{ "reference": "../../Client/Eternexus/root/uiinventory.py", "reference_sha256": "b2d0b2c410c321bbddaf9884cebff15eb8169d2a90d7a09d9b77ae0bcae5afe8", "priority": "P3", "contracts": [], "functions": { "CostumeWindow.__init__": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:CostumeWindow.__init__" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CostumeWindow.__del__": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:CostumeWindow.__del__" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CostumeWindow.Show": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:CostumeWindow.Show" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CostumeWindow.Close": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:CostumeWindow.Close" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CostumeWindow.__LoadWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:CostumeWindow.__LoadWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "CostumeWindow.RefreshCostumeSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:CostumeWindow.RefreshCostumeSlot" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.__init__": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.__init__" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.__del__": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.__del__" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.Show": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.Show" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.Close": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.Close" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.IsOpeningInventory": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.IsOpeningInventory" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.OpenInventory": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.OpenInventory" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.CloseInventory": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.CloseInventory" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.GetBasePosition": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.GetBasePosition" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.AdjustPositionAndSize": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.AdjustPositionAndSize" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.__LoadWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.__LoadWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "BeltInventoryWindow.RefreshSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:BeltInventoryWindow.RefreshSlot" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__init__": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__init__" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__del__": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__del__" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.Show": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.Show" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.BindInterfaceClass": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.BindInterfaceClass" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__LoadWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__LoadWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.Destroy": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.Destroy" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.Hide": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.Hide" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.Close": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.Close" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SetInventoryPage": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SetInventoryPage" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SetEquipmentPage": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SetEquipmentPage" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.ClickMallButton": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.ClickMallButton" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.ClickDSSButton": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.ClickDSSButton" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.ClickCostumeButton": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.ClickCostumeButton" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OpenPickMoneyDialog": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OpenPickMoneyDialog" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnPickMoney": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnPickMoney" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnPickItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnPickItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__InventoryLocalSlotPosToGlobalSlotPos": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__InventoryLocalSlotPosToGlobalSlotPos" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.RefreshBagSlotWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.RefreshBagSlotWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.RefreshEquipSlotWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.RefreshEquipSlotWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.RefreshItemSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.RefreshItemSlot" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.RefreshStatus": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.RefreshStatus" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SetItemToolTip": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SetItemToolTip" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SellItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SellItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnDetachMetinFromItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnDetachMetinFromItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnCloseQuestionDialog": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnCloseQuestionDialog" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SelectEmptySlot": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SelectEmptySlot" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SelectItemSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SelectItemSlot" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__DropSrcItemToDestItemInInventory": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__DropSrcItemToDestItemInInventory" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__SellItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__SellItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__OnClosePopupDialog": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__OnClosePopupDialog" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.RefineItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.RefineItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.DetachMetinFromItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.DetachMetinFromItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.AttachMetinToItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.AttachMetinToItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OverOutItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OverOutItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OverInItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OverInItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__IsUsableItemToItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__IsUsableItemToItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__CanUseSrcItemToDstItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__CanUseSrcItemToDstItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__CanCleanBrokenMetinStone": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__CanCleanBrokenMetinStone" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__CanChangeItemAttrList": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__CanChangeItemAttrList" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__CanPutAccessorySocket": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__CanPutAccessorySocket" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__CanAddAccessorySocket": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__CanAddAccessorySocket" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__CanAddItemAttr": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__CanAddItemAttr" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.ShowToolTip": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.ShowToolTip" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnTop": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnTop" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnPressEscapeKey": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnPressEscapeKey" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.UseItemSlot": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.UseItemSlot" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__UseItem": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__UseItem" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__UseItemQuestionDialog_OnCancel": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__UseItemQuestionDialog_OnCancel" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__UseItemQuestionDialog_OnAccept": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__UseItemQuestionDialog_OnAccept" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__SendUseItemToItemPacket": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__SendUseItemToItemPacket" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__SendUseItemPacket": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__SendUseItemPacket" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.__SendMoveItemPacket": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.__SendMoveItemPacket" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.SetDragonSoulRefineWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.SetDragonSoulRefineWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] }, "InventoryWindow.OnMoveWindow": { "status": "RUN_AS_IS", "impl": [ "pack://uiinventory.py:InventoryWindow.OnMoveWindow" ], "evidence": [ "script/verify_root_pack.py: uiinventory.py bytes match 40250 source and root.epk", "script/python_game_render_test.sh: embedded CPython loads system.py and game modules through CEterPackManager" ] } } }