b * v2) quit(0)