extends SceneTree const Config = preload("res://testing/playable_config.gd") func _init() -> void: var path := OS.get_environment("MT_PLAYABLE_VALIDATE_CONFIG") var result := Config.load_file(path) if not result.ok: for error in result.errors: printerr("CONFIG: " + String(error)) quit(2) return print("PLAYABLE CONFIG: PASS " + path) quit(0)