{ "reference": "GameLib/MapOutdoorRender.cpp", "reference_sha256": "cb521a4c383c276f27ad98c1883f3ee9bdeb57989b51cf01fec9470fc5f679ae", "priority": "P4", "contracts": [], "functions": { "CMapOutdoor::RenderTerrain": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain" ] }, "CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree" ] }, "CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle" ] }, "CMapOutdoor::__RenderTerrain_AppendPatch": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch" ] }, "CMapOutdoor::ApplyLight": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight" ] }, "CMapOutdoor::InitializeVisibleParts": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts" ] }, "CMapOutdoor::SetVisiblePart": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart" ] }, "CMapOutdoor::IsVisiblePart": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart" ] }, "CMapOutdoor::SetSplatLimit": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit" ] }, "CMapOutdoor::GetRenderedSplatNum": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum" ] }, "CMapOutdoor::GetRenderedGraphicThingInstanceNum": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum" ] }, "CMapOutdoor::RenderBeforeLensFlare": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare" ] }, "CMapOutdoor::RenderAfterLensFlare": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare" ] }, "CMapOutdoor::RenderCollision": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision" ] }, "CMapOutdoor::RenderScreenFiltering": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering" ] }, "CMapOutdoor::RenderSky": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky" ] }, "CMapOutdoor::RenderCloud": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud" ] }, "CMapOutdoor::RenderTree": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree" ] }, "CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices" ] }, "CMapOutdoor::OnRender": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender" ] }, "CMapOutdoor::RenderEffect": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect" ] }, "CMapOutdoor::RenderArea": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea" ] }, "CMapOutdoor::RenderBlendArea": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea" ] }, "CMapOutdoor::RenderDungeon": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon" ] }, "CMapOutdoor::RenderPCBlocker": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker" ] }, "CMapOutdoor::SelectIndexBuffer": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer" ] }, "CMapOutdoor::SetPatchDrawVector": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector" ] }, "CMapOutdoor::__GetNoFogDistance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance" ] }, "CMapOutdoor::__GetFogDistance": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance" ] }, "CMapOutdoor::NEW_DrawWireFrame": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame" ] }, "CMapOutdoor::DrawWireFrame": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame" ] }, "CMapOutdoor::RenderMarkedArea": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea" ] }, "CMapOutdoor::RecurseRenderAttr": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr" ] }, "CMapOutdoor::DrawPatchAttr": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr" ] } } }