/**************************************************************************/ /* texture2d.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ // THIS FILE IS GENERATED. EDITS WILL BE LOST. #pragma once #include #include #include #include #include #include #include namespace godot { class RID; struct Rect2; class Resource; class Texture2D : public Texture { GDEXTENSION_CLASS(Texture2D, Texture) public: Image::Format get_format() const; int32_t get_mipmap_count() const; int32_t get_width() const; int32_t get_height() const; Vector2 get_size() const; bool has_alpha() const; bool has_mipmaps() const; void draw(const RID &p_canvas_item, const Vector2 &p_position, const Color &p_modulate = Color(1, 1, 1, 1), bool p_transpose = false) const; void draw_rect(const RID &p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate = Color(1, 1, 1, 1), bool p_transpose = false) const; void draw_rect_region(const RID &p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; Ref get_image() const; Ref create_placeholder() const; virtual Ref _get_image() const; virtual Image::Format _get_format() const; virtual int32_t _get_mipmap_count() const; virtual int32_t _get_width() const; virtual int32_t _get_height() const; virtual bool _is_pixel_opaque(int32_t p_x, int32_t p_y) const; virtual bool _has_alpha() const; virtual bool _has_mipmaps() const; virtual void _draw(const RID &p_to_canvas_item, const Vector2 &p_pos, const Color &p_modulate, bool p_transpose) const; virtual void _draw_rect(const RID &p_to_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const; virtual void _draw_rect_region(const RID &p_to_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const; protected: template static void register_virtuals() { Texture::register_virtuals(); if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_image, 4190603485); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_format, 3847873762); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_mipmap_count, 3905245786); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_width, 3905245786); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _get_height, 3905245786); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _is_pixel_opaque, 2522259332); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _has_alpha, 36873697); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _has_mipmaps, 36873697); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _draw, 1384643611); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _draw_rect, 3819628907); } if constexpr (!std::is_same_v) { BIND_VIRTUAL_METHOD(T, _draw_rect_region, 4094143664); } } public: }; } // namespace godot