{ "reference": "GameLib/MapOutdoorUpdate.cpp", "reference_sha256": "5c578097eb1af2c8794ec9803d3dd9318f33eb915610b3b566840bcc37795e8c", "priority": "P4", "contracts": [], "functions": { "CMapOutdoor::Update": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update" ] }, "CMapOutdoor::UpdateSky": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky" ] }, "CMapOutdoor::UpdateAroundAmbience": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience" ] }, "CMapOutdoor::__UpdateArea": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea" ] }, "CMapOutdoor::__Game_UpdateArea": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea" ] }, "CMapOutdoor::__NEW_WorldEditor_UpdateArea": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea" ] }, "CMapOutdoor::__UpdateAroundAreaList": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList" ] }, "CMapOutdoor::__CollectShadowReceiver": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver" ] }, "CMapOutdoor::__CollectCollisionPCBlocker": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker" ] }, "CMapOutdoor::__CollectCollisionShadowReceiver": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver" ] }, "CMapOutdoor::__IsInShadowReceiverList": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList" ] }, "CMapOutdoor::__IsInPCBlockerList": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList" ] }, "CMapOutdoor::UpdateTerrain": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain" ] }, "CMapOutdoor::FPushTerrainToDeleteVector::operator": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator" ] }, "CMapOutdoor::FPushAreaToDeleteVector::operator": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator" ] }, "CMapOutdoor::__ClearGarvage": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage" ] }, "CMapOutdoor::__UpdateGarvage": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage" ] }, "CMapOutdoor::UpdateAreaList": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList" ] }, "CMapOutdoor::ConvertTerrainToTnL": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL" ] }, "CMapOutdoor::AssignPatch": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch" ] }, "CMapOutdoor::UpdateQuadTreeHeights": { "status": "PORTED", "impl": [ "extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights" ] } } }